Team Render

团队渲染

All verified (green) computers can take part in rendering. Search bars and filters are shown in this image. 所有经过验证的(绿色)计算机都可以参与渲染。图中显示了搜索栏和过滤器

With Team Render, you can quickly and easily render on multiple computers (on which the same version of Cinema 4D must be installed) across a local network with the click of a button. These computers can not only be used to render animations but can also be combined to render a single(!) image:

使用 Team Render,你只需点击一个按钮,就可以在多台计算机上(必须安装相同版本的 Cinema 4D)快速轻松地在本地网络上进行渲染。这些计算机不仅可以用来渲染动画,而且还可以组合成一个单独的(!)图片:

4 computers are used to render a still image (differently colored Buckets via 4台计算机用于渲染静态图像(通过Show Bucket Color 显示桶的颜色 option). 选择)

If Team Render is used to render an animation, each client computer will render one entire frame of animation at a time.

如果使用 Team Render 渲染动画,那么每台客户端计算机每次将渲染一整帧动画。

Tip: 提示:
If you have at least one Team Render client installed via the installer, this entire program directory can be copied to other computers without using the installation medium. 如果您通过安装程序安装了至少一个 Team Render 客户端,则可以将整个程序目录复制到其他计算机,而无需使用安装介质 Tip: 提示:
If desired, a Team Render server can be started that makes the Team Render functions available per remote control via a website. More information is available under 如果需要,可以启动一个 teamrender 服务器,使每个远程控制都可以通过网站使用 teamrender 功能。更多信息可在The Team Render Server 团队渲染服务器.

How to Use Team Render

如何使用团队渲染

Proceed as follows to render using Team Render:

按照以下步骤使用 Team Render 渲染:

All you have to do now is wait. Once the Project file has access to all textures/XRefs/Assets or other external files, they will automatically be distributed to all computers and rendering will begin.

你现在要做的就是等待。一旦项目文件可以访问所有纹理/xref/assets 或其他外部文件,它们将自动分发到所有计算机,并开始渲染。

Tip: 提示:
In the following description, numerous references are made to servers and render clients: 在下面的描述中,大量引用了服务器和呈现客户端:

Miscellaneous

杂项

Where are the Team Render settings located?

团队渲染设置位于哪里?

Render clients

渲染客户端

The installer can be used to install Cinema 4D instances solely as render clients with a reduced GUI. These instances will only consist of the list of machines (see also The Team Render Machine List) a console and selected commands such as Preferences, Help, Update, etc. These functions should already be familiar to you from the normal Cinema 4D installation.

安装程序可以用来安装 Cinema 4D 实例,只作为渲染客户端使用减少的 GUI。这些实例将只包含机器列表(参见团队渲染机器列表)、控制台和选定的命令,如首选项、帮助、更新等。这些功能应该已经熟悉你从正常的Cinema 4D 安装。

Note that warning and error messages are also displayed in the console. This can include messages regarding missing textures, full hard drives, etc. (these are, by the way, the same prompts that can be found in the Render Queue’s Log file).

注意,控制台中还显示了警告和错误消息。这可以包括关于丢失纹理、完整硬盘驱动器等的消息(顺便说一下,这些提示与 Render Queue 的日志文件中的提示相同)。

These render clients can be restarted from the server (right-click on a render client in the server computer’s Team Render Machines list and select Restart Client).

可以从服务器重新启动这些呈现客户机(在服务器计算机的 Team Render Machines 列表中右键单击呈现客户机,然后选择 Restart Client)。

This information will in part be displayed in the Jobs and Network logs. Note that they will, for the most part, be in English (and in some cases in the language of the operating system you’re running, e.g., for error messages).

此信息将部分显示在作业和网络日志中。请注意,它们大部分都是英文的(在某些情况下是您正在运行的操作系统的语言,例如,用于错误消息)。

Note also that the render client will at least list the Team Render server in green (currently, render clients can only be verfied by the Team Render server and the machines list only serves informational purposes). Any parallel render clients that may be present will NOT be listed here.

还要注意,渲染客户机至少将 Team Render 服务器列为绿色(目前,渲染客户机只能由 Team Render 服务器验证,而机器列表只提供信息目的)。任何可能存在的并行渲染客户端都不会在这里列出。

The Python field below is not a special Team Render function but is a general access point for the Python API (details regarding Python can be found at http://developers.maxon.net).

下面的 Python 字段不是一个特殊的 Team Render 函数,而是 Python API 的一个通用访问点(关于 Python 的详细信息可以在 http://developers.maxon.net 文档中找到)。

Easy connection of multiple render clients with the server

多个呈现客户端与服务器的轻松连接

If you want to automatically connect multiple render clients with the server without verification, create a text file named ,c4d_net_server.txt’ with the following content:

如果您想在不经过验证的情况下自动将多个呈现客户端连接到服务器,请创建一个名为 c4d _ net _ server 的文本文件。内容如下:

Server address:Port:;server’s security key

服务器地址: 端口: ; 服务器的安全密钥

This would, for example, look like this: 192.168.0.45:5402;abcde, whereby the IP address can be replaced by the host name.

例如,这看起来像这样: 192.168.0.45:5402; abcde,其中 IP 地址可以被主机名替换。

Place this text file in the same directory as the Cinema 4D Team Render Client executable file. When the render client is started, it will automatically connect with the server (which must already be running). Using this text file can save you a lot of time, e.g., when connecting dozens of render clients.

将此文本文件放置在与 Cinema 4D Team Render Client 可执行文件相同的目录中。当渲染客户端启动时,它将自动连接到服务器(必须已经在运行)。使用这个文本文件可以节省很多时间,例如,在连接几十个渲染客户端时。

If you do not want to create this text file yourself you can use the Save Server command described below.

如果您不想自己创建此文本文件,可以使用下面描述的“保存服务器”命令。

Render clients use the following specific commands:

呈现客户端使用以下特定命令:

Save Server

保存服务器

This function can be used to save the server to which the render client is (or was) assigned in a text file named ,c4d_net_server.txt’. This text file is the same as described above but might have to be supplemented by a security token (a prompt will appear if this is required).

此函数可用于将呈现客户机分配到的服务器保存到一个名为 c4d _ net _ server 的文本文件中。Txt’。这个文本文件与上面描述的相同,但是可能需要一个安全令牌来补充(如果需要,会出现一个提示符)。

Load Server

加载服务器

This command can be used to load the text file if you do not want to save it in the Cinema 4D program directory.

如果您不想将文本文件保存在 Cinema 4D 程序目录中,可以使用此命令加载该文本文件。

Team Render limitations

团队渲染限制

The following functions are not supported by Team Render:

Team Render 不支持以下功能:

Team Render Machines

团队渲染机器

Team Render: Render Settings

团队渲染: 渲染设置

Team Render: Team Render Program Settings

团队渲染: 团队渲染程序设置

Team Render Troubleshooting

团队渲染故障排除

Team Render Server

团队渲染服务器