Shatter Object 粉碎物体Basic 基础Coord.Object 对象

Object Properties

对象属性

Strength[0..100%]

力量[0. . 100% ]

Defines the state of the shatter deformation. 0% is the start of the shatter effect (no shattering), 100% is the end (pieces shattered and lying on the ground). To change this value interactively, drag the orange handle in the viewport.

定义破碎变形的状态。0% 是粉碎效果的开始(没有粉碎) ,100% 是结束(碎片粉碎并躺在地上)。若要交互式地更改此值,请拖动 viewport 中的橙色句柄。

Angle Speed[-∞..+∞°]

角速度[-∞ . . + ∞ ° ]

Defines the angle through which each polygon rotates during the entire shatter deformation.

定义在整个落地变形过程中每个多边形旋转的角度。

End Size[0..1000]

最终尺寸[0. . 1000]

Defines the relative size of each polygon at the end of the shatter deformation (when Strength is 100%). If the value is set to 1, the polygons will remain the same size throughout the deformation. If the value is set to 0, the polygons will disappear by the end of the shatter effect. If the value is 2, the polygons will double in size.

定义落地变形末端(当强度为100% 时)每个多边形的相对大小。如果该值设置为1,则在整个变形过程中多边形的大小将保持不变。如果该值设置为0,那么粉碎效果结束时,多边形将消失。如果这个值是2,多边形的大小就会翻倍。

Randomness[0..100%]

随机性[0. . 100% ]

Defines the percentage by which the individual polygon speeds may vary from the perfect, uniform value.

定义各个多边形的速度可能与完美的统一值有所不同的百分比。

OSHATTER-ID_OBJECTPROPERTIES.html