Vertexmap Tag 顶点地图标签Basic 基础Fields 田野

Basic Properties

基本属性

Name

姓名

Here you can enter a name for the object.

在这里您可以输入对象的名称。

Layer

图层

If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Manager or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.

如果一个元素被分配到一个图层,它的图层颜色将显示在这里。此字段反映图层调色板中的图层颜色。你可以从图层管理器或类似的图层拖放图层到这个字段上。您还可以使用位于小三角形后面的菜单来分配图层或从当前图层中删除元素。

Priority

优先权

You can assign a priority to each expression. This is especially useful when working with Python or XPresso Expressions that you have created yourself. Sometimes the priority is crucial for determining exactly when the expression is evaluated. The same expression can produce different results depending on whether it is executed before or after other expressions in the scene.

可以为每个表达式分配优先级。这在使用您自己创建的 Python 或 XPresso 表达式时特别有用。有时,优先级对于确切确定何时计算表达式至关重要。同一个表达式可以产生不同的结果,这取决于它是在场景中其他表达式之前还是之后执行。

Don’t forget that this calculation sequence will be run through for each rendered image!

不要忘记,这个计算序列将运行通过每个渲染图像!

Possible priority values range from -499 to 499 and apply to the chosen category on the left: Initial, Animation, Expressions, Dynamics or Generators.

可能的优先级值范围从 -499到499,并应用于左边选择的类别: 初始,动画,表达式,动态或生成器。

When using expressions with the same priority (on the same object) the order in which they will be calculated will be in accordance with their sequence (position) in the Object Manager.

当使用具有相同优先级(在相同对象上)的表达式时,计算它们的顺序将与它们在 Object Manager 中的顺序(位置)一致。

Example:

例子:

For a Project with four expressions with the following priorities:

有四个表达式的项目,优先次序如下:

This results in the following order of execution:

这将导致以下执行顺序:

  1. Expression C (-1 being the lowest priority value of the four expressions). 表达式 c (- 1是四个表达式的最低优先级值)
  2. All animated objects in the scene (all animated objects in Cinema 4D have a priority of Animation, 0). 场景中的所有动画对象(C4D 中的所有动画对象优先于动画,0)
  3. Expression B (although this has the same priority as all animated objects, animated objects are still preferred over expressions with the same priority). 表达式 b (尽管这与所有动画对象具有相同的优先级,但动画对象仍然优先于具有相同优先级的表达式)
  4. Expression A 表达式 a
  5. Expression D 表达式 d
Tip: 提示:
Cinema 4D contains certain Expressions that don’t necessarily follow these simple rules. These include IK, which uses values taken from different temporal locations of the calculation sequence. Dynamics also have their own priority (please ignore the priority C4D包含了一些不一定遵循这些简单规则的表达方式。其中包括 IK,它使用从计算序列的不同时间位置取得的值。动态也有自己的优先级(请忽略优先级Dynamics R11.5 动力 R11.5 - this is the first and no longer available R11.5 functionality). - 这是第一个 R11.5不再可用的功能)The calculation sequence of various functions. Internal priorities of several functions are also displayed. 给出了各种函数的计算顺序,并显示了几个函数的内部优先级

Dynamics (e.g., Priority Generator +400) defines these priorities internally and these cannot be changed. For example, Expressions that point to an object deformed by Dynamics require a priority of at least Generator +401.

动态(例如,优先级生成器 + 400)在内部定义这些优先级,并且这些优先级不能改变。例如,指向被动力学变形的物体的表达式至少需要 Generator + 401的优先级。

Camera Dependent

依赖相机

This option defines whether the object or tag should be carried out even if only the Viewport view has changed (e.g., when navigating the scene via the Viewport).

这个选项定义了是否应该执行对象或标记,即使只有 Viewport 视图发生了变化(例如,当通过 Viewport 导航场景时)。

Enable

启用

Turns the corresponding expression on or off.

打开或关闭相应的表达式。

TIP: 提示:
Almost all tag or Expression parameters can be animated via the right mouse button. 几乎所有的标记或表达式参数可以通过鼠标右键动画

Use Fields

使用字段

The Fields that were added in Cinema 4D R20 can also be used to pass values, colors and vectors (referred to as values to the following tags:

在 Cinema 4D R20中添加的字段也可用于传递值、颜色和矢量(称为下列标签的值) :

All of these tags can be transferred or converted to one another using the Field Layer Variable tag

所有这些标签都可以使用 Field Layer Variable 标签相互传输或转换

Enable this option if you want to control the tag values using Fields. An additional Fields tab will be made available. Any existing values will be saved on a Freeze layer so it isn’t lost.

如果要使用 Fields 控制标记值,请启用此选项。一个附加的字段标签将被提供。任何现有的值将被保存在一个冻结层上,这样它就不会丢失。

If this option is disabled, the current state will be restored - only then can values again be applied manually.

如果禁用此选项,则将还原当前状态——只有这样才能再次手动应用值。

Tip: 提示:
If this option is enabled, tags cannot be painted on. 如果启用此选项,则无法在标记上绘制标记 Tip 2: 贴士二:
Note that enabling this option turns the tag into an Expression tag, which increases render time. If you don’t use dynamic Field effects, this option can remain disabled. 请注意,启用此选项将标记转换为 Expression 标记,这将增加呈现时间。如果不使用动态字段效果,此选项可以保持禁用状态

RELEASE 23

第23期

Invert

Here you can invert all Vertex Map values - those painted on as well as those generated by Fields. For example, the values 0% and 70% will be inverted to 100% and 30%, respectively.

这里你可以反转所有的顶点映射值-那些画在以及那些生成的字段。例如,0% 和70% 的值将分别转换为100% 和30% 。