Weight 重量Options 选择Symmetry 对称性Display 展示

Symmetry

对称性

Enable

启用

Enables or disables symmetrical editing.

启用或禁用对称编辑。

Mode

模式

Select the mode in which you want to use symmetry when painting weighting onto Joints. Three modes are available:

选择你想要使用对称的模式在关节上绘制加权。有三种模式可供选择:

Single

单身

The weighting of the selected Joints will be edited symmetrically, i.e., what is done on one side of the symmetry axis will be projected onto the opposite side. This mode is especially suited for Joints that are positioned along a character’s symmetry axis, e.g., the Joints of the spine or head.

选定关节的重量将对称编辑,也就是说,在对称轴一侧所做的将投影到对面。这种模式特别适用于沿着角色的对称轴定位的关节,例如,脊柱或头部的关节。

Name

姓名

The weighting of a selected Joint will be applied to another Joint, e.g., the weighting of the left upper arm to the right upper arm. The naming convention of the Joints will be applied. To make sure the tool uses the correct Joints you can add the corresponding prefix or suffix to the Left and Right fields. For example, if your Joints are named L_Upperarm and R_Upperarm simply type L_ into the Left field and R_ into the Right field.

一个选定关节的重量应用于另一个关节,例如,左上臂的重量应用于右上臂。关节的变数命名原则将被应用。为了确保工具使用正确的“关节” ,您可以在“左”和“右”字段中添加相应的前缀或后缀。例如,如果你的关节被命名为 l _ upperarm 和 r _ upperarm,只需在左外野输入 l _,在右外野输入 r _。

Enter the parts of the objects’ names that differ from the other. If you use the same naming convention for all your Joints, Symmetry will always be able to locate the correct Joint. The weighting of the Joints selected for editing using Symmetry will be visible in the editor view during editing. You can edit either side of the character.

输入对象名称中与其他名称不同的部分。如果你对所有的关节使用相同的变数命名原则,对称将总是能够找到正确的关节。加权的关节选择编辑使用对称将可见在编辑器视图编辑期间。你可以编辑字符的任何一边。

When using the Name mode, if objects can't be matched by their names, then the symmetry will occur on the selected joint itself (for example, on a spine joint). It makes it easier to work within the same mode, instead of having to switch to Single mode whenever you need to weight in symmetry on the same joint.

当使用名称模式时,如果物体的名称不能匹配,那么对称性将发生在选定的关节本身(例如,脊椎关节)。这使得在同一模式下工作更加容易,而不是每当你需要在同一关节上对称称重时就必须切换到单一模式。

Scene © Andre Richter. 场景: 安德烈 · 里希特

Joints

关节

This mode works in a very similar fashion to the Name mode. However, the assignment is not done according to name but rather according to the links on the Joint Object’s symmetry side. Note that an assignment can only be made if a Joint with an existing link is selected. If a Joint that is linked to by another Joint is selected, no symmetry can be assigned. When in this mode you are restricted to working on one side of the character only.

这个模式的工作方式与 Name 模式非常相似。然而,分配不是根据名称,而是根据联合对象的对称方的链接。请注意,只有在选择了具有现有链接的连接时才能进行分配。如果选择了由另一个关节连接的关节,则不能赋予对称性。在这种模式下,你只能在角色的一边工作。

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搜索[0. . + ∞ m ]

Create a radius within which symmetry should be used. If certain weighted points opposite of those you are editing do not react do changes made simply increase the radius accordingly.

创建一个应该使用对称性的半径。如果某些加权点相对于那些你正在编辑不作出反应作出改变,只是相应地增加半径。

Left

左边

Here you can add name prefixes or suffixes of the Joints’ names. For example, a prefix or suffix can be entered that is different from that of the symmetry object, e.g., L_ (as opposed to R_ of the symmetry object). The tool can then assign symmetry based on names of Joints. This option will only be made available if the Name mode has been enabled.

在这里,您可以添加名称前缀或后缀的关节的名称。例如,可以输入与对称对象不同的前缀或后缀,例如,l _ (相对于对称对象的 r _)。然后,该工具可以根据关节的名称分配对称。只有在已启用 Name 模式时,此选项才可用。

Right

Here you can add name prefixes or suffixes of the Joints’ names. For example, a prefix or suffix can be entered that is different from that of the symmetry object, e.g., R_ (as opposed to L_ of the symmetry object). The tool can then assign symmetry based on names of Joints. This option will only be made available if the Name mode has been enabled.

在这里,您可以添加名称前缀或后缀的关节的名称。例如,可以输入与对称对象不同的前缀或后缀,例如: r _ (与对称对象的 l _ 相对)。然后,该工具可以根据关节的名称分配对称。只有在已启用 Name 模式时,此选项才可用。

Coord

Select the coordinate system that should be used for the symmetry plane defined in the Mirror setting. The following three options are available:

选择应该用于镜像设置中定义的对称平面的坐标系。有以下三种选择:

Local

本地

The coordinate system will us the currently selected Joints.

坐标系将我们当前选择的关节。

World

世界

The world coordinate system will be used.

世界坐标系将被使用。

Custom

习俗

Selecting this option will let you drag any object into the Object field to be used as a reference for the symmetry plane’s coordinate information.

选择此选项将允许您将任何对象拖动到 Object 字段中,以用作对称平面坐标信息的参考。

Mirror

镜子

Select which plane of the coordinate system defined in the Coordinates menu should be used for symmetry. The following options are available:

选择坐标菜单中定义的坐标系的哪个平面应该用于对称。以下方案可供选择:

XY

Symmetry will be applied across the XY axis, or along the Z axis.

对称将应用于整个 XY 轴,或沿 z 轴。

YZ

女名女子名

Symmetry will be applied across the YZ axis, or along the X axis.

对称将应用于整个 YZ 轴,或沿 x 轴。

XZ

Symmetry will be applied across the XZ axis, or along the Y axis.

对称将应用于整个 XZ 轴,或沿 y 轴。

Object

对象

Any object can be placed into this field to be used as a reference for the symmetry layer. This field will only be made available if Custom is selected in the Coordinates menu.

任何物体都可以被放置到这个场中,作为对称层的参考。只有在“坐标”菜单中选择“自定义”时,此字段才可用。