Shatter
Object
粉碎物体
Basic 基础Coord.Object 对象Shatter Object
粉碎物体
The Shatter deformer has no cyan box. The recipient object shatters into individual polygons, which then fall to the ground. Drag the orange handle (this may be difficult to see when the Strength is set to 0) to control the state of the shatter deformation interactively in the viewport.
粉碎变形者没有青色的盒子。接收对象分裂成单独的多边形,然后落到地面上。拖动橙色手柄(当力量设置为0时可能很难看到) ,以交互式地控制视窗中破碎变形的状态。
The shattered polygons will fall parallel to the Y axis of the deformer. Consequently, the Shatter deformer is usually placed at the bottom of the recipient object.
粉碎的多边形将平行于变形者的 y 轴。因此,粉碎变形者通常被放置在接收对象的底部。
When Strength is greater than 0, any part of the original object below the deformer’s origin will be shifted to the origin height (Y=0).
当强度大于0时,变形器原点以下的原始物体的任何部分将移动到原点高度(y = 0)。