Option
选择
组件模式
Here you can define which polygon elements should be beveled.
在这里您可以定义哪些多边形元素应该被斜切。
选择添加/移动
Without any additional changes to the settings, the Bevel Deformer affects all elements of a given object. On the practical side you can use a Point, Edge or Polygon Selection tag to restrict the effect to specific elements.
如果不对设置进行任何额外更改,斜角变形器将影响给定对象的所有元素。在实际的一面,你可以使用点,边或多边形选择标签来限制特定元素的效果。
Simply drag a Selection tag into the Selection field (the Add and Remove buttons can be used to add or remove Selection fields) or type the tag’s name into the field. The tag will only work if the correct working mode is selected, e.g., an Edge Selection tag will have no effect when in Use Polygon mode.
只需将 Selection 标签拖到 Selection 字段中(Add and Remove 按钮可用于添加或删除 Selection 字段) ,或者在字段中键入标签的名称。只有在选择了正确的工作模式时,标签才能正常工作,例如,在使用多边形模式时,边缘选择标签不起作用。
Note in conjunction with this that the Boole object (under the circumstances described on that page) will create an invisible Selection tag named "I", which can also be intered into this field, and will only bevel the cut edges.
请注意,与此同时,Boole 对象(在该页面描述的情况下)将创建一个名为“ i”的不可见的 Selection 标记,该标记也可以插入到这个字段中,并且只对切割边缘进行斜切。
Use Angle
Angle Threshold[0..+∞°]
使用角度阈值[0. . + ∞ ° ]
In addition to using Selection tags, the Bevel Deformer’s effect can also be restricted using an automatic edge bevel by defining the angle between both edges of the corner polygons. If the angle between both edge polygons is larger than the Angle Threshold value, the edge will be beveled, if the angle is smaller, no bevel will take place.
除了使用选择标签,斜面变形器的效果也可以通过定义角多边形的两边之间的角度来限制使用自动边缘斜面。如果两边缘多边形之间的角度大于角度阈值,边缘将被斜切,如果角度小,没有斜切将发生。
This setting is only available if Component Mode is set to Edges.
此设置仅在组件模式设置为“边缘”时可用。
Identical settings with the Bevel tool
与斜面工具相同的设置
The settings described below work exactly like those for the Bevel tool. This is why we have not included any sample images here - links are provided instead).
下面描述的设置与斜面工具的设置完全相同。这就是为什么我们没有包括任何示例图片在这里-链接是提供而不是)。
斜面模式
You can determine if selected elements should be chamfered (Chamfer) - which is what most users define as ,beveling’ - or if parallel edges (Solid) should be added along the neighboring polygon. The latter is used to accentuate edges (and only these; Solid does not work in Use Point or Use Polygon mode) on Subdivision Surface objects.
您可以确定是否选定的元素应倒角(倒角)-这是什么大多数用户定义为,坡口’-或如果平行的边(实心)应该加入相邻的多边形。后者是用来强调的边缘(只有这些; 固体不工作在使用点或使用多边形模式)的细分曲面对象。
An example can be found under Bevel Mode.
在斜面模式下可以找到一个例子。
偏移模式
You can select from the following 3 modes:
你可以从以下3种模式中选择:
固定距离
When beveling in Use Edge mode, at least 2 new (outer)edges will be created from the original edge that run parallel to this edge on each of the neighboring polygons (a new surface will be created within the two lines). The (equal) distance of both outer edges from the original edge to be beveled is defined as an absolute value by the Offset setting.
当坡口在使用边缘模式,至少有2个新的(外部)边缘将创建从原来的边缘运行平行于这一边缘的每个相邻的多边形(一个新的表面将创建在两条线)。通过偏移量设置,两个外边缘到原边缘的(等)距离定义为一个绝对值。
When in Use Polygon Mode, all selected surfaces will be scaled and extruded. The scaling is defined by Offset, whose effect is absolute when set to Fixed Distance.
当在使用多边形模式,所有选定的表面将缩放和挤压。缩放是由偏移量定义的,当设置为固定距离时,其效果是绝对的。
When in Use Point mode, a corner consisting of a selected point will be dissolved and new points will be created along all edges belonging to this point, which are then connected via a polygon surface. The absolute Offset value defines the distance from the original point.
在使用点模式下,一个由选定点组成的角将被解散,新的点将沿着所有属于这个点的边创建,然后通过一个多边形表面连接。绝对偏移量值定义到原始点的距离。
径向
This mode only works at locations at which 3 edges conjoin at a single point (in other cases the Fixed Distance algorithm will work - see above).
这种模式只适用于3条边在一个点连接的位置(在其他情况下,固定距离算法也适用 -- 见上文)。
An attempt will be made to give the rounded corner a spherical (increase the Subdivision value) shape, which the other modes generally do not do. Use the Offset value to define the sphere’s radius. A "real" corner will be created - as you know from NURBS CAD programs.
将尝试给圆角一个球形(增加细分值)的形状,其他模式通常不这样做。使用偏移量值定义球体的半径。一个“真正的”角落将创建-如你所知,从 NURBS CAD 程序。
比例
When beveling in Use Edge mode, at least 2 new (outer)edges will be created from the original edge that run parallel along the neighboring polygons (a new surface will be created between these lines). The (equal) distance between both outer edges from the original edge to be beveled is defined as a percentage by the Offset value. The percent value is based on the distance from the next edge. A value of 100% will make them congruent (but will not merge them!).
当坡口在使用边缘模式,至少有2个新的(外部)边缘将从原来的边缘运行沿着相邻的多边形平行(一个新的表面将创建这些线之间)。两个外边缘之间的(等)距离从原始边缘被斜面定义为一个百分比的偏移量值。百分比值是基于到下一个边缘的距离。一个100% 的值将使它们成为一致的(但不会合并它们!).
When in Use Polygon Mode, all selected surfaces will be scaled and extruded. The scaling is defined by Offset, whose effect will be in relation to the original scale when set to Proportional. If surfaces of differing sizes are beveled, a value of 50% will result in all surfaces simultaneously reaching the null point (when 2 opposing edges approach each other, each with 50%, they will collide).
当在使用多边形模式,所有选定的表面将缩放和挤压。比例由偏移量定义,当设置为成比例时,偏移量的效果将与原来的比例相关。如果不同尺寸的表面被斜切,一个50% 的值将导致所有表面同时达到零点(当两个相对的边接近,每个有50% ,他们将碰撞)。
When in Use Point mode, a corner consisting of a selected point will be dissolved and new points will be created along all edges belonging to this point, which are then connected via a polygon surface. The Offset value defines the distance to the next point as a percentage.
在使用点模式下,一个由选定点组成的角将被解散,新点将沿着所有属于这个点的边创建,然后通过一个多边形表面连接。偏移量值用百分比定义到下一个点的距离。
An example can be found under Offset Mode.
在偏移模式下可以找到一个例子。
偏移量[0. . + ∞ m ]
This is the general unit of measure for the bevel width, i.e., the smaller the Offset value, the smaller the edge, chamfer, polygon or corner resolution. The Offset value can be limited in size by enabling the Limit option. As soon as points/edges are congruent they will be merged.
这是斜面宽度的一般度量单位,也就是说,偏移量越小,边、倒角、多边形或角分辨率越小。通过启用 Limit 选项,可以限制偏移量值的大小。一旦点/边全等,它们就会合并。
细分[0. . + ∞]
This setting can be used to subdivide new regions created by the Bevel tool any number of times. If this value is set to 0, edges will not be rounded. Hard chamfers and edges will be created. Higher values should be used in particular in conjunction with the Shape value described below to create rounded (’soft’) edges.
此设置可用于对斜面工具创建的新区域进行任意次数的细分。如果该值设置为0,则边缘不会被舍入。将创建硬倒角和边缘。较高的值应该特别与下面描述的形状值一起使用,以创建圆形(“软”)边缘。
Subdivision mostly occurs by creating parallel edges. In the case of point, polygon or corner dissolution, a suitable mesh will be created.
细分通常是通过创建平行边来实现的。在点,多边形或角落溶解的情况下,一个合适的网格将被创建。
An example can be found under Subdivision.
可以在“细分”下面找到一个示例。
深度[-∞ . . + ∞% ]深度[-∞ . + ∞ m ]
The by default rounded edge created by the Subdivision setting (for example, if yo bevel a cube’s edge and view it from the side you will see a raised surface) can be moved in a positive or negative direction using the Depth setting.
在默认情况下,通过细分设置创建的圆形边缘(例如,如果你斜面立方体的边缘和从侧面观看,你会看到一个凸起的表面)可以使用深度设置向正或负方向移动。
An example can be found under Depth.
在 Depth 下面可以找到一个例子。
限制
If newly created points or edges meet when the Offset value is increased, this option defines whether or not they should merge or move beyond this limit. In most cases this option should be enabled. Otherwise a lot of overlapping polygons can be created.
如果新创建的点或边在偏移量增加时满足,此选项定义它们是否应该合并或移动超过这个限制。在大多数情况下,应该启用此选项。否则可以创建许多重叠的多边形。
An example can be found under Limit.
一个例子可以在“极限”下找到。