Bevel Tool 斜面工具Tool Option 工具选项Polygon Extrusion 多边形挤压Shaping 塑形Topology 拓扑学Tool 工具

Tool Option

工具选项

Bevel Mode

斜面模式

The selected edges with 选中的边带有Chamfer 倒角 and Solid 固体 modes applied (inserts: respective objects as Subdivision Surface object). 应用模式(插入: 将各个对象作为细分曲面对象)

You can determine if selected elements should be chamfered (Chamfer) - which is what most users define as ,beveling’ - or if parallel edges (Solid) should be added along the neighboring polygon. The latter is used to accentuate edges (and only these; Solid does not work in Use Point or Use Polygon mode) on Subdivision Surface objects.

您可以确定是否选定的元素应倒角(倒角)-这是什么大多数用户定义为,坡口’-或如果平行的边(实心)应该加入相邻的多边形。后者是用来强调的边缘(只有这些; 固体不工作在使用点或使用多边形模式)的细分曲面对象。

Offset Mode

偏移模式

The 3 3Offset Mode 偏移模式s in different component modes (Use Point, Use Edge, Use Polygon). 在不同的组件模式(使用点,使用边,使用多边形)

You can select from the following 3 modes:

你可以从以下3种模式中选择:

Fixed Distance

固定距离

When beveling in Use Edge mode, at least 2 new (outer)edges will be created from the original edge that run parallel to this edge on each of the neighboring polygons (a new surface will be created within the two lines). The (equal) distance of both white outer edges from the original edge to be beveled is defined as an absolute value by the Offset setting.

当坡口在使用边缘模式,至少有2个新的(外部)边缘将创建从原来的边缘运行平行于这一边缘的每个相邻的多边形(一个新的表面将创建在两条线)。两个白色外边缘到原始边缘的(等)距离通过偏移量设置定义为一个绝对值。

When in Use Polygon Mode, all selected surfaces will be scaled and extruded. The scaling is defined by Offset, whose effect is absolute when set to Fixed Distance.

当在使用多边形模式,所有选定的表面将缩放和挤压。缩放是由偏移量定义的,当设置为固定距离时,其效果是绝对的。

When in Use Point mode, a corner consisting of a selected point will be dissolved and new points will be created along all edges belonging to this point, which are then connected via a polygon surface. The absolute Offset value defines the distance from the original point.

在使用点模式下,一个由选定点组成的角将被解散,新的点将沿着所有属于这个点的边创建,然后通过一个多边形表面连接。绝对偏移量值定义到原始点的距离。

Proportional

比例

When beveling in Use Edge mode, at least 2 new (outer)edges will be created from the original edge that run parallel along the neighboring polygons (a new surface will be created between these lines). The (equal) distance between both white outer edges from the original edge to be beveled is defined as a percentage by the Offset value. The percent value is based on the distance from the next edge. A value of 100% will make them congruent (but will not merge them!).

当坡口在使用边缘模式,至少有2个新的(外部)边缘将从原来的边缘运行沿着相邻的多边形平行(一个新的表面将创建这些线之间)。两个白色外边缘之间的(等)距离从原始边缘被斜面定义为一个百分比的偏移量值。百分比值是基于到下一个边缘的距离。一个100% 的值将使它们成为一致的(但不会合并它们!).

When in Use Polygon Mode, all selected surfaces will be scaled and extruded. The scaling is defined by Offset, whose effect will be in relation to the original scale when set to Proportional. If surfaces of differing sizes are beveled, a value of 50% will result in all surfaces simultaneously reaching the null point (when 2 opposing edges approach each other, each with 50%, they will collide).

当在使用多边形模式,所有选定的表面将缩放和挤压。比例由偏移量定义,当设置为成比例时,偏移量的效果将与原来的比例相关。如果不同尺寸的表面被斜切,一个50% 的值将导致所有表面同时达到零点(当两个相对的边接近,每个有50% ,他们将碰撞)。

When in Use Point mode, a corner consisting of a selected point will be dissolved and new points will be created along all edges belonging to this point, which are then connected via a polygon surface. The Offset value defines the distance to the next point as a percentage.

在使用点模式下,一个由选定点组成的角将被解散,新的点将沿着所有属于这个点的边创建,然后通过一个多边形表面连接。偏移量值用百分比定义到下一个点的距离。

Radial

径向

This mode only works at locations at which 3 edges conjoin at a single point (in other cases the Fixed Distance algorithm will work - see above).

这种模式只适用于3条边在一个点连接的位置(在其他情况下,固定距离算法也适用 -- 见上文)。

An attempt will be made to give the rounded corner a spherical (increase the Subdivision value) shape, which the other modes generally do not do. Use the Offset value to define the sphere’s radius. A "real" corner will be created - as you know from NURBS CAD programs.

将尝试给圆角一个球形(增加细分值)的形状,其他模式通常不这样做。使用偏移量值定义球体的半径。一个“真正的”角落将创建-如你所知,从 NURBS CAD 程序。

Offset[-∞..+∞m]

偏移量[-∞ . . + ∞ m ]

This is the general unit of measure for the bevel width, i.e., the smaller the Offset value, the smaller the edge, chamfer, polygon or corner resolution. The Offset value can be limited in size by enabling the Limit option. As soon as points/edges are congruent they will be merged.

这是斜面宽度的一般度量单位,也就是说,偏移量越小,边、倒角、多边形或角分辨率越小。通过启用 Limit 选项,可以限制偏移量值的大小。一旦点/边全等,它们就会合并。

The Offset value can be adjusted interactively using the mouse in the Viewport (see Use).

可以使用 Viewport 中的鼠标交互式地调整偏移量值(参见使用)。

Subdivision[0..+∞]

细分[0. . + ∞]

At top lower 在顶部和下部Subdivision 细分 than below. Center: initial state prior to beveling. 中心: 坡口前的初始状态

This setting can be used to subdivide new regions (which are most often highlighted by the yellow Offset handles with the exception Use Polygon mode which uses the surfaces between white highlighted polygons and their non-modified original positions) created by the Bevel tool any number of times. If this value is set to 0, edges will not be rounded. Hard chamfers and edges will be created. Higher values should be used in particular in conjunction with the Shape value described below to create rounded (’soft’) edges.

这个设置可以用来对新区域进行细分(这些区域通常用黄色偏移处理突出显示,除了使用多边形模式(使用白色突出的多边形和它们未经修改的原始位置之间的表面) ,斜面工具创建任意次数。如果该值设置为0,则边缘不会被舍入。将创建硬倒角和边缘。较高的值应该特别与下面描述的形状值一起使用,以创建圆形(“软”)边缘。

Subdivision mostly occurs by creating parallel edges. In the case of point, polygon or corner dissolution, a suitable mesh will be created.

细分通常是通过创建平行边来实现的。在点,多边形或角落溶解的情况下,一个合适的网格将被创建。

Depth[-∞..+∞%]
Depth[-∞..+∞m]

深度[-∞ . . + ∞% ]深度[-∞ . + ∞ m ]

Top: various 上: 各式各样Depth 深度 settings (positive, negative, large) in 设置(正面,负面,大)Use Edge 使用 Edge mode. Bottom left: positive, negative values in 左下角: 正值,负值Use Polygon 使用多边形 mode. Bottom right: 右下角:Use Point 使用点 mode. 方式

The by default rounded edge created by the Subdivision setting (for example, if you bevel a cube’s edge and view it from the side you will see a raised surface) can be moved in a positive or negative direction using the Depth setting.

在默认情况下,通过细分设置创建的圆形边缘(例如,如果您斜切一个立方体的边缘,并从侧面查看,您将看到一个凸起的表面)可以使用深度设置向正或负方向移动。

The Depth value can be adjusted interactively using the mouse in the Viewport (see

深度值可以在 Viewport 中使用鼠标交互式地调整(参见

Use).

使用)。

Limit

限制

Beveling the three selected edges. Top right 将选定的三个边斜边。右上角Limit 限制 enabled, bottom right 启用,右下角Limit 限制 disabled. 残疾的

If newly created points or edges meet when the Offset value is increased, this option defines whether or not they should merge or move beyond this limit. In most cases this option should be enabled. Otherwise a lot of overlapping polygons can be created.

如果新创建的点或边在偏移量增加时满足,此选项定义它们是否应该合并或移动超过这个限制。在大多数情况下,应该启用此选项。否则可以创建许多重叠的多边形。