General
常规
启用
When disabled, Dynamics will have turned off globally, even when the time in the Timeline keeps running. The Dynamics objects will simply stop moving. Once the option is enabled the simulation will continue from that point on.
当禁用时,动态将关闭全局,即使在时间轴中的时间继续运行。动态物体将会停止移动。一旦该选项被启用,模拟将从那一点开始继续。
关闭跳过帧
If you move back-and-forth in the Timeline you may often be forced to pause while Dynamics calculates the objects’ positions so they can be displayed in the Viewport. If this option is enabled, no Dynamics calculations will take place when jumping to a new location along the Timeline. This can make working with animations much easier. This option has no effect on the rendered result.
如果你在时间轴上来回移动,你可能经常会被迫暂停,因为 Dynamics 会计算对象的位置,这样它们就可以在视窗中显示出来。如果启用此选项,则跳转到时间轴上的新位置时将不进行任何动力学计算。这可以使得动画工作更加容易。此选项对呈现的结果没有影响。
时间尺度[0. . + ∞% ]
Since MoGraph Dynamics are based on the Bullet engine, certain units must be converted by Cinema 4D to units compatible with the Bullet engine. This is done using several factors, including Time Scale. Values around 1 let you create slow-motion or time-lapse Dynamics simulations. Extreme values however will result in faulty calculations, which can in part be compensated for by increasing the Steps per Frame value.
由于 MoGraph 动力学是基于子弹头引擎,某些单位必须由 Cinema 4D 转换为与子弹头引擎兼容的单位。这是通过几个因素完成的,包括时间尺度。大约1的值可以让你创建慢动作或延时动态模拟。然而,极端值会导致错误的计算,这在一定程度上可以通过增加每帧的步骤值得到补偿。
Note that a modified Time Scale value will lead to a different result due to the calculation imperfections inherent to Dynamics simulations.
注意,一个修改的时间尺度值将导致不同的结果,由于计算不完善固有的动力学模拟。
Tip: 提示:Bullet Time® is a registered trademark of Warner Bros. Entertainment, Inc.
Bullet Time 是华纳兄弟娱乐公司的注册商标。
重力[-∞ . . + ∞ m ]
Defines the default gravitational force.
定义默认的引力。
Note that the gravity can also be assumed by the Gravity Object modifier. This bears the advantage that it can be restricted spatially for creating interesting effects (see sample image: Linear Velocity Threshold). For this, Gravity must be set to 0.
注意,引力也可以通过引力对象力场来假定。这带来的优势是,它可以限制空间创造有趣的效果(见示例图片: 线性速度阈值)。为此,重力必须设置为0。
密度[0. . + ∞]
Define the standard density that should be applied to all Clones affected by MoGraph Dynamics. See also the Use parameter, with which the density can be defined at object level.
定义应用于所有受 MoGraph 动态影响的克隆的标准密度。还请参见 Use 参数,通过该参数可以在对象级别定义密度。
空气密度[0. . + ∞]
This parameter works in conjunction with the Aerodynamics. This is basically a Project-wide multiplier for the Air Friction and Lift settings. The larger the value, the more dense the air will be. A value of 0 will disable the effect completely.
这个参数与空气动力学一起工作。这基本上是一个项目范围的乘数空气摩擦和升降机设置。值越大,空气的密度就越大。值为0将完全禁用该效果。