Object Properties
对象属性
多边形类型
Here you can define which type of polygon should be created:
在这里你可以定义应该创建哪种类型的多边形:
多边形目标模式
These options can be used to define the number of polygons and the polygon density of newly-created objects. The lower the polygon density compared to the original mesh density, the more details of the original object that will be lost, which can even lead to a complete loss of the object’s structure.
这些选项可以用来定义多边形的数量和新创建对象的多边形密度。与原始网格密度相比,多边形密度越低,原始对象的细节就会丢失越多,这甚至会导致对象结构的完全丢失。
The Remesher therefore also provides a polygon reduction function (see also Polygon Reduction Generator).
因此,Remesher 也提供了一个多边形缩减函数(参见多边形缩减生成器)。
网眼密度[1. . 10000% ]
Here you can define the polygon mesh density relative to the polygon mesh density of the original object. A value if 100% will produce approximately the same number of polygons as the original object. Smaller values will produce correspondingly fewer polygons and vice-versa.
在这里你可以定义相对于原始对象的多边形网格密度的多边形网格密度。如果值为100% ,则生成的多边形数量与原始对象大致相同。更小的值将相应地产生更少的多边形,反之亦然。
多边形数目[1.5000000]
Here you can define the absolute number of polygons to be created. Note that this is a target value, which may not be reached, i.e., the actual number of polygons will lie near this value.
这里您可以定义要创建的多边形的绝对数量。请注意,这是一个目标值,可能无法达到,也就是说,实际的多边形数量将位于这个值附近。
保持大纲
If your object is not made up of a closed volume, and has edges or holes, enabling this option can ensure that the approximate edge is maintained. This works better the more dense the mesh is. If this option is disabled, no smoothed edge will be produced.
如果您的对象不是由封闭的体积组成的,并且具有边缘或孔,启用此选项可以确保保持大致的边缘。网格密度越大,效果越好。如果禁用此选项,则不会生成平滑边缘。
Keep Creases
Edge Angle[0..180°]
保持 CreasesEdge 角度[0.180 ° ]
The Keep Creases function promises more than it can keep. The original object’s hard edges should be maintained but this only works for those edges that match the edge flow due to the limitations of the algorithm used.
Keep Creases 函数承诺的比它能够承诺的多。原始对象的硬边应该得到维护,但这只适用于那些匹配边缘流由于算法使用的限制。
The Edge Angle function is the angle between 2 neighboring polygons that defines the deviance of one polygon from the plane of the other polygon. Only from this angle on will hard edges be maintained.
边角函数是两个相邻多边形之间的夹角,它定义了一个多边形与另一个多边形平面之间的偏差。只有从这个角度才能保持坚硬的边缘。
平滑迭代[0. . 100]
This setting can be used to smooth or relax the mesh in a subsequent step. This will look similar to this:
这个设置可以用来平滑或放松网格在随后的步骤。这看起来和下面这个类似:
However, increasing values will be correspondingly detrimental in conjunction with larger curvature (see horse’s ear), in particular in combination with lesser density.
然而,随着曲率的增大(见马耳朵) ,特别是与较小的密度相结合,增大的数值相应地将是有害的。
只有四合院
If Polygon Type is set to Quad Dominant,
triangles will still be created here and there. This option can be enabled to weed these out. The mesh will
then be subdivided in a subsequent step using a Catmull-Clark algorithm (similar to Subdivision Surfaces Type
如果多边形类型设置为四主导,三角形仍然会创建这里和那里。可以启用此选项来清除这些选项。然后,在接下来的步骤中,将使用 Catmull-Clark 算法(类似于细分曲面 TypeOpenSubdiv 双线性)对网格进行细分。
The number of polygons will, of course, increase dramatically - approximately fourfold.
当然,多边形的数量会急剧增加——大约是原来的四倍。
流动样条
If you don’t want to rely on the automatic mesh generation, including edge flow, splines can be used to define
the edge flow direction interactively. The Sketch
如果你不想依赖于自动网格生成,包括边缘流,样条可以用来交互地定义边缘流动方向。草图工具尤其可用于此。启用下列管理单元设置:
With this you can paint on the spline object surface. Drag the spline into the Flow Splines field and the edge flow will orient itself to this spline.
有了这个,你可以在样条物体表面上绘制。拖动样条到 Flow spline 字段,边缘流将自己定位到这条样条。
This can, for example, look like this:
例如,它可以看起来像这样:
As you can see, the edge flow does not follow the spline exactly but as precisely as the algorithm allows. Note that splines with multiple segments can also be used.
正如你所看到的,边缘流并没有完全按照样条曲线而是按照算法所允许的精确。请注意,还可以使用多段样条。
It’s important that the spline has a sufficient number of subdivisions. If the distances between the spline points is too great, the Remesher will not work correctly.
样条有足够数量的细分是很重要的。如果样条点之间的距离太大,雷米舍将无法正常工作。
Parametric splines cannot be used.
不能使用参数样条。