Bitmap Shader
位图着色器
Basic 基础Shader 着色器Animation 动画Bitmap Shader
位图着色器
Strictly speaking, the Bitmap shader is not a shader because it actually loads an image. For reasons of consistency, it is nevertheless classified as a shader. Contrary to real shaders, it does not calculate a texture procedurally but makes a bitmap available to the material. Take a look at the Textures section, which offers a great deal of useful information.
严格来说,位图着色器不是着色器,因为它实际上加载了一个图像。出于一致性的原因,它仍然被归类为着色器。与真正的着色器相反,它不会按照程序计算纹理,而是为材质提供位图。看看纹理部分,它提供了大量有用的信息。
At the top of the dialog window you will find three buttons with the following commands:
在对话框窗口的顶部,你会看到三个按钮,它们包含以下命令:
If you edit an image using an external application, it can be updated in Cinema 4D by clicking on the Reload Image button. Clicking on Edit Image will open the image in an external image editing application, as defined by your operating system. Locate Image … opens the image in your operating system’s Explorer/Finder. If the image is located in a Content Browser library, it will be opened there.
如果您使用外部应用程序编辑图像,可以通过点击 Reload Image 按钮在 Cinema 4D 中进行更新。单击 Edit Image 将打开外部图像编辑应用程序中的图像,该应用程序由您的操作系统定义。定位 Image... 打开操作系统的 Explorer/Finder 中的映像。如果图像位于内容浏览器库中,则在该库中打开。
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