Tag Properties
标签属性
面与顶点法线对齐
Rotates surfaces that are not oriented in the direction of the vertex Normals.
不沿顶点法线方向定向的旋转曲面。
将顶点对齐到正面法线
Rotates the tag’s Normals that are not oriented in the direction of the surface Normals.
旋转标签的法线,这些法线不是沿着表面法线的方向。
交换法线
Rotates all surface Normals of all polygon objects of a selected hierarchy in the opposite direction. This is useful when importing scenes in which many objects that lie deep within hierarchies have Normals oriented in the wrong direction (due to differing coordinate systems).
以相反方向旋转所选层次结构中所有多边形对象的所有表面法线。这在导入场景时非常有用,因为在这些场景中,层次结构中的许多对象具有朝向错误方向的法线(由于不同的坐标系)。
使用字段
With the introduction of Cinema 4D R21, Fields can also affect Vertex Normal tags. Fields make directions (i.e., vectors) available, as is described here for the Field Force. These vectors can be used as vertex normals. The reverse is also possible: Vertex Normal tags make vectors available at each object point that, for example, can be used in a Target or Force Field object.
随着 Cinema 4D R21的引入,字段也可以影响顶点法线标签。字段使方向(即矢量)可用,正如这里描述的字段力。这些向量可以用作顶点法线。反过来也是可能的: 顶点法线标签使向量可用于每个对象点,例如,可以用于目标或力场对象。
You can define normal directions as force directions, for example, or vice-versa - render Field directions as Normal directions (whereby it is not quite so easy to achieve a useable shading).
例如,你可以将法线方向定义为力的方向,或者反之亦然-渲染字段方向定义为法线方向(因此实现可用的阴影就不那么容易了)。