Project Mesh
网状项目
Project 工程项目Project Mesh
网状项目
Sometimes it can be extremely practical to adapt one polygonal mesh to the shape of another. This is exactly what this function does (which also works on any polygonal object). Normally, a low-res object is projected onto an object to which details were added using Sculpt. This process is also referred to as ,Retopo’. Shapes (which are most often created using sculpting) are transferred onto another shaped polygon mesh, for example to animate it (whereby the polygon mesh must meet certain topology standards), or to create tight clothing or to deform it using another polygon mesh.
有时它可以非常实用的适应一个多边形网格的形状另一个。这正是这个函数所做的(它也适用于任何多边形对象)。通常,一个低分辨率的对象被投影到一个对象上,其中的细节是通过 Sculpt 添加的。这个过程也称为 Retopo’。形状(通常使用雕塑创建)转移到另一个形状的多边形网格,例如,动画(多边形网格必须满足一定的拓扑标准) ,或创建紧身衣物或使用另一个多边形网格变形。
A brief description of how it works: The points of the object to be projected (which can be subdivided to any level during the process) are moved along their point normals (or opposite to - the shorter of the distances is automatically selected) until they lie on the surface of the target object. It is therefore important that the shape of the object to be projected is very similar to the source object. For example, projecting a sphere onto a detailed head will rarely, if ever, work.
对其工作原理的简要描述: 要投影的物体的点(在投影过程中可以细分到任何水平)沿着它们的点法线移动(或相反——距离中较短的一个被自动选择) ,直到它们位于目标物体的表面。因此,重要的是要投影的物体的形状与源物体非常相似。例如,将一个球体投影到一个精细的头部,即使有,也很少有效果。
Tip: 提示:Also useful for editing is if the target object has a higher subdivision than the source object in highly detailed regions.
如果目标对象在非常详细的区域中的细分程度高于源对象,则对于编辑也很有用。
网状项目
Selecting this command will evaluate the previously created selection sequence as follows:
选择此命令将计算以前创建的选择序列,如下所示:
OREPROJECT.html