Shape
形状
This tab contains several graphs that can be used to alter the look of the feather as you wish.
此选项卡包含几个图形,可用于改变羽毛的外观,如果您希望的话。
Use the Form graphs to give the outer edge of your feather a unique shape. Each side can be adjusted separately. The maximum Y-coordinate length is defined by the Barb Length, which is used to define the length of the feather hair.
使用表单图形给你的羽毛外缘一个独特的形状。每面可单独调节。最大 y 坐标长度由倒钩长度定义,倒钩长度用于定义羽毛的长度。
Cross Section
横截面
The Cross Section graphs let you adjust the height of each side of the feather separately. The maximum Y-coordinate length is defined in the Displace setting of the Displacement drop-down menu. Use Displace to then adjust the distance the barbs are moved, within the limits set by the graphs.
横截面图可以让你分别调整羽毛的每一边的高度。最大 y 坐标长度在位移下拉菜单的位移设置中定义。使用移位来调整倒钩移动的距离,在图表设定的范围内。
Curve
曲线
Use the Curve graphs to reshape the individual feather hair points (number of points set in Segments in the Object tab). Each half of the feather can be adjusted separately. The graphs can have negative or positive values - a horizontal line in the center is a neutral position. The hair roots will be displaced as well, which means that the feather hair can be moved past the defined end of the feather.
使用曲线图重塑个别羽毛发点(在对象选项卡片段中设置的点数)。羽毛的每一半都可以单独调节。这些图可以有负值或正值——中心的水平线是中性位置。毛发的根部也会移位,这意味着羽毛可以移动到羽毛的固定端。
The amount of displacement can be defined separately for the top and base of the feather using the Curve (Top) and Curve (Base) settings.
位移量可以使用曲线(顶部)和曲线(基部)设置为羽毛的顶部和底部单独定义。
Don’t forget that each channel of the Hair material can influence the feather hair. In the sample below, the Frizz and Kink channels were applied in addition to Rachis Rotation and Barb Rotation:
不要忘记毛发材质的每个通道都会影响到羽毛的发质。在下面的样本中,除了轴旋转和倒钩旋转外,还应用了 Frizz 和 Kink 通道:
Remember also, that the Feather object can be used to create anything that uses hairs attached to a spline, such as brushes, feather dusters, and much more.
还要记住,羽毛对象可以用来创建任何使用毛发附加到样条上的东西,比如刷子,羽毛掸子等等。