Bevel Deformer

斜面变形器

Basic 基础Coord.Option 选择Polygon Extrusion 多边形挤压Shaping 塑形Topology 拓扑学

Bevel Deformer

斜面变形器

Even MoText objects can be beveled (albeit only slightly). 甚至 MoText 对象也可以被斜切(尽管只是稍微斜切)

The Bevel Deformer’s settings are very similar to those of the Bevel tool. In fact, the functionality is the same (primarily the beveling of points, edges and polygons) but with this function this is done procedurally using a deformer, i.e., a Primitive can be beveled non-destructively. The deformer can use Selection tag and rotation information to decide which points, edges and polygons should be beveled.

斜面变形器的设置与斜面工具的设置非常相似。实际上,功能是相同的(主要是点、边和多边形的斜面) ,但是使用这个函数可以使用一个变形程序来完成,也就是说,一个原语可以被非破坏性地斜面。变形器可以使用选择标签和旋转信息来决定哪些点、边缘和多边形应该被斜切。

Note in relation to this the Connect function (can, for example, be used to bevel the cylinder Primitive) and the function, which can help create closed objects with connected surfaces that the Bevel Deformer requires:

关于这一点,请注意 Connect 函数(例如,可用于圆柱基元斜面)和函数,它可以帮助创建斜面变形器所需的具有连接表面的封闭对象:

The columns are still cylinder Primitives. Custom edges (far right) can even be created with the help of splines. 列仍然是圆柱体原语。自定义边缘(最右边)甚至可以创建与样条的帮助

Also take a look at the Phong settings for the Bevel object, Generators, etc., for removing visible Phong edges or optimizing Phong shading.

也可以看看 Phong 设置的斜面对象,生成器等,消除可见 Phong 边缘或优化 Phong 阴影。

As useful as the Bevel Deformer is in many cases, it should be mentioned that it can and will reach its limits depending on the geometry used/created.

尽管斜面变形器在很多情况下都很有用,但应该提到的是,它可以并且将会达到它的极限,这取决于使用/创建的几何图形。

In this very complex setup, mesh errors can occur, depending on the sphere’s position. 在这个非常复杂的设置,网格错误可能会发生,取决于球体的位置

Faulty bevels can result if the mesh is not fully optimized. This is particularly true for meshes imported from CAD applications (here it is often helpful to export the mesh as N-Gons, if possible) and Generators/modeling objects in Cinema 4D whose mesh algorithms cause problems (see image). When combined with Subdivision Surfaces, the Bevel Deformer can be used to create interesting functionality (see also Selection).

如果网格没有完全优化,可能会产生错误的斜面。这对于从 CAD 应用程序中导入的网格(如果可能的话,将网格导出为 N-Gons 通常很有帮助)和 Cinema 4D 中的生成器/建模对象尤其如此,这些对象的网格算法会导致问题(参见图像)。当与细分曲面结合时,斜面变形器可用于创建有趣的功能(参见选择)。