Color Mapping
彩色地图
Basic 基础Color Mapping
彩色地图
Tip: 提示:为什么是色彩映射?
Surely you are aware of the fact that an image rendered with GI (and low ray depth) is very bright in some areas and very dark in others. A balanced allocation of color and brightness would be nice in order to be able to achieve a consistent lighting.
你肯定知道这样一个事实: 用 GI (低光线深度)渲染的图像在某些区域非常明亮,而在另一些区域则非常暗。平衡的颜色和亮度分配将是很好的,以便能够实现一致的照明。
Many may think that this can simply be done in Photoshop. Not quite. Most image editing applications can only work with the limited 24-bit or 48-bit RGB interpolation of the much more precise image.
许多人可能认为这可以简单地在 Photoshop 中完成。不完全是。大多数图像编辑应用程序只能与有限的24位或48位 RGB 插值的更精确的图像。
There are two ways to work around this limitation:
有两种方法可以解决这个限制: