PolyFXBasic 基础Coord.Object 对象Transform 转换Effectors 效果器Falloff 女名女子名

Transform

转换

S[XYZ ]
R[HPB °]
P[XYZ m]

S [ XYZ ] r [ HPB ° ] p [ XYZ m ]

Use these settings to move, scale or rotate each clone using its own coordinate system. These settings can be used to define simple animations for the clones that affect each clone in the same manner. If, for example, all clones should rotate around their Y axis simply animate W.H.

使用这些设置移动,缩放或旋转每个克隆使用自己的坐标系。可以使用这些设置为以相同方式影响每个克隆的克隆定义简单的动画。举个例子,如果所有的克隆体都围绕 y 轴旋转,只是简单地使 w.h。

You will have much more control if you use Effectors. Thesw affect each clone individually to varying degrees.

如果你使用效果器,你将拥有更多的控制权。这些效果器对每个克隆都有不同程度的影响。

Weight[0..+∞%]

重量[0. . + ∞% ]

Use this setting to define an initial weighting for each clone. Each Effector can influence the weighting of each clone. Detailed information regarding weighting can be found under Weight Transform.

使用此设置为每个克隆定义初始权重。每个效果器可以影响每个克隆的权重。关于权重的详细信息可以在权重转换下找到。

Note that this Weight setting only has an effect as long as the weight transforming Effector does not completely control the weighting (this is the case if the Strength or Weight Transform values are not equal to 100%).

注意,只有当权重转换效果器不能完全控制权重时,这个权重设置才有效果(如果力量或权重转换值不等于100%)。