Basic Properties
基本属性
姓名
Here you can enter a name for the object.
在这里您可以输入对象的名称。
图层
If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Manager or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.
如果一个元素被分配到一个图层,它的图层颜色将显示在这里。此字段反映图层调色板中的图层颜色。你可以从图层管理器或类似的图层拖放图层到这个字段上。您还可以使用位于小三角形后面的菜单来分配图层或从当前图层中删除元素。
模糊比例[-100. . 100% ]
Blur Scale fine-tunes the strength of the MIP or SAT mapping. A positive value increases the blur; a negative value weakens it. A strong value blurs detail but helps prevent flickering during animation. A weaker value brings out more detail but, increases the risk of flickering.
模糊比例微调 MIP 或 SAT 映射的强度。正值会增加模糊度,负值会削弱模糊度。强大的值模糊了细节,但有助于防止在动画期间闪烁。较弱的值会带来更多的细节,但是会增加闪烁的风险。
With floors, try a positive blur strength of about 对于地板,尝试正模糊强度约+20% + 20%. Floors tend to suffer most from perspective distortion, so they require special treatment. .地板往往遭受最严重的透视变形,所以他们需要特殊的处理These settings can be used to define how the GPU renderer will convert shaders to 2D textures at material level. Note that not all shaders that have these settings can be converted.
这些设置可以用来定义如何 GPU 渲染器将着色器转换为二维材质的材质水平。请注意,并非所有具有这些设置的着色器都可以转换。
覆盖默认值
The following settings will normally be defined in the ProRender render settings. This option can be enabled if you want to do this at material level.
以下设置通常在 ProRender 渲染设置中定义。如果您想在材质级别进行此操作,则可以启用此选项。
Texture Size X[1..8192]
Texture Size Y[1..8192]
Texture Bit Depth
纹理大小 x [1.8192]纹理大小 y [1.8192]纹理位深度
For further details about these three settings, see .
有关这三种设置的详细信息,请参阅。