Object
Tracker
物体跟踪器
Basic 基础Coord.Trackers 追踪器Reconstruction 重建Object Tracker
物体跟踪器
Tip: 提示:
Prior to Release 18 it was only possible to solve the recording camera based on video material (in the following referred to as ,camera tracking’) but now the Object Tracker makes it possible to track movement within the footage that moves independently of the recording camera.
在第18版之前,只能解决基于视频材质的录像摄像机(在下文中称为,摄像机跟踪’) ,但是现在物体跟踪器使得在独立于录像摄像机的镜头中跟踪运动成为可能。
If the checkered pattern below were in motion it can be tracked and a 3D plane can be created, for example, whose motion behaves correctly with regard to perspective.
如果下面的方格图案处于运动状态,它就可以被跟踪,并且创建一个三维平面,例如,它的运动行为与透视相关。
Make sure that the tracked object has numerous, easily recognizable markings (e.g., stuck on "x"s on all tracked objects) that Cinema 4D can use as clearly assigned Tracks.
确保被跟踪的物体有许多易于识别的标记(例如,在所有被跟踪的物体上粘上“ x”) ,Cinema 4D 可以用作明确指定的轨道。
The Object Tracker only works in conjunction with a Motion Tracker object (which contains Tracks). This link (see also Motion Tracker) is made automatically when a Motion Tracker object exists when an Object Tracker object is created. Otherwise it will be linked with the currently selected Motion Tracker object.
对象跟踪器只能与运动跟踪器对象(其中包含轨道)结合使用。当创建一个物体跟踪器对象时,当一个物体跟踪器对象存在时,这个链接(也参见运动跟踪器)会自动生成。否则将与当前选定的运动跟踪器对象链接。
If multiple regions within the video footage have to be tracked, create a separate Object Tracker object for each region (still with a single Motion Tracker object). Tracks can be assigned to different Object Tracker objects (in case you want to experiment with different Geometry Objects).
如果视频片段中有多个区域需要跟踪,那么为每个区域创建一个单独的物体跟踪器对象(仍然使用单个运动跟踪器对象)。轨道可以分配给不同的对象跟踪对象(如果你想体验不同的几何对象)。
使用
Proceed as follows to create object tracking:
按照以下步骤创建对象跟踪:
If the 3D object solve was successful the Object Tracker will have the position and rotation keyframes needed to track the movements of the object to be tracked. 3D objects can now be inserted and made Child objects of the Object Tracker, which will let them move with it accordingly.
如果三维物体解决是成功的,物体跟踪将有位置和旋转关键帧需要跟踪的对象的运动被跟踪。现在可以插入3D 对象,并使其成为物体追踪器的子对象,这将使它们随之移动。
Without geometry-supported solving you will (similar to camera tracking without using a Motion Tracker Tag) have a group of points without any logical scale, position or rotation. It is recommended that the solved points be calibrated using the Motion Tracker Constraint tag (see Geometry Object).
没有几何支持的解决您将(类似于相机跟踪没有使用运动跟踪标签)有一组点没有任何逻辑规模,位置或旋转。建议使用运动跟踪器约束标签(见几何对象)校准已解决的点。
If the 3D solve was unsuccessful it will often be due to poor or too few (minimum: 3 for geometry-supported reconstruction, 7 for a reconstruction without geometry) Tracks. In this case, create additional object Tracks, if possible, or optimize the existing Tracks (see also What are good and bad Tracks?) and will reconstruct them again.
如果3D 解决方案不成功,通常是由于解决方案太差或太少(至少3个用于几何支持的重建,7个用于没有几何支持的重建)。在这种情况下,如果可能的话,创建额外的对象 Tracks,或者优化现有的 Tracks (参见什么是好的和坏的 Tracks?)然后再重建它们。