Extrude Object

挤压对象

Basic 基础Coord.Object 对象Caps 帽子Selections 选择

Extrude Object

挤压对象

The Extrude object extrudes a spline to create an object with depth. The extruded object appears as soon as you drop the spline into the Extrude object in the Object Manager.

挤压对象挤压样条以创建具有深度的对象。在对象管理器中将样条放入挤压对象后,挤压对象立即出现。

You can also use splines to cut out holes. If, for example, a single spline object has two segments (an outer circle and an inner circle), the inner circle will be interpreted as a hole. Cinema 4D detects hole splines automatically.

您也可以使用样条切出孔。例如,如果一个单独的花键物体有两段(外圆和内圆) ,内圆将被解释为孔。Cinema 4D 自动检测孔样条。

All segments must be contained within a single spline object — additional splines will be ignored. To connect the splines, select them and choose 所有段都必须包含在一个样条对象中ー其他样条将被忽略。要连接样条,请选择它们并进行选择Mesh / Conversion / / Connect Objects Mesh/Conversion/Connect 对象.
Before extrusion … 挤压之前.. … and after extrusion 挤压之后

Note also the Spline Mask, which can be used to combine (join, break, etc.) splines (Primitives in particular), which makes a comprehensive parametric workflow possible.

还要注意样条掩码,它可以用来组合(连接,中断等)样条(特别是原语) ,这使得一个全面的参数化工作流程成为可能。