C4D次表面散射,模糊反射,X-颗粒,物理渲染和模糊的透明度 Sub Surface Scattering, Blurry Reflections, X-Particles, Physical Render and Blurry Transparency. Let’s Get Ready To Render!
In this AskGSG, Docshibi asks us how to make this medical render by John Liebler. We try some different techniques ending up with a render heavy but workable texture using SSS, Blurry reflections, and transparency. We ...