Topology
拓扑学
米切尔
Special bevels require special settings. This also applies to Mitering. Mitering points are one of the most difficult aspects for beveling. These settings are designed to help solve these problems. What is mitering in Cinema 4D? If you select a continuous edge (Mitering can only be used in Use Edge mode) that runs along multiple polygons, a mitering is a common point of two selected edges at which 3 or more polygons meet.
特殊斜面需要特殊的设置。这也适用于分裂。斜切点是坡口最困难的方面之一。这些设置旨在帮助解决这些问题。C4D 中的手套是什么?如果你选择一个沿着多个多边形运行的连续边缘(分裂只能在使用边缘模式下使用) ,分裂是两个选定边缘的共同点,在这两个边缘上有3个或更多的多边形相交。
If such an edge is beveled, various methods can be used to dissolve a corner point: see Mitering.
如果这样的边缘是斜切的,各种方法可以用来溶解一个角点: 见米特林。
Note that the Uniform mode is the only mode that does not create N-gons on surrounding polygons.
注意,统一模式是唯一一种不在周围多边形上创建 n 边形的模式。
结束
If the selected edge to be beveled meets an edge that should not be beveled, these options define how the transition from rounded to non-rounded edges should take place.
如果选定的边缘被斜切满足一个边缘,不应该被斜切,这些选项定义如何过渡从圆形的边缘到非圆形的边缘应该发生。
违约
The transition occurs along the unbeveled edge(s) (independent of the Offset setting).
过渡沿着不斜边(与偏移量设置无关)发生。
扩展
If this option is selected, the transition will take place exactly along the entire length of the original, non-rounded edge(s).
如果选择此选项,则转换将沿原始非圆形边缘的整个长度完全进行。
插图
If this option is selected, an abrupt transition will be created with a hard edge. Non-beveled edges will remain unchanged.
如果选择此选项,将创建带有硬边的突变过渡。非斜边将保持不变。
An example can be seen under Ending.
一个例子可以在 Ending 下面看到。
部分舍入
This setting’s options are only used for the special circumstance when beveling 3 selected (and 2 unselected) and neighboring edges that meet at a point. The edge that lies at the ,tip’ will be affected as follows (see explanatory imager under Partial Rounding):
该设置的选项仅用于特殊情况下坡口3选择(和2未选择)和相邻的边缘,满足在一个点。位于,tip’处的边缘将受到如下影响(参见部分舍入下的解释性图像) :
角点 n 边界 n 边界
Use these options to define if normal polygons (disabled) or N-gons (enabled) should be added to the newly generated geometry.
使用这些选项来定义是否应该将正常多边形(禁用)或 N-gons (启用)添加到新生成的几何图形中。
For corners, the nicely shaped rounded mesh is replaced by a somewhat irregularly shaped N-gon. In most cases, the creation of N-gons should be avoided.
对于角落,形状良好的圆形网格被形状不规则的 N-gon 所取代。在大多数情况下,应该避免产生 n 个神经元。
An example image can be found under Corner N-gons.
一个例子图像可以找到下面的角点 n。
Phong Break Rounding
Phong Break Miters
休息室---- 休息室
Using these options, Phong shading can be broken along newly created outer edges (Phong Break Rounding) or at the Miter points (Phong Break Miters).
使用这些选项,Phong 阴影可以打破沿新创建的外边缘(Phong 突破舍入)或在斜接点(Phong 突破斜接)。
An example image can be found under Phong Break Rounding.
例子图片可以在 Phong Break round 下找到。
Tip: 提示: