Fresnel Shader 菲涅耳着色器Basic 基础Shader 着色器

Shader Properties

Use Bump

使用 Bump

Dictates whether the output of the bump channel will be used in the calculation of the falloff.

指示凹凸通道的输出是否用于计算衰减。

Render

渲染

Front Only

只限前线

Calculates the falloff for the front of the object and then sets the back of the object to black if it can be seen.

计算对象前面的 falloff,然后将对象的后面设置为黑色(如果可以看到)。

Front Trans

前排座椅

Calculates the falloff for the front of the object and then sets the back of the object to white if it can be seen (good for use in the transparency channel).

计算对象前面的衰减,然后将对象的背面设置为白色,如果可以看到的话(适合在透明通道中使用)。

Back Only

仅限后面

Calculates the falloff for the back of the object and then sets the front of the object to black if it can be seen.

计算对象后面的 falloff,然后将对象前面设置为黑色(如果可以看到的话)。

Back Trans

返回地图

Calculates the falloff for the back of the object and then sets the front of the object to white if it can be seen.

计算对象后面的 falloff,然后将对象前面设置为白色(如果可以看到的话)。

Front and Back

正面和背面

Calculates the falloff for all surfaces intercepted.

计算截获的所有表面的衰减。

Gradient

梯度

This shader calculates the angle (falloff) between surface Normals and the viewing angle and uses this information to attenuate the output.

这个着色器计算表面法线和视角之间的角度(衰减) ,并使用这些信息来衰减输出。

Physical

身体上的

This option lets you create a physically calculated Fresnel effect.

此选项允许您创建物理计算的菲涅耳效果。

IOR[1..+∞]
Preset

返回预设值[1. . + ∞]

Larger IOR values will reflect correspondingly more in frontal regions. 较大的返回抑制值相应地会反映更多的额叶区域

The Index of Refraction is known more from light refraction effects but it in fact represents a measure of the light reflection of a given material (regardless of whether its transparent or not). As you can see in the image above, lesser IOR values cause the material to reflect almost exclusively in regions in which the camera views an object at a very flat angle (in proximity of edges). Larger values result in correspondingly more frontal regions to reflect.

人们更多地从光的折射效果中了解折射率,但实际上它代表了一种给定材质的光反射的度量(不管它是否透明)。正如你在上面的图像中看到的,较小的 IOR 值会导致材质几乎只反射在相机以非常平坦的角度(在边缘附近)观察物体的区域。较大的值相应地导致更多的锋面区域来反映。

A Selection of predefined material is available in the Preset menu. Several more indices can be found under Refraction.

在预置菜单中可以选择预定义的材质。在 Refraction 中可以找到更多的索引。

Invert

Enabling this option will invert the Fresnel effect, i.e., frontal regions will reflect very strongly and less frontal regions will reflect correspondingly less.

启用这一选项将反转菲涅耳效果,即,额区反射非常强烈,额区反射相应较少。