Dynamics 动力学General 常规Cache 缓存Expert 专家Visualization 可视化

Cache

缓存

Dynamics can also be baked. The corresponding settings can be found in the Project Settings’ Cache tab as well as in every Dynamics Body tag’s Cache tab and Connector (i.e. all Dynamics objects that can themselves affected by Dynamics). This means that you can bake all Dynamics at once or on a per-object basis (does not apply to Connectors).

动力学也可以被烘培。相应的设置可以在项目设置的缓存选项卡中找到,也可以在每个 Dynamics Body 标签的缓存选项卡和连接器中找到(即所有本身受到 Dynamics 影响的 Dynamics 对象)。这意味着您可以一次烘焙所有的动力学或对每个对象的基础上(不适用于连接器)。

You should first bake your Dynamics when you are ready to create your final render over Team Render. The position, rotation, etc. of all corresponding objects will be saved internally. You can then jump back-and-forth in the Timeline, play the simulation backwards and so on.

你应该首先烘培你的动态时,你准备创建你的最终渲染团队渲染。所有相应对象的位置、旋转等将在内部保存。然后你可以在时间轴中来回跳跃,向后播放模拟等等。

The functionality of this Cache differs somewhat from the MoGraph Cache tag. The latter can also bake the effects of the MoGraph Effectors, which the Dynamics Cache tag cannot, and should not, do.

此 Cache 的功能与 MoGraph Cache 标记稍有不同。后者也可以烘培 MoGraph 效果器的效果,而 Dynamics Cache 标签不能也不应该这样做。

The Dynamics Cache bakes all Dynamics-related effects. Note that the next three settings described below also exist in the Dynamics Body tag where they can each be defined at object level.

动态缓存烘培所有动态相关的影响。注意,下面描述的三个设置也存在于 Dynamics Body 标记中,它们可以在对象级别定义。

Bake

烘焙

Click on this button to bake the Dynamics within the (temporal) preview range. After the baking process has been completed the Dynamics Body tags involved will be made passive and will serve only as collision partners and no longer be affected by Dynamics.

点击这个按钮烘培动态在(暂时)预览范围内。烘培过程完成后,所涉及的动力体标签将被动制作,只作为碰撞伙伴,不再受动力影响。

The memory required will be displayed at the bottom, i.e., your .c4d file size will increase by this amount.

所需的内存将显示在底部,也就是说,你的. c4d 文件大小将增加这个量。

Clear Cache

清除缓存

Clears all Caches; the Dynamics Body tags will be activated and will again be included in the Dynamics calculations.

清除所有缓存; Dynamics Body 标记将被激活,并将再次包含在 Dynamics 计算中。

Memory

记忆

Displays the memory requirements of the Cache files. Your .c4d file size will increase by this amount if the Cache is baked.

显示 Cache 文件的内存需求。你的。如果缓存被烘培,c4d 文件大小将增加这个数量。

Use Cached Data

使用缓存数据

Use this option to temporarily disable the Cache; the normal Dynamics calculations will again take effect.

使用此选项临时禁用缓存; 正常的 Dynamics 计算将再次生效。

Disable Cached Objects for Simulation

禁用缓存对象进行模拟

If enabled, cached objects will be ignored with regard to Dynamics calculations, i.e., other objects will not collide with these objects.

如果启用,缓存的对象将被动态计算忽略,也就是说,其他对象不会与这些对象发生冲突。

Use
Playback Time

使用回放时间

This option lets you define special time stops or even time markers. This setting simply defines at which point the Cache will be displayed. The fact that this setting can be animated means that the temporal factor can even be reversed. If, for example, you set the Playback Time from 60 to 40 the Cache will play backwards for this stretch. If this option is disabled, 1 frame in the Timeline represents 1 frame in the Cache; both will be played back at equal speed.

此选项允许您定义特殊的时间停止甚至时间标记。这个设置仅仅定义了哪个点将显示 Cache。事实上,这种设置可以是动画的,这意味着时间因素甚至可以反转。例如,如果您将回放时间设置为60到40,则 Cache 将在这一段时间内向后播放。如果此选项被禁用,时间轴中的1帧代表 Cache 中的1帧; 两者将以相同的速度回放。

Note that this parameter key can currently only be interpolated linearly or stepped (The Set Driver/Set Driven parameter can be used as a workaround, with which you can, for example, set a Driver with which the Playback Time can be controlled).

请注意,这个参数键目前只能线性插值或步进(设置驱动程序/设置驱动参数可以用作一种变通方法,例如,您可以设置一个驱动程序,通过该驱动程序可以控制回放时间)。