Color Chooser

色彩选择器

General

常规

Colors define an image’ esthetic and technical quality. If used properly, an image not only conveys more visual information but can also offer greater realism, which is one of the benchmarks by which programs like Cinema 4D are measured. This is why Cinema 4D offers its own sophisticated color chooser.

色彩定义了图像的美感和技术品质。如果使用得当,图像不仅传达了更多的视觉信息,而且还能提供更大的真实感,这是像 Cinema 4D 这样的节目衡量的基准之一。这就是为什么C4D院提供了自己复杂的色彩选择器。

The Cinema 4D Color Chooser can be used to quickly and easily select, combine and save all colors that need to be defined.

Cinema 4D 颜色选择器可以用来快速和容易地选择,组合和保存所有需要定义的颜色。

The most important and common color models are included: RGB, HSV, Kelvin. The color wheel can be used to mix colors according to composition and color theory. These color groups or palettes can be saved as presets for later use.

最重要和常见的颜色模型包括: RGB,HSV,开尔文。根据构图和色彩理论,可以用色轮来混合颜色。这些颜色组或调色板可以保存为预设,以便以后使用。

Either bitmaps can be loaded to reconstruct their color palette or the Color Chooser can be used to pick any color on your monitor, including colors outside of Cinema 4D.

要么可以加载位图来重建调色板,要么可以使用颜色选择器来选择显示器上的任何颜色,包括C4D 以外的颜色。

The Color Chooser can be found at numerous locations within Cinema 4D - everywhere where colors can be defined. The Color Chooser is only described here.

色彩选择器可以在C4D内的许多地点找到4D-到处都可以定义颜色。颜色选择器仅在此处描述。

The Color Chooser will be displayed when you click on the small arrow or on the color swatch itself next to the respective setting (colors can be selected directly using the dropper on the right):

当你点击小箭头或颜色样本本身时,颜色选择器会显示在相应的设置旁边(颜色可以直接使用右边的滴管选择) :

It will open when clicked and displayed in a separate window.

当点击它时,它会打开,并显示在一个单独的窗口。

Color box

彩盒

The color box shows the currently active color. Right-clicking on the box will open a context menu with the following commands:

颜色框显示当前活动的颜色。右键单击该框将打开一个上下文菜单,其中包含以下命令:

Enlarged Size

放大尺寸

If this option is enabled (only when Color Chooser is opened), the color box will be displayed in double its vertical size.

如果启用此选项(仅在打开颜色选择器时) ,颜色框将显示为其垂直大小的两倍。

Copy / Paste

复制/粘贴

Lets you copy a color from one color box and paste it into another.

让您复制一个颜色从一个彩色框和粘贴到另一个。

Set Swap Color / Swap Colors

设置交换颜色/交换颜色

These commands can be used to swap colors between two separate color boxes. To do so, select the first color to be swapped (Set Swap Color), then switch to the other color box and select Swap Color there. Calling up Swap Color will swap the colors back.

这些命令可用于在两个独立的颜色框之间交换颜色。为此,选择要交换的第一个颜色(设置交换颜色) ,然后切换到其他颜色框,并选择交换颜色。调用交换颜色将交换颜色回来。

Color Swatches

色板

Here, all color swatches, including their directory names and color and alpha values (the color elements adhere to the Units settings in the Preferences menu) are listed that can also be found in the Color Swatches in the color selection dialog.

这里列出了所有的颜色样本,包括它们的目录名称、颜色和 alpha 值(颜色元素遵循首选项菜单中的单位设置) ,也可以在颜色选择对话框中的颜色样本中找到它们。

Alternatively you can Alt + right-click on the color box. All existing color swatches will be listed for selection.

或者你可以在颜色框上按住 Alt + 右键。所有现有的颜色样本都会被列出以供选择。

Different incarnations of the Color Chooser. 颜色选择器的不同化身

Color sliders are not shown with their isolated basic color range beneath them but are displayed in conjunction with other color sliders:

颜色滑块并没有显示在它们下面的独立的基本颜色范围内,而是与其他颜色滑块一起显示:

The currently active color for the respective setting is displayed in the elongated color swatch at the top left. This color swatch is split when the color handle or slider is moved and the new, temporary color will be displayed to the left of the original color.

相应设置的当前活动颜色显示在左上角的拉长色样本中。当移动颜色句柄或滑块时,这个颜色样本被拆分,新的临时颜色将显示在原始颜色的左侧。

As soon as you release the mouse button the temporary color will be made the currently selected color. As long as you are still in the process of interactively adjusting the color you can press the Esc key to cancel the process and keep the original color.

一旦您释放鼠标按钮,临时颜色将被制成当前选定的颜色。只要你还在交互式调整颜色的过程中,你可以按 Esc 键来取消这个过程并保持原来的颜色。

Tip: 提示:
Note that you can copy colors via drag and drop from one setting’s color swatch to another setting’s color swatch! 请注意,您可以通过拖放从一个设置的颜色样本到另一个设置的颜色样本的颜色复制

The Compact Mode is activated/deactivated by clicking on the far-left icon below the color field. The Compact Mode is a reduced layout that contains the most important Color Chooser functions.

紧凑模式通过点击颜色字段下面最左边的图标来激活/停用。紧凑模式是一个包含最重要的颜色选择功能的简化布局。

Color Selection Modes

颜色选择模式

Depending on the mode you select from the icons beneath the color swatch, the corresponding selection elements such as sliders, color swatches, etc. will be displayed. Several combinations are possible (in some cases the Shift and Cmd/Ctrl keys can be used to add or omit modes). In the Preference menu’s Units menu you can define a combination that will then appear each time the Color Chooser is opened. Each combination is described individually below.

根据您从颜色样本下方的图标中选择的模式,相应的选择元素(如滑块、颜色样本等)将被显示。有几种可能的组合(在某些情况下,可以使用 Shift 和 Cmd/Ctrl 键来添加或省略模式)。在“首选项”菜单的“单位”菜单中,您可以定义一个组合,然后在每次打开“颜色选择器”时显示该组合。下面对每种组合进行了单独的描述。

Color Wheel and Color Harmonies

色轮与色彩和谐

Color wheels are also commonly used outside of Cinema 4D to define harmonious (complementary) colors. First we will explain what a color wheel is.

彩色轮子也常用于C4D外的4D 定义和谐(互补)的颜色。首先,我们将解释什么是色轮。

An additive color wheel works as follows: initially the three primary colors, red, green and blue - the three visible spectral colors that lie farthest apart at the edge of the wheel -, are arranged at an equal distance of 120° apart on the wheel. If you then mix each with 2 neighboring primary colors (e.g., red and green produces the secondary color yellow) and place the resulting color at the center you will have six colors in total. If you now mix each secondary color with a neighboring primary color (e.g., red and yellow produces the tertiary color orange), the color wheel will have a total of 12 colors. This is a lot but by far not enough.

添加色轮的工作原理如下: 最初的三原色,红色、绿色和蓝色——位于车轮边缘最远处的三种可见光谱颜色——在车轮上相距120 ° 的距离上排列。如果你把每一种颜色和两种相邻的原色混合(例如,红色和绿色产生第二种颜色黄色) ,然后把得到的颜色放在中间,你总共会有六种颜色。如果你现在将每一种次要颜色和相邻的主要颜色混合(例如,红色和黄色产生第三种颜色橙色) ,色轮将总共有12种颜色。这是很多,但到目前为止还远远不够。

Finally, each of the 12 colors is mixed steplessly with its neighboring color and the resulting colors in turn are mixed steplessly and their saturation reduced towards the wheel’s center. You now have a complete color wheel. The color wheel has a slider to the right that can be used to adjust the brightness (value) (default mode) of the color selected on the wheel.

最后,12种颜色中的每一种与其相邻的颜色无级混合,最终得到的颜色无级混合,它们的饱和度向车轮的中心方向降低。你现在有一个完整的色轮。色轮右边有一个滑块,可以用来调整在色轮上选择的颜色的亮度(值)(默认模式)。

Tip: 提示:
Different color wheels are available for different uses. By right-clicking on the color wheel you can also select from an ,artistic’ color wheel with a greater amount of yellow, orange and red that produces nicer harmonious colors. 不同颜色的轮子可用于不同的用途。通过右键点击色轮,你也可以从一个艺术色的色轮中选择更多的黄色、橙色和红色,产生更好的和谐的颜色

So what does a color wheel have to do with complementary colors? In fact, some colors simply look better when combined with certain other colors:

那么色轮和互补色有什么关系呢?事实上,有些颜色和其他颜色搭配起来更好看:

In the image above there are six examples (see also Bottle Labels). As you can see, the color combinations in the top row (colors selected according to the rules of color harmony; from left to right: complementary, monochromatic, analogous) fit better together than the combinations in the bottom row (random color selection). These color harmonies can be displayed using a color wheel:

在上面的图片中有六个例子(也可以参见瓶子标签)。正如您所看到的,顶行的颜色组合(根据颜色协调规则选择的颜色; 从左到右: 互补、单色、类似)比底行的组合(随机颜色选择)更适合在一起。这些色彩和谐可以用色轮来显示:

At left a color wheel with a complementary color harmony; at right a depiction of the most important color harmonies. 左边的色轮与互补色调和谐; 右边的描绘了最重要的色彩和谐

If the color handles (one of the small circles) is placed approximately as shown on the right (which happens automatically when one of the buttons above the color wheel is clicked), the respective color harmony can be easily created.

如果颜色手柄(一个小圆圈)大致放置在右边所示的位置(当点击色轮上方的一个按钮时会自动发生这种情况) ,可以轻松创建相应的颜色协调。

How to use the Color Wheel

如何使用色轮

Basically, the following can be done:

基本上,可以做到以下几点:

The colors of all color handles are displayed under the color wheel as temporary color swatches/palettes (the palette can be saved temporarily - it will then be displayed in Color Swatch selection mode - by clicking on the folder on the left).

所有颜色处理的颜色都显示在色轮下作为临时颜色色板/调色板(调色板可以暂时保存——然后在 Color Swatch 选择模式下显示——点击左边的文件夹)。

At least one color handle will always be displayed marked with a dot. This is the active color. The active color will be marked in the palette and is also the color that will be assigned to the respective setting in the Attribute Manager. The active color can be changed by selecting a different color handle.

至少有一个颜色把手将始终显示一个点标记。这是活动的颜色。活动颜色将在调色板中标记,也是将分配给属性管理器中各自设置的颜色。可以通过选择不同的颜色手柄来改变活动颜色。

Color handles can be moved by clicking on them or via drag and drop within the color wheel, whereby, depending on the color harmony selected, other color handles may also move or the brightness (value) or saturation might be adjusted.

颜色控制柄可以通过点击它们或者通过在色轮中拖放来移动,这样,根据所选择的颜色协调,其他颜色控制柄也可以移动,或者亮度(值)或饱和度也可以调整。

Color Harmonies

色彩和谐

In the Color Chooser’s mode selection menu you will find icons for color harmonies and their color counts. The icons from left to right are:

在颜色选择器的模式选择菜单中,你会发现颜色协调和它们的颜色计数的图标。从左到右的图标是:

Free

免费

In this mode you can move color handles independently of one another. In most cases, simply defining a color harmony is not enough. Often, a color handle will be adjusted, e.g., the saturation will be reduced, without wanting to automatically affect all other colors. This is the right mode to use in such a case.

在这种模式下,您可以独立地移动颜色控点。在大多数情况下,仅仅定义一种颜色的和谐是不够的。通常,一个颜色处理将被调整,例如,饱和度将减少,而不希望自动影响所有其他颜色。这是在这种情况下使用的正确模式。

By the way, as soon as you create a new color handle using the Cmd/Ctrl key, the Free Cinema 4D will automatically switch to Free mode.

顺便说一下,只要你使用 Cmd/Ctrl 键创建一个新的颜色句柄,免费C4D 就会自动切换到免费模式。

Monochromatic
Complementary
Analogous
Split Complementary
Tetrad
Equiangular

单色互补类似物分裂互补四分体等角

The default color harmonies in Cinema 4D. C4D中默认的颜色和谐

Lock Radius

锁定半径

If you have freely created a color combination you can lock the individual colors’ radius distance, saturation and brightness (value). If you then move the active color handle, all other handles will move correspondingly (which also happens if multiple colors are selected in the temporary color swatches).

如果你已经自由创建了一个颜色组合,你可以锁定个别颜色的半径距离,饱和度和亮度(值)。如果您然后移动活动的颜色句柄,所有其他句柄将相应地移动(如果在临时颜色样本中选择了多种颜色,也会发生这种情况)。

Add Color / Remove Selected Colors

添加颜色/删除选定的颜色

Here you can adjust the number of color handles - and therewith the number of colors in a color swatch - for a respective color harmony (no all permit this). This can also be done interactively by Ctrl/Cmd+clicking on the color wheel (to add) or Del (delete) for the selected color handle.

在这里您可以调整的数量的颜色处理-随之数量的颜色色块-为各自的颜色协调(没有所有允许这一点)。这也可以通过 Ctrl/Cmd + 单击选定颜色句柄的颜色轮(用于添加)或 Del (用于删除)来交互地完成。

Remove All Colors

移除所有颜色

Deletes all colors handles in the respective mode with the exception of the currently selected handle.

删除各模式中的所有颜色句柄(当前选定句柄除外)。

Example

例子

If you look at the example below you will see that all colors in the combinations below are part of a given color harmony without adhering to a precise angle distance.

如果你看看下面的例子,你会发现下面的组合中的所有颜色都是一个给定的颜色和谐的一部分,而没有坚持一个精确的角度距离。

By the way, randomly selected color harmonies don’t automatically look good - you still need a good eye for color to be successful!

顺便说一下,随机选择的颜色和谐不会自动看起来很好-你仍然需要一个好的眼睛的颜色是成功的!

A few examples of possible color harmonies. 一些可能的颜色和谐的例子

Context Menu

上下文菜单

Right-clicking on the color wheel will open a context menu with the following options:

右键点击色轮将会打开一个包含以下选项的上下文菜单:

Accurate (Red, Green, Blue)
Artistic (Red, yellow, Blue)

精确(红,绿,蓝)艺术(红,黄,蓝)

Here you can define if the color wheel should be, as described above (Accurate (Red, Green, Blue)) or if it should be more traditional, artistic and make use of the basic colors red, yellow and green.

在这里,您可以定义色轮是否应该,如上所述(准确(红色,绿色,蓝色) ,或者它是否应该更传统,艺术和使用的基本颜色红色,黄色和绿色。

For the latter, the range between red and yellow will be spread at the expense of the other colors. This makes it possible to create more natural-looking color harmonies whereas Accurate (Red, Green, Blue) is a better base for technical, additive RGB models, and Artistic (Red, Yellow, Blue) is a better base for a subtracted model, which stems from the field of painting.

对于后者,红色和黄色之间的范围将扩大,牺牲其他颜色。这使得创造更自然的颜色和谐成为可能,而精确(红、绿、蓝)是技术、加法 RGB 模型的更好基础,而艺术(红、黄、蓝)是一个更好的减法模型基础,这源于绘画领域。

Note that this model cannot display all RGB colors.

注意,这个模型不能显示所有的 RGB 颜色。

Wheel: Saturation, Slider: Value
Wheel: Value, Slider: Saturation

车轮: 饱和度,滑块: 值轮: 值,滑块: 饱和度

Here you can define which color setting should expand (from the center outward) on the color wheel. For

在这里,您可以定义颜色轮上应该展开的颜色设置(从中心向外)

The color slider on the right can be used to adjust the other of the aforementioned settings.

右边的颜色滑块可以用来调整前面提到的其他设置。

Analogous: 15°
Analogous: 30°

类比: 15 ° 类比: 30 °

For Analogous color harmonies, an equidistant radius can be defined for neighboring analogous colors. For example, if you have 4 analogous blue tones, 30° would be too great a distance because a large amount of violet and green would be included.

对于近似色调和,可以定义相邻近似色的等距半径。例如,如果你有4个类似的蓝色调,30 ° 距离就太远了,因为里面包含了大量的紫色和绿色。

Monochrome: Equalize

单色: 平等

For the Monochrome color harmony only, color handles that lie on a hue (angle) can be arranged with a consistent radial distance. Arrangement will take place according to saturation or brightness (value) so the color palette below is also sorted.

对于单色色彩协调只,颜色处理,躺在一个色调(角度)可以安排一致的径向距离。排列将发生根据饱和度或亮度(值) ,所以下面的调色板也排序。

Small, Medium, Large Size

小型,中型,大型

Defines the size of the color wheel’s diameter.

定义色轮直径的大小。

Temporary color swatches

临时色板

This is where all colors of currently available color handles are listed. They are temporary and can be modified at any time; they are not listed in other settings and will be deleted when Cinema 4D is closed. If you want to make these colors available throughout the document, click on the folder icon at the left and save the color with a unique name. These color fields will then be saved in the project file and can be displayed by clicking on the color swatch icon.

这里列出了当前可用颜色句柄的所有颜色。它们是临时的,可以在任何时候修改; 它们没有在其他设置中列出,并将在C4D院关闭时删除。如果希望在整个文档中使用这些颜色,请单击左侧的文件夹图标,并以唯一名称保存该颜色。然后,这些颜色字段将被保存在项目文件中,并且可以通过单击颜色样本图标来显示。

Here you will find a context menu with the following commands (multiple colors can be selected or deselected in temporary color fields by using the Shift and Ctrl/Cmd keys, respectively):

在这里你可以找到一个包含以下命令的上下文菜单(可以分别使用 Shift 和 Ctrl/Cmd 键在临时颜色字段中选择或取消选择多种颜色) :

Add Color

添加颜色

Creates a new color handle. Alternatively you can use the Shift or Ctrl/Cmd + click on the color circle or the image.

创建一个新的颜色句柄。或者你可以使用 Shift 或者 Ctrl/Cmd + 点击颜色圈或者图片。

Remove Selected Colors

删除选定的颜色

Deletes all temporary color fields and their color handles.

删除所有临时颜色字段及其颜色句柄。

New Group with All/Selected Colors

全部/选定颜色的新组

Creates a new (non-temporary) color group with a unique name from all or selected temporary color fields.

从所有或选定的临时颜色字段中创建一个具有唯一名称的新(非临时)颜色组。

Small/Medium/Large Size

小型/中型/大型

Defines the display size for the temporary color fields.

定义临时颜色字段的显示大小。

Spectrum

光谱

The Spectrum mode was also available in previous Cinema 4D versions. It’s similar to the HSV mode, whereby brightness (value) (V) and saturation (S) are applied together in a two-dimensional color swatch. The slider at the right can be used to adjust the hue.

Spectrum 模式在之前的 Cinema 4D 版本中也可以使用。它类似于 HSV 模式,即亮度(值)(v)和饱和度(s)一起应用于一个二维色样本。右边的滑块可以用来调整色调。

The size of the spectrum can be defined by right-clicking on it.

光谱的大小可以通过右键单击它来定义。

The active color handle can be affected by the cursor arrows as follows:

当前的颜色句柄会受到光标箭头的影响,如下所示:

Color From Picture

图片中的颜色

Sometimes it is necessary to create a color palette that matches an existing picture. This can be done by clicking on the Color From Picture icon and loading a picture (alternatively you can drag and drop an image file from the Explorer/Finder into the Color Chooser’s respective field.

有时候需要创建一个与现有图片匹配的调色板。这可以通过点击来自图片的颜色图标并加载图片来完成(或者你可以将图片文件从 Explorer/Finder 拖放到颜色选择器的相应字段中。

The following interactive functions can be used:

可使用以下互动功能:

The following settings are available:

以下设置可供选择:

File Selection

文件选择

You can click on the button to the right of the path field to select an image from the Explorer/Finder. Alternatively you can drag and drop an image into the image field (or onto the mode’s icon).

您可以单击路径字段右侧的按钮,从 Explorer/Finder 中选择图像。或者,您可以将图像拖放到图像字段(或模式的图标)。

Mode

模式

Click on this icon to switch between Average and Detail modes.

单击此图标在“平均”和“详细”模式之间切换。

+/-

Use these icons to add or remove color handles (this can also be done via Cmd/Ctrl+clicking on the image). Each color handle represents one color in the temporary palette that is displayed beneath the image.

使用这些图标添加或删除颜色控点(这也可以通过 Cmd/Ctrl + 点击图像来完成)。每个颜色句柄表示图像下方显示的临时调色板中的一种颜色。

x

Removes all color handles except one.

移除除一个以外的所有颜色句柄。

Detail

细节

In this mode, the image is split up into squares with the median color of each square’s pixels. The smaller the Detail value is, the larger the squares will be. The advantage of this mode is that Cinema 4D summarizes the image regions, which makes it easier to recognize the dispersion of the image’s most relevant colors.

在这种模式下,图像被分割成具有每个正方形像素的中值颜色的正方形。细节值越小,方块就越大。这种模式的优点是 Cinema 4D 总结了图像区域,这使得它更容易识别图像最相关的颜色的分散。

Average

平均数

If the Detail mode is disabled, you can define a pixel square size from which the median color should be generated. Let’s say you have an image with a lot of noise in which the color of many neighboring pixels can deviate from the original color but still create a harmonious overall color combination. If no medial values were generated, incorrect, non-harmonious colors could be generated instead.

如果禁用了“细节”模式,则可以定义一个像素平方大小,从这个像素平方大小可以生成中值颜色。假设你的图像有很多噪声,其中许多相邻像素的颜色可以偏离原始颜色,但仍然创建了一个和谐的整体颜色组合。如果没有生成中间值,则可能生成不正确的、不协调的颜色。

Temporary color swatches

临时色板

This is where all colors of currently available color handles are listed. They are temporary and can be modified at any time; they are not listed in other settings and will be deleted when Cinema 4D is closed. If you want to make these colors available throughout the document, click on the folder icon at the left and save the color with a unique name. These color fields will then be saved in the project file and can be displayed by clicking on the color swatch icon.

这里列出了当前可用颜色句柄的所有颜色。它们是临时的,可以在任何时候修改; 它们没有在其他设置中列出,并将在C4D院关闭时删除。如果希望在整个文档中使用这些颜色,请单击左侧的文件夹图标,并以唯一名称保存该颜色。然后,这些颜色字段将被保存在项目文件中,并且可以通过单击颜色样本图标来显示。

Here you will find a context menu with the following commands (multiple colors can be selected or deselected in temporary color fields by using the Shift and Ctrl/Cmd keys, respectively):

在这里你可以找到一个包含以下命令的上下文菜单(可以分别使用 Shift 和 Ctrl/Cmd 键在临时颜色字段中选择或取消选择多种颜色) :

Add Color

添加颜色

Creates a new color handle. Alternatively you can use the Shift or Ctrl/Cmd + click on the color circle or the image.

创建一个新的颜色句柄。或者你可以使用 Shift 或者 Ctrl/Cmd + 点击颜色圈或者图片。

Remove Selected Colors

删除选定的颜色

Deletes all temporary color fields and their color handles.

删除所有临时颜色字段及其颜色句柄。

New Group with All/Selected Colors

全部/选定颜色的新组

Creates a new (non-temporary) color group with a unique name from all or selected temporary color fields.

从所有或选定的临时颜色字段中创建一个具有唯一名称的新(非临时)颜色组。

Small/Medium/Large Size

小型/中型/大型

Defines the display size for the temporary color fields.

定义临时颜色字段的显示大小。

RGB

三原色

RGB is the best-known color model. It’s an additive model that is made up of 3 primary colors of light, Red, Green and Blue. If, for example, red and green have maximum values and blue no value, the resulting color will be yellow. If all three colors have maximum values, the resulting color will be white.

RGB 是最著名的颜色模型。这是一个加法模型,是由三原色的光,红,绿,蓝。例如,如果红色和绿色具有最大值而蓝色没有值,则生成的颜色将为黄色。如果所有三种颜色都具有最大值,则生成的颜色将为白色。

Contrary to the HSV model described below, RGB is more technical in nature and less vivid (for example, you have to be aware of the fact that yellow is made up of red and green light).

与下面描述的 HSV 模型相反,RGB 在本质上更具技术性,而不那么生动(例如,你必须知道黄色是由红色和绿色光组成的)。

R, G, B

R,g,b

Use the value fields or the slider to define the amounts of red, green and blue.

使用值域或滑块来定义红、绿和蓝的数量。

#

The display of this setting can be enabled in the Preferences (Units) menu. This setting lets you display or define colors as hexedecimal values. The RGB values will be converted automatically.

此设置的显示可以在首选项(单位)菜单中启用。通过此设置可以将颜色显示或定义为 hexedecimal 值。RGB 值将自动转换。

Websites, for example, use hexidecimal values in their HTML codes.

例如,网站在 HTML 代码中使用六进制值。

HSV

单纯疱疹病毒

The HSV model comes closest to representing humans’ perception of color. No prior knowledge of the amounts of red, green or blue needed to create a color is required. The HSV model defines a color using Hue, Saturation and Value (brightness). This model can be used to intuitively define color palettes, i.e., colors that complement each other. This is why the function used to create color palettes in Cinema 4D uses the HSV color wheel (see also Color Wheel).

HSV 模型最接近于代表人类对颜色的感知。不需要事先知道需要多少红色、绿色或蓝色来创造一种颜色。HSV 模型使用色相、饱和度和值(亮度)定义颜色。这个模型可以用来直观地定义调色板,也就是说,相互补充的颜色。这就是为什么在Cinema 4D 中用来创建调色板的函数使用 HSV 色轮(参见色轮)。

H

This value defines the hue. It is displayed as an angle on the Color Wheel angegeben.

这个值定义了色调。它在“颜色轮”上以角度显示。

S

This value defines the amount of saturation of the hue (H). Simply put, this value affects the vividness of the color. A saturation of 0 with a maximum V value will produce a white color (lesser V values will produce correspondingly darker gray values).

这个值定义了色相(h)的饱和度。简单地说,这个值会影响颜色的生动性。最大 v 值为0的饱和度会产生白色(较小的 v 值会产生相应的较暗的灰度值)。

V

This value defines the color’s brightness (value). A value of 0 will produce a black color.

此值定义颜色的亮度(值)。值为0将生成黑色。

Kelvin Temperature

开氏温度

Kelvin is a color model that orients itself according to the color of a glowing (heated) object. Hence, this model is best suited for defining the color of light sources since these are often created using glowing metal (filaments). A Kelvin value is also used to simulate modern methods of creating light (e.g., gas discharge, LED, etc.) (see also White Balance (K)).

开尔文是一个颜色模型,定位本身根据发光(加热)物体的颜色。因此,这个模型最适合定义光源的颜色,因为这些通常是使用发光的金属(灯丝)创建。开尔文值也被用来模拟现代的发光方法(例如,气体放电,LED 等)(参见白平衡(k))。

Kelvin

男名男子名

This value defines the color analogous to the slider’s color gradation. The color behaves pretty much as pictured below:

这个值定义了类似于滑块颜色渐变的颜色。颜色的行为如下图所示:

Temperature

温度

This setting lets you fine-tune the color hue by adding magenta or green values.

此设置允许您通过添加品红或绿色值来微调颜色色相。

Color Mixer

混色器

This function lets you steplessly mix two colors. Both colors can be modified by clicking on the respective mix color (double-click on the swatch to open a separate Color Picker window). The slider can be used to adjust the color.

这个功能可以让你无条件地混合两种颜色。可以通过单击各自的混合颜色来修改这两种颜色(双击样本以打开一个单独的颜色选择器窗口)。滑块可以用来调整颜色。

Colors with Alpha channels (e.g., for Nodes) can also be defined in Cinema 4D. Then - and only then - will the Alpha mode be displayed:

带有阿尔法通道的颜色(例如,节点)也可以在 Cinema 4D 中定义。然后,也只有到那时,Alpha 模式才会显示出来:

In addition, a Linear Numberic Value mode can be enabled for Nodes. Details can be found here.

此外,可以为节点启用线性数值模式。详细信息可以在这里找到。

Hexadezimal

女名女子名

Use this option if you want to define Hexidecimal colors, as is often the case for Web colors.

如果要定义 Hexidecimal 颜色(Web 颜色通常是这种情况) ,请使用此选项。

Color Swatches

色板

Color swatches are made up of a combination of colors (groups) that are available for the Project (saved in the project file) or for the application itself (the first group (any number is possible) with the globe icon or as a preset in the Content Browser). You can save often-used color color palettes for use with other Projects.

颜色样本由可用于项目(保存在项目文件中)或应用程序本身(第一组(任何数字都可以)的颜色(组)组合构成,其中包含全球图标或作为内容浏览器中的预设值)。您可以保存经常使用的调色板,以便与其他项目一起使用。

How to use color swatches

如何使用色板

Colors can be swapped between groups via drag and drop. If you simultaneously press Cmd/Ctrl, the swatches will be duplicated. The same applies to groups: their order can be re-arranged. Simultaneously pressing Cmd/Ctrl will duplicate a group.

可以通过拖放在组之间交换颜色。如果您同时按下 Cmd/Ctrl,样本将被复制。这同样适用于群体: 他们的顺序可以重新安排。同时按下 Cmd/Ctrl 将复制一个组。

Selections work as usual: click on a color or group to select it. Cmd/Ctrl+click to add or remove a selection. Shift+click can be used to select a range of elements. Click in an empty area to deselect all elements.

选择工作正常: 点击一个颜色或组来选择它。点击 Cmd/Ctrl + 添加或删除选定内容。可以使用 Shift + click 选择一个元素范围。单击空白区域取消选中所有元素。

In addition, the following functions can also be used:

此外,以下功能亦可用于:

The group listed first consists of global color fields that will be available in each Cinema 4D session.

第一个列出的小组包括全局颜色字段,将在每个 Cinema 4D 会议可用。

You can drag any number of swatches into or delete them from this field.

您可以将任意数量的样本拖入或从此字段中删除它们。

The following icons and buttons are available in the color swatches field:

下面的图标和按钮可以在颜色样本区域中使用:

Create New Group

创建新群组

Click on this icon to create a new, empty group. Double-clicking on an empty area of the field will do the same. If you simultaneously press Cmd/Ctrl, a group will be created from the currently selected swatches.

单击此图标可创建一个新的空组。双击字段的空白区域也可以做同样的事情。如果同时按下 Cmd/Ctrl,将从当前选定的样本创建一个组。

Remove Selected Items …

删除选定的项目..。

Deletes selected groups/swatches. The same can be done by pressing the Del key.

删除选定的组/样本。同样可以通过按 Del 键来完成。

Load …
Save Palette …

加载... 保存调色板..。

Click on Save Palette to save the current color swatches as a preset, which makes them available for all Cinema 4D Projects. These presets will be saved in the Content Browser in the Presets/User/Color Swatch preset as a library element (user.lib4d in the corresponding user directory).

点击保存面板保存当前颜色样本作为预设,这使他们可用于所有Cinema 4d 项目。这些预置将保存在预置/user/color Swatch 预置中的 Content Browser 中作为库元素(相应的用户目录中的 user.lib4d)。

Click on Load to display a list of available color swatch presets from which you can choose. The current swatches will be replaced by the preset that is loaded (more functions related to this can be found in the Content Browser description).

单击“加载”显示可供选择的可用色块预设列表。当前的样本将被加载的预设置替换(与此相关的更多功能可以在 Content Browser 描述中找到)。

Context menu

关联菜单

Right-clicking on an element or on a color swatch will open a context menu, which will differ depending on if you clicked on a swatch or a group.

右键单击一个元素或者一个颜色色块会打开一个上下文菜单,这个菜单会根据你单击色块或者组而不同。

The following options are included:

其中包括以下备选方案:

Edit Swatch

编辑 Swatch

This command calls up a new Color Chooser for the selected color field.

此命令为选定的颜色字段调用一个新的颜色选择器。

New Empty Group

新空组

By selecting this option (or double-clicking on an empty region next to the color swatches) you can create a new, empty group (see above for additional ways of doing this), to which color swatches can be added. Group names will only be displayed of the respective option is enabled (see below).

通过选择这个选项(或者双击颜色色板旁边的空白区域) ,您可以创建一个新的空组(参见上面的附加方法) ,可以将颜色色板添加到这个组中。组名称将只显示相应的选项是启用的(见下文)。

Copy/Move Selected Swatches to New Group

将所选样本复制/移动到新组

Use these commands for copying/moving selected color swatches into a new group with a new name. These commands can differentiate between selected groups and color swatches!

使用这些命令将选定的颜色样本复制/移动到具有新名称的新组中。这些命令可以区分选定的组和颜色样本!

Save this Group as Document Group

将此组保存为文档组

This command makes the selected group to a group that is present only in the current scene.

此命令将选定的组设置为只出现在当前场景中的组。

Save this Group as Global Group

将此组保存为全局组

This command makes the selected group to a global group, which will always be present.

此命令将选定的组设置为一个全局组,全局组将始终存在。

Rename Group …

重命名组..。

Use this command to rename a group (or simply double-click on the respective group’s name).

使用此命令重命名一个组(或者简单地双击相应组的名称)。

Sort Swatches

排序样本

Sorts a group’s color swatches according to color values (i.e., H(ue) value). For swatches with the same color values, saturation or brightness (value) will be used for sorting.

根据颜色值(即 h (ue)值)对组的颜色样本进行排序。对于具有相同颜色值的样品,将使用饱和度或亮度(值)进行排序。

Remove Duplicates

删除重复项

Removes duplicate swatches from the selected group.

从选定的组中移除重复的样本。

Remove Group …

删除组..。

Deletes the selected group. Multiple selected groups can be deleted using the trash can icon.

删除选定组。可以使用回收筒图标删除多个选定组。

Save Group as Preset …

将组保存为预置..。

Saves the selected group as a preset in the Content Browser. Note also the previously described Palette button, which saves ALL existing groups as a preset.

将选定的组保存为内容浏览器中的预设值。还要注意前面描述的 Palette 按钮,它将所有现有组保存为预设值。

Remove Empty Groups …

删除空组..。

Deletes group that do not contain any swatches.

删除不包含任何样本的组。

Show Group Names

显示组名

Shows the group names of each group via the folder icon.

通过文件夹图标显示每个组的组名。

Edit Swatch

编辑 Swatch

Opens a new Color Chooser for the selected swatch.

为所选样本打开一个新的颜色选择器。

Save this Swatche as preset …

把这个 Swatche 保存为预设..。

Saves the swatches as a new preset in the Content Browser. Note also the previously described Save button, which saves ALL existing groups as a preset.

将样本保存为内容浏览器中的新预置。还要注意前面描述的 Save 按钮,它将所有现有组保存为预设值。

Remove Selected Items …

删除选定的项目..。

This command deletes all selected groups or swatches. Note that this cannot be undone!

此命令删除所有选定的组或样本。请注意,此命令无法撤消!

Small
Medium
Large

小型/中型/大型

Defines the size of the swatches. This can be done interactively and steplessly using Alt+mouse wheel.

定义样本的大小。这可以交互式和无级使用 Alt + 鼠标滚轮。

Color Swatches and Content Browser

色板和内容浏览器

If you have multiple swatch presets saved in the Content browser, the following specialFunctionapplies:

如果你在内容浏览器中保存了多个 swatch 预设,下面的 specialfunctionapply:

Pick Color From Screen

从屏幕上选择颜色

Click on this icon if you want to select a color from anywhere on your screen - including locations outside of Cinema 4D. The cursor will change to a pipette until the color is selected. The process can be aborted by pressing the Esc key on your keyboard.

点击这个图标,如果你想从屏幕上的任何地方选择一种颜色-包括C4D外的位置4D。光标将变成移液管,直到选定颜色为止。可以通过按下键盘上的 Esc 键来终止该进程。

What affect do colors have in general?

一般来说,颜色有什么影响?

Colors have a subliminal effect on people in that they evoke certain moods or feelings. However, the perception of color is subjective and has a lot to do with individual experiences and associations. Depending on culture, colors can even have opposite meanings, for example the color of mourning being black in the Western world and white in the Eastern world.

颜色对人有潜意识的影响,因为它们能唤起某种情绪或感觉。然而,对颜色的感知是主观的,与个人经验和联想有很大关系。根据文化的不同,颜色甚至可以有相反的含义,例如哀悼的颜色在西方世界是黑色,而在东方世界是白色。

Generally speaking, in the Western world the following colors have the following meanings:

一般来说,在西方世界,下列颜色有以下含义:

Red: energetic, dynamic, love, hate, active, sensual, passionate, dangerous, angry.

红色: 充满活力,充满活力,爱,恨,积极,感性,热情,危险,愤怒。

Yellow: cheerful, light, bright, warm, glaring, fresh, jealous, envious.

黄色: 开朗,轻松,明亮,温暖,耀眼,新鲜,嫉妒,嫉妒。

Orange: funny, sociable, happy, stimulating, cheap, brash.

橙色: 有趣,善于交际,快乐,刺激,廉价,傲慢。

Violet: mysterious, spiritual, unconventional, charming, decadent, dissatisfied.

紫罗兰: 神秘,精神,非传统,迷人,颓废,不满。

Blue: cool, deep, distant, calm, relaxing, harmonious, satisfied, melancholic, hard, icy.

蓝色: 凉爽,深沉,遥远,平静,放松,和谐,满足,忧郁,艰难,冰冷。

Green: natural, calming, fresh, secure, lively, fertile, hopeful, poisonous, ill, envious.

绿色: 自然的,平静的,新鲜的,安全的,活泼的,富饶的,充满希望的,有毒的,病态的,嫉妒的。

Black: death, darkness, loneliness, sadness, emptiness, conservative, earnest, powerful.

黑色: 死亡,黑暗,孤独,悲伤,空虚,保守,认真,强大。

White: pure, easy, complete, joyful.

白色: 纯洁,简单,完整,快乐。

Gray: neutral, colorless (literally), inconspicuous, monotone, puristic, factual.

灰色: 中性的,无色的(字面意思) ,不显眼的,单调的,纯粹的,事实的。

Don’t consider this list to be written in stone but rather as a subtle means of artistic color design (which is ignored in many 3D scenes anyway as soon as the client’s new pneumatic hammer has to be visualized in front of a white background …).

不要认为这个列表是用石头写的,而是一种微妙的艺术色彩设计方法(在许多3D 场景中,这种方法被忽略了,因为客户的新气动锤必须在白色背景前可视化...)。