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Noise 噪音Preview 预览Basic 基础Outputs 产出Noise 噪音Projection 投影Context 背景

Noise

噪音

Noise Type

噪音类别

Here you can select from various patterns that are all generated mathematically, which means that they have no fixed resolution. In addition, the calculation can be affected by modifying settings and can even be animated. The available patterns are identical to those of the Noise Material Node and the Noiseshader in the standard Material System.

在这里,您可以选择从各种模式都是生成数学,这意味着他们没有固定的分辨率。此外,计算可以受到修改设置的影响,甚至可以动画。可用的模式是相同的噪音材质节点和噪声在标准的材质系统。

RGB

三原色

This Node creates a grayscale noise pattern by default. If the RGB option is enabled, random colors will instead be generated.

此节点默认创建一个灰度噪声模式。如果启用 RGB 选项,则会生成随机颜色。

Octaves[0..20]

八度音[0. . 20]

This setting can be used to define the level of detail for the Noise structure. Larger values will create more variation in the pattern and smaller values will result in correspondingly more loss of contrast and details, as well as to a blurring of the structure.

此设置可用于定义噪声结构的详细级别。较大的数值会在模式中产生更多的变化,较小的数值会相应地导致更多的对比度和细节的损失,以及结构的模糊。

Seed[-∞..+∞]

Seed [-∞ . . + ∞]

This is a numeric value on which the calculation of the pattern will be based. By changing this value, a new variation of the selected pattern will be created.

这是一个数值,模式的计算将基于它。通过更改此值,将创建所选模式的新变体。

Lacunarity[0.1..10]

空白[0.1. . 10]

This setting is available for several Noise types and is used to define the density of detail in the gaps between fractals. Generally speaking, the density of information between the structures will decrease correspondingly with decreasing values.

这种设置可用于几种噪声类型,并用于定义分形之间的间隙的细节密度。一般来说,随着结构间信息密度的减小,结构间信息密度也会相应减小。

Gain[0.1..4]

增益[0.1. . 4]

This setting can be used for several Noise types to smooth the transition between brightness and the structure. Larger Gain values will produce blurring and a loss of individual details.

此设置可用于几种噪声类型,以平滑亮度和结构之间的过渡。较大的增益值将产生模糊和个人细节的损失。

Scale[%]

规模[% ]

This setting can be used to scale the Noise structure in the U, V and W directions.

这个设置可以用来缩放 u,v 和 w 方向的噪声结构。

Animation Speed[-∞..+∞]

动画速度[-∞ . . + ∞]

The selected Noise structures can also be modified fluidly over a span of time. Use this value to define how fast these modifications to the structure should occur.

所选择的噪声结构也可以在一段时间内流体地修改。使用此值可以定义对结构进行这些修改的速度。

Absolute Value

绝对值

When the pattern is calculated, positive and negative values are ascertained by default and converted to brightness values. This setting can be used to define if only positive values should be used, which results in an inversion of the previously negative regions of the structure. This will cause a brightening within the previously dark regions of the structure.

模式计算时,默认情况下确定正负值并转换为亮度值。此设置可用于定义是否只应使用正值,这将导致结构的先前负区域的反演。这将在结构的先前黑暗的区域内引起亮化。

Exponent[0.1..5]

指数[0.1. . 5]

This value is available for the Noise types Displaced Voronoi, Voronoi 1, Voronoi 2 and Voronoi 3 and affects in particular the contrast within the Voronoi structure.

该数值适用于噪声类型的位移 Voronoi、 Voronoi 1、 Voronoi 2和 Voronoi 3,并特别影响 Voronoi 结构内的对比度。

Contrast[-∞00..+∞00%]

对比度[-∞00. . + ∞00% ]

The Contrast is defined by the difference between the most saturated or brightest colors and the least saturated or darkest colors. If the Contrast value is reduced to a minimum, all input colors will appear in a neutral gray. Values exceeding 0% will strengthen all saturations and widen the differences in brightness further relative to a neutral gray tone.

对比度是指饱和度最高或最亮的颜色与饱和度最低或最暗的颜色之间的差值。如果对比度值降低到最小值,则所有输入颜色将显示为中性灰色。超过0% 的值将增强所有饱和度,并进一步扩大亮度差异相对于中性灰色调。

Low Clip[-∞00..+∞00%]
High Clip[-∞00..+∞00%]

低剪辑[-∞00. . + ∞00% ]高剪辑[-∞00. . + ∞00% ]

These settings are used to affect the brightness bandwidth generated in the pattern. Increasing the Low Clip value will darken all areas with low brightness further. Reducing the High Clip value will brighten all structures with low brightness further. Switching the slider positions for Low Clip and High Clip can be done to invert the brightness that is generated.

这些设置用于影响模式中生成的亮度带宽。增加低剪辑值将变暗所有领域的低亮度进一步。减少高剪辑值将照亮所有结构与低亮度进一步。切换滑块位置的低剪辑和高剪辑可以做到反转的亮度,是产生的。