Shader Properties
抽取样本
The Sampling value is described here.
这里描述了抽样值。
档案
The File box displays the name of the texture and, if used, the absolute path to the texture as well.
文件框显示纹理的名称,如果使用,还显示纹理的绝对路径。
图层集
This option lets you show or hide layers or alpha channels when working with textures in Photoshop/b3d format. This saves you from having to constantly return to an external application to display or hide layers as needed.
使用 Photoshop/b3d 格式的纹理时,这个选项可以显示或隐藏图层或 alpha 通道。这样您就不必根据需要不断返回到外部应用程序以显示或隐藏图层。
Clicking on the Select … button will open the following dialog window:
点击 Select... 按钮将打开以下对话框窗口:
The top-most selection menu is active when multiple image files are loaded (also called Multi-Page; these are files that contain multiple images; these also include OpenEXR stereo images). You can then select which images should be displayed.
当加载多个图像文件时,最上面的选择菜单处于活动状态(也称为 Multi-Page; 这些文件包含多个图像; 这些文件也包含 OpenEXR 立体图像)。然后您可以选择应该显示哪些图像。
Use the 5 available options to select the type of layers/layer sets or alpha channels should be displayed in
the field below. All layers/layer sets and alpha channels that were saved in Photoshop/BodyPaint 3D will
be shown in the display field and can be displayed by double clicking on the image (use the
使用5个可用的选项来选择层/层集的类型,或者 alpha 通道应该显示在下面的字段中。在 Photoshop/BodyPaint 3D 中保存的所有图层/图层集和 alpha 通道将显示在显示字段中,并可通过双击图像来显示(使用 Shift 键进行多重选择)。在对话框窗口的左上角,显示了所有选定图层的合成图——包括所有的混合模式。
What’s meant by … the first 5 options … ?
前五个选项是什么意思?
取消所有选项
All selected layers, channels and layer sets (incl. their layers) will be deselected.
所有选定的图层、通道和图层集(包括它们的图层)将被取消。
The following four settings are for fine-tuning loaded textures. The original bitmap will not be altered.
以下四个设置用于微调加载的纹理。原始位图不会被改变。
The previously described function also works in conjunction with videos and image sequences.
前面描述的功能也与视频和图像序列一起工作。
颜色配置文件
Here you will find information regarding Color Management.
在这里你可以找到有关色彩管理的信息。
Generally speaking, the
一般来说,首选项菜单(请参阅输入颜色配置文件)定义了如何根据嵌入的颜色配置文件来管理加载的纹理。这些设置也会影响这里的设置。例如,如果在首选项菜单中禁用颜色管理,颜色配置文件将在这里变成灰色。
This can be defined individually at texture level.
这可以在纹理级别单独定义。
You can select from the following options:
你可以从以下选项中选择:
嵌入式(预设)
This is the recommended setting. The color profile embedded in the texture will be evaluated. If none is present, sRGB or Linear will be used, depending on the Input Color Profile setting.
这是建议的设置。嵌入在纹理中的颜色配置文件将被评估。如果没有,则根据输入颜色配置文件设置,使用 sRGB 或 Linear。
线性
The texture’s color profile will be read as linear (forced).
纹理的颜色配置文件将被读为线性(强制)。
The texture’s color profile will be read as sRGB (forced).
纹理的颜色配置文件将被读为 sRGB (强制)。
习俗
If this option is enabled you can define arbitrary color profiles using the following settings.
如果启用此选项,可以使用以下设置定义任意颜色配置文件。
自定义颜色配置文件
Clicking on the button on the right will make the following menu available:
点击右边的按钮会出现以下菜单:
禁用色彩管理
No color profile will be selected.
不会选择任何颜色配置文件。
加载/保存
Here you can load a color profile (or re-save a loaded profile). These files end with the suffix .icc. The color profile of the image loaded here will be used.
在这里您可以加载颜色配置文件(或重新保存加载的配置文件)。这些文件以后缀结尾。国际商会。将使用此处加载的图像的颜色配置文件。
从监视器加载
Here you can use monitor profiles, which is not necessarily recommended since your monitor’s color profile will most likely not match that of another monitor.
这里您可以使用监视器配置文件,这不一定是推荐的,因为您的监视器的颜色配置文件很可能不匹配其他监视器。
Loads the image using the sRGB color profile. In most cases, this will be the correct color profile.
使用 sRGB 颜色配置文件加载图像。在大多数情况下,这将是正确的颜色配置文件。
线性
This mode interprets the image as lying within the linear color space.
此模式将图像解释为位于线性色彩空间中。
曝光[-25. . 25]
Use this setting to adjust the brightness of HDRI as well as normal images.
使用此设置可以调整 HDRI 以及正常图像的亮度。
伽玛射线[0. . 100]
Use this setting to define a textures gamma value. A texture’s gamma value defines how it will be analyzed with regard to the defined brightness value. For example, 2 pixels within the texture with brightness values of 50% and 75%, respectively, will not necessarily be displayed as such on the monitor or calculated as such when analyzed by the Material Manager. This will be dependent upon the defined gamma value. In most cases, though, you will not have to change the gamma value setting.
使用此设置定义纹理伽玛值。纹理的伽玛值决定了如何根据定义的亮度值对其进行分析。例如,纹理中亮度值分别为50% 和75% 的2个像素,在材质管理器进行分析时,不一定会在显示器上如此显示或如此计算。这将取决于定义的伽马值。但是,在大多数情况下,您不必更改伽玛值设置。
Black Point[0..100]
White Point[0..100]
黑点[0. . 100]白点[0. . 100]
These points define the darkest and brightest points, respectively and save this information to a histogram. If one of these points is subsequently moved, the dark and light levels will be scaled accordingly.
这些点分别定义最黑和最亮的点,并将这些信息保存到直方图中。如果这些点之一随后被移动,黑暗和光线水平将相应缩放。
重置
Clicking this button will reset the values for exposure, gamma, black point and white point to default values (0, 2.2, 0 and 1, respectively).
点击这个按钮将重置曝光、伽马、黑点和白点的值为默认值(分别为0、2.2、0和1)。