Normal Tag

正常标签

Basic 基础Tag 标签Fields 田野

Normal Tag

正常标签

A Normal tag defines the Vertex Normals (in the following simply referred to as Normals) which help calculate shading. Cinema 4D normally calculates these using the Phong tag. As soon as a Phong tag is created, the Vertex Normals will be read from the Normal tag.

“法线”标签定义了顶点法线(以下简称为“法线”) ,这有助于计算阴影。C4D院通常使用 Phong 标签计算这些。一旦一个 Phong 标签被创建,顶点法线将会从 Normal 标签中读取。

The following applies, depending on which tags exist:

根据存在哪些标签,应用如下:

Tip: 提示:
Normal tags do not work in conjunction with Generators such as Subdivision Surfaces or Deformers. Shading errors will occur. 正常的标签不工作与生成器,如细分表面或变形。阴影错误将会发生

A Normal tag primarily serves the following functionalities:

标签主要提供以下功能:

Imported CAD models

进口的电脑辅助设计模型

Many NURBS modelers export relatively poor-quality meshes which can be recognized by the errors in shading. Several modelers let you optionally embed "Vertex Normals" (these are Normals that exist for each point; depending on the surface, this can amount to several Normals per point). This serves exclusively to display and render the object correctly.

许多 NURBS 模型输出的网格质量较差,可以通过阴影处的误差来识别。有几个模型可以让你有选择地嵌入“顶点法线”(这些法线存在于每个点; 根据表面,这可以达到几个法线每个点)。这专门用于正确显示和呈现对象。

Normal tags can react very sensitively to being edited at point level or when Deformers are used. This shading can then produce artefacts.

普通标签可以反应非常敏感的被编辑在点水平或当变形剂使用。这种阴影可以产生人工制品。

Normals can be displayed numerically (Mode|Normal) in the Structure Manager or via the Vertex Normals option in the Viewport (at times meaned, however).

法线可以数字显示(模式 | 法线)在构造管理器或通过顶点法线选项在视窗(有时意味着,但)。