Spline Dynamics

样条动力学

Basic 基础Tag 标签Properties 属性Forces 力量Cache 缓存Advanced 高级

Spline Dynamics

样条动力学

HAIR contains complete spline dynamics functionality, including collision detection for objects with Collision tags. With just a few exceptions, splines will behave just as the guides of a Hair object. Simply apply a Spline Dynamics tag to a spline object (not to a spline primitive!).

包含完整的样条动力学功能,包括带有碰撞标签的对象的碰撞侦测。只有少数例外情况下,样条函数的行为将作为毛发对象的向导。简单地将样条动态标签应用到样条对象(而不是样条基元!).

In order to better understand how spline dynamics work, imagine springs attached to the spline points as pictures below:

为了更好地理解样条动力学是如何工作的,可以把样条点上的弹簧想象成下面的图片:

The spline points represent the spline dynamic’s mass points connected by springs. 样条点表示由弹簧连接的样条动力质点 Tip: 提示:
The internal number of points on splines that have hair and are animated (whether via PLA or spline dynamics) tends to change, which can lead to hair-raising results. You can avoid this by selecting None in the spline’s Intermediate Points menu. 有毛发和动画(无论是通过 PLA 或样条动态)的样条上的内部点数趋向于改变,这可能导致令人毛骨悚然的结果。您可以通过在样条的中间点菜单中选择 None 来避免这种情况

Example (cables)

示例(电缆)

Spline dynamics are perfect for creating cables. First, create a linear Spline (in our example, MoGraph’s Tracer Object was used). The spline end points (connection points) were given a Mass of 0. Play the animation - and voilá!

样条动力学是创建电缆的完美选择。首先,创建一个线性样条(在我们的示例中,使用了 MoGraph 的 Tracer Object)。0的质量给出了样条端点(连接点)的质量。播放动画——瞧!