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Noise 噪音Preview 预览Basic 基础Outputs 产出Noise 噪音Projection 投影Context 背景

Projection

投影

In this menu you will mainly find settings for scaling, rotating and repeating the selected pattern.

在这个菜单中,您将主要找到缩放,旋转和重复选定的模式的设置。

Projection

投影

This Noise pattern can be generated two- or three-dimensionally. The settings made available will then orient themselves accordingly. If Projection is set to UV, a two-dimensional Noise structure will be used, if set to 3D, the W component will also be generated for the pattern.

这种噪声模式可以产生二维或三维。设置提供,然后将自己相应的东方。如果投影设置为 UV,一个二维噪声结构将被使用,如果设置为3D,w 组成部分也将为模式生成。

Offset[%]

抵消[% ]

When in UV mode, the generated pattern can be offset in U and V directions.

在紫外模式下,所产生的图案可以在 u 和 v 方向上偏移。

Length[XYZ ]

长度[ XYZ ]

The default length of the generated structure is one unit in each direction. Smaller values will compress the structure and larger values will extend the structure in the respective direction. The Pivot setting, whose position is output as a percentage of the bottom left corner of the Noise tile, defines the origin within the texture tile.

生成的结构的默认长度是每个方向上的一个单位。较小的值将压缩结构,较大的值将在各自的方向上扩展结构。Pivot 设置的位置是噪声贴图左下角输出的百分比,它定义了纹理贴图中的原点。

Rotation[-5729577951308232523776..5729577951308232523776°]

轮流[-5729577951308232523776.5729577951308232523776 ° ]

This setting can be used to rotate the structure around the defined Pivot point within the Noise tile. Positive values will rotate it counterclockwise.

此设置可用于将结构围绕“噪声瓦片”中定义的枢轴点旋转。积极的值将会使它每个逆时针方向旋转一次。

Pivot[%]

[% ]

This is the position of the reference point for the scaling and rotation of the tile. The position 0%, 0% lies at the bottom left corner of the Noise tile.

这是图瓦的缩放和旋转的参考点的位置。位置0% ,0% 位于噪音瓷砖的左下角。

Repetitions[XYZ ]

重复[ XYZ ]

The Noise tile’s default size is one unit in the U and one unit in the V direction. An increase of the Repetitions value will lead to a corresponding extending of the structure in the respective direction. In conjunction with the Mode U and Mode V settings, increasing the number of repetitions may lead to a repetition of the Noise structure within the texture tile. The effect then reflects a reduction of the respective Length components.

噪音瓦的默认大小是一个单位在 u 和一个单位在 v 的方向。重复值的增加将导致相应的结构在各自的方向上延伸。与模式 u 和模式 v 设置相结合,增加重复次数可能会导致纹理贴图中噪声结构的重复。这种影响反映了各个长度组成部分的减少。

Decal U
Decal V

These settings can be used to define if regions outside of the moved, scaled or rotated texture tile can be filled with additional repetitions or not. If enabled, repetitions in the U or V directions will be excluded. If disabled, the Mode U and Mode V settings can be used to define the type of repetition.

这些设置可以用来定义移动、缩放或旋转纹理贴图之外的区域是否可以填充额外的重复。如果启用,重复的 u 或 v 方向将被排除。如果禁用,模式 u 和模式 v 设置可用于定义类型的重复。

Mode U
Mode V

模式

If the Noise pattern was scaled down, moved or rotated and therefore no longer fills out the entire texture tile, these settings can be used to define the repetitious behavior of the pattern. To do so, the Decal U and Decal V options must be disabled for the respective direction(s).

如果噪声模式被缩小,移动或旋转,因此不再填充整个纹理贴图,这些设置可以用来定义模式的重复行为。为此,贴花 u 和贴花 v 选项必须为各自的方向禁用。

  • Clamp 夹钳: The edge color of the transformed texture tile will be used to fill the open areas of the texture tile : 转换后的纹理贴图的边缘颜色将用于填充纹理贴图的空白区域
  • Extend 扩展: The areas opened up by offsetting the pattern will be filled by the sections protruding out of the texture tile : 通过抵消图案打开的区域将由突出纹理瓷砖的部分填充
  • Repeat 重复: Repeats the texture tile. This reflects the Material tag’s Tile function : 重复纹理贴图。这反映了 Material 标签的 Tile 功能
  • Mirror 镜子: All repetitions will be calculated alternately in the normal direction and mirrored. This not only affects the regions that lie outside of the transformed region but also the copies created by the Repetitions setting. This effect reflects the Material tag’s Seamless option : 所有重复将在法向和镜像方向交替计算。这不仅影响到变换区域之外的区域,而且影响到通过重复设置创建的副本。这种效果反映了材质标签的无缝选项

Reference Size[-∞..+∞m]

参考尺寸[-∞ . . + ∞ m ]

This setting is only active if Projection is set to 3D. It defines the Noise structure’s three-dimensional edge length in real-world units.

只有当 Projection 设置为3D 时,此设置才处于活动状态。它定义了噪声结构的三维边缘长度在现实世界的单位。

Position[XYZ m]

位置[ XYZ m ]

This setting can be used to move the position of the Projection relative to the selected axis system.

此设置可用于移动投影相对于所选轴系统的位置。

Scale[XYZ ]

比例尺[ XYZ ]

Values less than 1 will shorten the Noise pattern in the direction of the selected axis system and values in excess of 1 will extend the pattern.

小于1的值将缩短所选轴系方向上的噪声模式,大于1的值将扩展模式。

Rotation[HPB °]

旋转[ HPB ° ]

This setting rotates the projection of the three-dimensional Noise pattern around the axis of the selected axis system.

此设置旋转三维噪声模式围绕所选轴系统的轴线的投影。

Rotation Order

旋转顺序

In this menu you will find the various combination possibilities for applying the Rotation angle in any order. In addition, separate modes for the use of world coordinates or the local object axis system are also available.

在这个菜单中,你会发现应用旋转角度在任何顺序的各种组合的可能性。此外,还可以使用世界坐标或局部对象轴系统的单独模式。