PyroClusterBasic 基础Globals 全球Age 年龄Distance 距离Cyl. Distance Cyl,距离Shape 形状Illumination 照明Shadow 阴影Noise 噪音

Shape

形状

PyroCluster uses volumetrics to calculate atmospheric effects. Several types of volumetrics are available to help you achieve the right effect.

PyroCluster 使用体积计算法来计算大气效果,有几种体积计算法可以帮助你达到正确的效果。

A real-time preview window displays the look of the PyroCluster effect as you make changes, so you can get just the effect you want. What’s more, all of PyroCluster’s parameters are accessible through XPresso, Cinema 4D’s node editor, so you can use sliders or other objects in the scene to adjust the PyroCluster effect.

一个实时预览窗口显示您所做的更改的 PyroCluster 效果的外观,因此您可以得到您想要的效果。此外,PyroCluster 的所有参数都可以通过C4D 的节点编辑器 XPresso 访问,因此你可以在场景中使用滑块或其他对象来调整 PyroCluster 效果。

With this high degree of control, you can make everything from fire and snow to smoke trails look realistic and exciting.

有了这种高度的控制,你可以使任何东西,从火,雪,烟迹看起来现实和令人兴奋。

Type

类型

Puffs may have one of three shapes. The shape you choose will have a significant effect on the rendered result, as demonstrated here:

泡芙可能有三种形状之一。您选择的形状将对渲染结果产生显著影响,如下所示:

Sphere

球体

Spherical volume in viewport 视窗中的球形体积 Spherical volume rendered 球形体积渲染

Cylinder

汽缸

Cylindrical volume in viewport 视窗中的圆柱体 Cylindrical volume rendered 呈现的圆柱体

Box

方格

Cube volume in viewport 视窗中的立方体体积 Cube volume rendered 立方体体积渲染

Choose the shape of the puffs from Sphere, Cylinder, Box or Torus. Note that the preview in the viewport shows the maximum volume that the rendered effect will occupy. Often, the rendered effect will be smaller than the preview owing to the nature of the fractal noise that is applied during rendering.

选择球体,圆柱体,盒子或环面的泡芙的形状。请注意,视图中的预览显示了渲染效果将占用的最大体积。由于渲染过程中应用的分形噪声的性质,渲染后的效果通常会小于预览。

Radius[0..+∞m]

半径[0. . + ∞ m ]

Radius defines the size of the puffs. Their exact meaning depends on the shape of the puff.

半径决定了泡芙的大小,它们的确切含义取决于泡芙的形状。

Use Hemisphere

使用半球

Activates the Hemisphere function.

激活半球功能。

Hemisphere[0..100%]

半球[0. . 100% ]

The Hemisphere parameters are only available when Type is set to Sphere. 半球参数只有在 Type 设置为 Sphere 时才可用

If you have chosen a spherical shape for the puffs and you don’t want to use a whole sphere, enable the Use Hemisphere option and type the percentage of the sphere that you want removed into the Hemisphere box.

如果你已经选择了一个球形的喷口,你不想使用一个完整的球体,启用使用半球选项,并键入你想要移动到半球盒的球体百分比。

Use Particle TM

使用粒子 TM

If you enable this option, PyroCluster will use the particle’s transformation matrix to calculate the rotation of any puff or atmospheric effect.

如果你启用这个选项,PyroCluster 将使用粒子的变换矩阵来计算任何粉扑或大气效果的旋转。

For this function to work, the particles must be rotating, i.e., have a non-zero Rotation value on the emitter’s Particle page.

为了使这个函数工作,粒子必须是旋转的,也就是说,在发射器的粒子页面上有一个非零的旋转值。

Use Auto Rotation

使用自动旋转

Here, all information is based on the velocity vector only. A particle spinning in one place (no movement) will still result in a static, spherical puff. To match the PyroCluster puffs to the particle movement or rotation or both, ensure that the particles truly move through space. Rotation without movement makes no sense for cloud systems.

在这里,所有信息仅基于速度矢量。一个粒子在一个地方旋转(没有运动)仍然会产生静态的球形泡芙。为了使 PyroCluster 喷出的气流与粒子运动或旋转或两者相匹配,确保粒子真正地在空间中运动。没有运动的旋转对云系统来说是没有意义的。

If you enable this option PyroCluster will analyze every particle and the velocity vector of every particle. The puffs will acquire the rotational change of every single particle in the attached particle system.

如果启用此选项,PyroCluster 将分析每个粒子和每个粒子的速度向量。喷出物将获得附着粒子系统中每一个粒子的旋转变化。

Rotation[XYZ ]

轮换[ XYZ ]

You can rotate puffs about any axis.

你可以围绕任何轴旋转泡芙。

Rotation X = –90 旋转 x =-90 Rotation Y = 90 旋转 y = 90 Rotation Z = 90 旋转 z = 90

These input boxes enable you to rotate puffs about any axis. If you are using spherical shapes for puffs, rotation will make no difference to them.

这些输入框使您能够围绕任何轴旋转泡芙。如果你使用球形作为泡芙,旋转对它们没有影响。

Scale[XYZ ]

比例尺[ XYZ ]

These input boxes enable you to scale puffs along any axis. A value of 1 represents the normal size without any scaling applied to it.

这些输入框使您能够沿着任何轴线进行膨胀。值1表示不应用任何缩放的正常大小。

Tip: Animate each of the scale values to create dramatic moving clouds. 提示: 动画化每个比例值,以创建戏剧性的移动云 Scaling along the X axis 沿 x 轴放大 Scaling along the Z axis 沿 z 轴进行缩放 Scaling along the Y axis 沿 y 轴缩放

Velocity Scale[XYZ ]

速度标度[ XYZ ]

This option will stretch puffs in relation to their velocities. For example, a starship going into warp drive might visibly stretch just before it disappears into hyperspace.

这个选项会根据喷出物的速度来拉伸。例如,一艘进入曲速引擎的星际飞船在消失进入超空间之前,可能会明显地被拉长。

See also 参见Use Auto Rotation 使用自动旋转 above. 以上

Preview

预览

Enable this option if you are previewing the puffs in the viewport while you are making changes to parameters.

如果您在更改参数时预览视区中的膨胀,请启用此选项。

Max. Visible[1..2147483647]

最大可见度[1.2147483647]

The Max. Visible value controls the maximum number of puffs previewed onscreen at any one time.

最大可见值控制在任何时间在屏幕上预览的最大泡芙数。