Polygon Pen

多边形钢笔

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Polygon Pen

多边形钢笔

The Polygon Pen replaces the previous polygon creation tool and offers such a wide range of new functions that more than a few modeling workflows might have to be given a work-over. The Polygon Pen is more than just a polygon painting tool - it’s an almost universal tool for editing existing geometry and includes many functions from other tools such as melting points, moving and duplicating elements, minor knife functions, extruding, tweaking, etc. The Polygon Pen can also create points, edges and polygons on existing geometry, and is perfect for retopo jobs (low-poly remodeling of existing geometry). The Polygon Pen works in all three modes (Point, Edge, Polygon) without any previous element selection. Simply position the cursor over the corresponding element, which will then be highlighted, click and paint.

多边形钢笔取代了以前的多边形创建工具,并提供了如此广泛的新功能,以至于不止一些建模工作流可能需要进行修改。多边形钢笔不仅仅是一个多边形绘画工具,它几乎是一个通用的工具,用于编辑现有的几何形状,包括许多其他工具的功能,如熔点,移动和复制元素,小刀功能,挤压,调整等。多边形钢笔还可以创建点,边和多边形上现有的几何,是完美的 retopo 作业(低多边形重塑现有的几何)。多边形钢笔工作在所有三种模式(点,边,多边形)没有任何以前的元素选择。只需将光标定位在相应的元素上,然后突出显示该元素,单击并绘制。

All but a few of the functions described below can be used in all three modes and there are some modes that are designed to be used with a specific mode only. These special modes are described separately.

下面描述的所有功能除了少数功能外都可以在所有三种模式中使用,还有一些模式是专门设计用于特定模式的。分别描述了这些特殊模态。

Note that the Polygon Pen also works perfectly with the Snap and Workplane functions.

注意,多边形钢笔也完美地与管理单元和工作平面的功能。

When creating points, edges or polygons in empty space, these will be placed on a plane in the perspective view that lies perpendicular to the camera’s angle of view (Focal Distance). In the remaining views, these elements will be placed on the respective axis planes (depending on the settings but also according to the Workplane).

当创建点,边缘或多边形在空白的空间,这些将被放置在一个平面的透视视图,位于垂直于相机的视角(焦距)。在剩下的视图中,这些元素将被放置在各自的轴平面上(取决于设置,也取决于工作平面)。

Functions for working with existing geometry/Tweak mode

使用现有几何图形/调整模式的函数

First, we will focus on the general functions that can be used in all three modes.

首先,我们将重点介绍可以在所有三种模式中使用的一般函数。

If the cursor is hovered over an element it will be highlighted and can be moved. The by default enabled Auto Weld function will cause an internal snapping function to take effect. This makes it possible to snap and melt points to other points and edges to other edges (also of different lengths):

如果光标悬停在某个元素上,它将被突出显示并可以移动。默认启用的自动焊接功能将导致一个内部抢购功能生效。这使得它可以折断和融化其他点和边到其他边(也是不同长度的) :

Snap and melt points and edges to other points and edges (the target element must be visible prior to executing the function). 捕捉和融合点和边缘到其他点和边缘(目标元素必须在执行函数之前可见)

The following keyboard short cuts can be used (corresponding tool cursors will be displayed in each view). The icons at the bottom left show the paint mode in which the respective function does not work.

可以使用下列键盘快捷键(在每个视图中将显示相应的工具光标)。左下角的图标显示绘制模式,其中各自的函数不工作。

  1. Cmd/Ctrl +clicking+drag on a point: creates a new point; if the original point lies on an outer edge, 2 new triangles will be created that connect the new points with the old as well as both neighboring points. 点 + 点击 + 拖动: 创建一个新点,如果原点位于外边缘,将创建两个新的三角形,连接新点与旧点以及两个相邻点
  2. Cmd/Ctrl +clicking+drag on an edge: extrudes the edge and if + 点击 + 拖动边缘: 挤出边缘和如果Shift 转移 is also pressed, the edge can be rotated around its center point perpendicular to the polygon Normals. 也被压缩,边缘可以围绕其中心点旋转,垂直于多边形法线
  3. Cmd/Ctrl + SHIFT 转移+clicking on a polygon: moves the polygon perpendicular to its Normals. 点击多边形: 将多边形移动到与其法线垂直的位置
  4. Cmd/Ctrl +clicking+drag on a polygon and subsequently + 点击 + 拖动一个多边形,然后Shift 转移: first extrudes the polygon and then rotates it around its Normals. : 首先挤出多边形,然后围绕其法线旋转
  5. Cmd/Ctrl +clicking on an element: melts or deletes the element. Points or outer edges will always be deleted or melted. Polygons will always be deleted. + 点击一个元素: 融化或删除该元素。点或外边缘将始终被删除或熔化。多边形将永远被删除
  6. Clicking on an edge with MMB: subdivides the edge uniformly by adding points. Does not work in Use Polygon mode. 使用 MMB 单击边缘: 通过添加点将边缘均匀细分。在使用多边形模式下不工作
  7. Cmd/Ctrl + SHIFT 转移 + hover over an edge creates arcs with variable radii. Arc subdivision can be adjusted by subsequently clicking with the mouse. Does not work in Use Polygon mode. + 悬停在一个边缘创建弧可变半径。弧线细分可以通过随后的点击鼠标进行调整。在使用多边形模式下不工作
  8. Shift 转移 +clicking on an edge splits the edge by adding a point that can initially be moved along the length of the edge as a preview. Release the + 点击一个边缘分裂的边缘,通过添加一个点,最初可以沿着边缘的长度移动作为预览。释放Shift 转移 key to position the point at any location. Click on an edge to affix the point. 在任何位置定位点的关键。点击一个边缘来粘贴这个点
  9. Click on an edge or point, release mouse button, click on another element: creates a cut line. Does not work in Use Polygon mode. 点击一个边缘或点,释放鼠标按钮,点击另一个元素: 创建一个切线。在使用多边形模式下不工作
  10. Only in Use Polygon mode: 只在使用多边形模式:Shift 转移+click on an edge will pull a band of polygons made up of equal squares (to do so, enable the + 点击一个边缘将拉一个多边形带由相等的正方形组成(这样做,启用Polygons 多边形 paint mode). 油漆模式)

Clicking on two points that are part of an outer edge, a polygon will be created made up of the edge and the surface between the two points (does not work in Use Polygon mode):

点击外边的两个点,会创建一个由边和两个点之间的表面组成的多边形(在使用多边形模式下不工作) :