Cache
缓存
缓存模式
When this mode is enabled, the cloth engine will look at the stored calculations of the simulation. This allows for fast playback of the animation without having waiting on the engine to solve for the cloth.
当这个模式是启用,布引擎将查看存储的模拟计算。这允许快速播放的动画没有等待发动机解决的布。
开始
Use this setting to define the temporal offset for the cached solution.
使用此设置为缓存解决方案定义时间偏移量。
Example: The saved solution contains an animation that runs from frame 0 to 50. If Start is set to 20 the animation will run from frame 20 to 70.
示例: 保存的解决方案包含一个从0帧运行到50帧的动画。如果开始设置为20动画将运行从帧20到70。
计算缓存
This is the function that will create the stored calculations for the cloth engine to read. After being executed, the engine will begin playing through the animation as it stores the calculations into memory. After the calculation is finished, Cache Mode will be automatically enabled and will begin reading the cached solution.
这是一个函数,将创建存储的计算布发动机读取。在执行之后,引擎将开始播放整个动画,因为它将计算存储到内存中。计算完成后,将自动启用缓存模式,并开始读取缓存的解决方案。
You can observe the percentage of the scene that has been calculated for through the static text display in the Attribute Manager. This is located right next to the Calculate Cache button. The amount of memory that the cached solution takes up can also be observed in this same area.
通过属性管理器中的静态文本显示,您可以观察到已经计算出的场景的百分比。这是位于右边的计算缓存按钮。缓存的解决方案所占用的内存量也可以在这个相同的区域中观察到。
网页快照:
Displays the percentage of the scene that has already been calculated.
显示已计算的场景的百分比。
空缓存
This deletes the stored calculations from memory. After emptying the cache, the cloth will return to its Initial State.
这将删除存储在内存中的计算。清空缓存后,布料将返回到初始状态。
记忆:
Displays the amount of memory required by a given solution.
显示给定解决方案所需的内存量。
更新框架
Many times after a simulation has been cached, there are a few frames that need settings to be adjusted in order to get the cloth to react or collide correctly. After having cached a solution for the Cloth Simulation and finding some of these errors, the settings within the Cloth tag can be adjusted and re-simulated. After those settings have been adjusted properly, the Update Frame command will update only the current scene frame for the cached solution.
很多时候,模拟被缓存后,有一些帧需要调整设置,以使布料反应或碰撞正确。在缓存了布料模拟的解决方案并找到其中的一些错误之后,可以调整和重新模拟布料标签中的设置。在这些设置被正确调整之后,Update Frame 命令将只更新缓存解决方案的当前场景帧。
To adjust and re-simulate the cloth settings just disable the Cache Mode checkbox so the Cloth engine will look at the tag and not the cached solution.
为了调整和重新模拟布料设置只是禁用缓存模式复选框,这样布引擎将看标签,而不是缓存的解决方案。
加载... 保存..。
Save … lets you save the saved solution as a separate file to a specific location. Since the amount of data involved would overwhelm the normal undo command, the Save … option lets you save a specific starting state. This state can then be loaded using the Load … option.
保存... 允许您将保存的解决方案作为单独的文件保存到特定的位置。由于涉及的数据量会超过常规的撤销命令,保存... 选项允许您保存特定的开始状态。然后可以使用 Load... 选项加载该状态。
The value displayed in this field represents the amount of memory, in MB, that a given solution will require. If the solution’s size reaches the value in this field the solution can be deleted using the undo command. This becomes necessary if a given solution requires a large amount of memory and thus slows the operation of the application. Executing the undo command will free up the memory.
此字段中显示的值表示给定解决方案将需要的内存量(单位为 MB)。如果解决方案的大小达到此字段中的值,则可以使用撤消命令删除该解决方案。如果给定的解决方案需要大量内存,从而降低了应用程序的运行速度,那么这就是必要的。执行撤消命令将释放内存。