Feathers

羽毛

Basic 基础Coord.Object 对象Shape 形状

Feathers

羽毛

The Feather object is a special Hair object that is specially designed for creating bird feathers. Follow these steps to create your own bird feathers:

羽毛对象是一个特殊的毛发对象,是专门为创造鸟羽毛。按照下面的步骤来制作你自己的羽毛:

  1. Create one or more splines that will define the rachis. 创建一个或多个样条来定义轴

  2. Select the Feather object and make a spline a child of the Feather object. 选择羽毛对象并使一条样条成为羽毛对象的子对象

  3. The width and shape of the feather is adjusted using 羽毛的宽度和形状可以通过Barb Length 倒钩长度 in the Spacing 间隔 drop-down menu. 下拉菜单

  4. You will see a special projection type, specifically for Feather objects, in the 你会看到一个特殊的投影类型,特别是羽化对象,在Hair Material Tag’s 毛发材质标签Hair UVs 毛发紫外线灯 menu. With this projection type you can apply a texture (the first 菜单。使用这种投影类型,您可以应用一个纹理(第一个Texture 纹理 field in the material’s 材质中的字段Color 颜色 channel) across the entire surface of a feather. 通道)穿过整个羽毛表面

  5. If you now copy this spline and create the rachis using a Sweep object, the result will be similar to the one below: 如果你现在复制这个样条并使用一个 Sweep 对象创建轴,结果将类似于下面的:

    Gaps were added intermittently. 间歇性地增加了间隙

Internally, the Feather object is also merely a special Hair object that can be influenced by feather-specific settings. You can convert a Feather object to a normal Hair object at any time (Make Object Editable or press the c-key). This will, though, convert each hair to a guide.

在内部,羽毛对象也仅仅是一个特殊的毛发对象,可以影响羽毛特定的设置。您可以在任何时候将羽毛对象转换为普通的毛发对象(使对象可编辑或按 c 键)。然而,这将把每根毛发转换成一个向导。

A tip if you want to experiment with the Feather object: The Hair material’s numerous channels can also be used influence the hair of the feather(s).

一个提示,如果你想实验的羽毛对象: 毛发材质的众多渠道也可以用来影响毛发的羽毛(s)。