Vertexmap
Tag
顶点地图标签
Basic 基础Fields 田野Vertexmap Tag
顶点地图标签
Vertex Maps (also known as vertex weighting) save a value between 0 and 1 for each of an object’s points. It can also be controlled by Fields.
顶点映射(也称为顶点权重)为每个对象的点保存一个介于0到1之间的值。它也可以由 Fields 控制。
Weighting can be painted interactively in Use Point mode using the following tools:
可以使用以下工具在使用点模式下交互式地绘制权重:
Vertex Maps are, for example, almost essential for working with Deformation objects. They make it possible to precisely define the regions affected for such an object. A Twist object, for example, can then only rotate a character’s head and not the rest of its body.
例如,顶点映射对于处理变形对象几乎是必不可少的。它们使精确定义这种天体的受影响区域成为可能。例如,Twist 对象只能旋转角色的头部,而不能旋转其身体的其余部分。
To define the vertex weighting of a surface object or spline, you have to be in Use Point mode.
若要定义曲面对象或样条的顶点权重,必须处于使用点模式。