PolyFXBasic 基础Coord.Object 对象Transform 转换Effectors 效果器Falloff 女名女子名

Object Properties

对象属性

Mode

模式

Each mode affects polygons and splines differently. 每种模式对多边形和样条的影响不同

Full Polys/Segments

完整的图片/片段

When in this mode, polygons will be moved, rotated and scaled as a whole.

在这种模式下,多边形将被移动,旋转和缩放为一个整体。

For Splines that are made up of numerous Spline segments, the segments will be modified as a whole and each segment will be viewed as a separate Clone.

对于由许多花键片段组成的样条曲线,这些片段将作为一个整体进行修改,每个片段将被视为一个单独的克隆。

Partial Polys/Splines

部分偏振/样条

When applied to polygons, individual polygon points are moved, depending on the influence a given Effector has. This effect can only be applied to polygons with an active falloff for the PolyFX object (not only for the Effector).

当应用于多边形时,根据给定效果器的影响,移动单个多边形点。这种效果只能应用于多边形与一个主动衰减的 PolyFX 对象(不仅是效果器)。

For Splines, each internal segment between two Spline points will be recognized and treated as a Clone. Any existing Effector scaling can then effect the segments.

对于样条函数,两个样条点之间的每个内部段都将被识别并视为克隆。任何现有的效果器缩放都可以影响这些片段。

Preserve Phong

保存凤

When in Partial Polys/Splines mode, the original Phong shading of the unaffected surface will initially be maintained during polygon separation if this option is enabled. If this option is disabled the Phong shading will be calculated anew.

当在部分偏振/样条模式,原来的 Phong 遮阳的未受影响的表面将首先保持在多边形分离,如果这个选项启用。如果这个选项是禁用 Phong 阴影将重新计算。

The effect shown in the image below can be achieved by enabling this option, which results in a continuous Phong shading effect (all polygons (i.e. S) were scaled in the Transform tab):

如下图所示的效果可以通过启用这个选项来实现,结果是连续的 Phong 着色效果(所有多边形(即 s)都在 Transform 选项卡中进行了缩放) :