Basic Properties
基本属性
For these settings, the following applies: Although they look quite inconspicuous, you should take the time to try them all out. Basically, though, Exponential and HSV Model should be left active. Use the Multipliers to fine-tune your image.
对于这些设置,以下是适用的: 尽管它们看起来很不显眼,但你应该花时间把它们都试一试。基本上,尽管,指数和 HSV 模型应该保持活跃。使用乘法器微调您的图像。
指数
The color dispersion will be controlled exponentially, not linearly (option not active).
颜色色散是指数控制的,而不是线性控制的(选项不活跃)。
In the image above, a very bright material was applied to the small plane (Luminance material channel: Brightness: 1,200%). On the left you can see how the red plane is lit much too strongly in the vicinity of the illuminating material (this is called burnout). On the right, exponential control results in an even, harmonious color progression on the red plane.
在上面的图像中,一个非常明亮的材质被应用到小平面上(亮度材质通道: 亮度: 1,200%)。在左边,你可以看到在照明材质附近的红色平面是如何被过分强烈地照亮的(这被称为燃尽)。在右边,指数控制在红色平面上产生一个均匀和谐的颜色级数。
HSV 模型
If this option is active, the HSV model’s colors will be converted and only the V (brightness) component will be affected. The colors will remain identical, e.g., a dark blue will not be turned into a purple.
如果此选项是活动的,HSV 模型的颜色将被转换,只有 v (亮度)组件将受到影响。颜色将保持相同,例如,深蓝色不会变成紫色。
影响背景
Here you can define whether or not Color Mapping should affect the background (if one is present), such as Sky or Background objects.
这里您可以定义颜色映射是否应该影响背景(如果有的话) ,例如天空或背景对象。
Dark Multiplier[0..1000]
Bright Multiplier[0..1000]
暗倍增[0. . 1000]明亮倍增[0. . 1000]
These settings basically let you strengthen or weaken dark and light colors.
这些设置基本上可以让你加强或削弱深色和浅色。
The following image contains numerous samples using various values for both settings. Of course, the same values can lead to different results in your own scene. These images merely serve to give you an impression of what different values may look like.
下面的图像包含许多使用两种设置的不同值的示例。当然,相同的值会导致你自己场景中的不同结果。这些图片仅仅是为了给你一个印象,让你知道不同的价值观是什么样的。