MSkin 男名男子名Basic 基础Coord.Object 对象Muscles 肌肉

Object Properties

对象属性

Pull[-∞..+∞%]

拉[-∞ . . + ∞% ]

Use this parameter to control the amount of influence (geometry stretches with the muscle and also compresses somewhat) the Pull setting should have. Using a value of 0% will deactivate the pull deformation completely.

使用这个参数来控制拉力设置应该具有的影响力(肌肉几何伸展和一定程度的压缩)。使用0% 的值将完全停止拉伸变形。

Slide[-∞..+∞%]

幻灯片[-∞ . . + ∞% ]

Use this parameter to control how much the muscle should push the deformed mesh away from the muscle geometry. Using a value of 0% will deactivate the slide deformation completely.

使用这个参数来控制多少肌肉应该推离肌肉几何变形网格。使用0% 的值将完全停止滑动变形。

Fat Offset[0..+∞m]

脂肪偏移量[0. . + ∞ m ]

This parameter sets a gap between the muscle object and the mesh it is affecting. This option sets the offset for all the muscles using the selected MSkin object. Note that this offset will be added to the other Fat Offsets to be defined for each Muscle object.

这个参数设置肌肉对象和它影响的网眼之间的间隙。此选项使用选定的 MSkin 对象为所有肌肉设置偏移量。注意,这个偏移量将被添加到为每个 Muscle 对象定义的其他脂肪偏移量中。

Pull

Muscles can pull the mesh they are deforming, resulting in a realistic behavior.

肌肉可以拉动他们正在变形的网格,导致一个现实的行为。

Initialize

初始化

Use this command to initialize the distance between the muscle geometry and the mesh to be deformed. This will fix that distance and allow the muscle to pull in the volume of the mesh when the muscle flattens.

使用此命令初始化肌肉几何学和网格之间的距离变形。这样可以固定这个距离,当肌肉变得扁平时,肌肉可以拉动网格的体积。

Clear

安全

Use this command to clear any initialization done previously. MSkin will need to be initialized again if you want to use Pull mode again.

使用此命令清除以前完成的任何初始化。如果您想再次使用“拉”模式,则需要再次初始化 mcskin。

Distance[0..+∞m]

距离[0. . + ∞ m ]

Use this parameter to define how far ahead the MSkin object should look to initialize the pull. Higher values will cause a bigger area of the mesh to be deformed by the pull of the muscles.

使用此参数可以定义 MSkin 对象初始化拉操作时应该向前看多远。较高的数值会导致较大的面积的网格变形的肌肉拉。

Pull Mode

拉模式

This parameter controls how the pull is calculated.

这个参数控制拉力的计算方式。

Relative

亲属

When using this mode, only changes in muscle shape will affect the mesh but not its position. Hence, if the muscle is compressed or extended, the skin will bulge but will not stretch to follow a moving muscle.

当使用这种模式时,只有肌肉形状的变化才会影响网格,而不会影响其位置。因此,如果肌肉被压缩或伸展,皮肤会膨胀,但不会随着移动的肌肉而伸展。

Absolute

绝对

When using this mode, the points of the mesh will be fixed to the muscle geometry so the mesh will be stretched to follow the muscle.

当使用这种模式时,网格的点将被固定到肌肉的几何形状,因此网格将被拉伸跟随肌肉。

Pull Fall-Off

脱落

Use the spline graph to control the falloff of the pulled geometry. This is useful if you want to make sharper deformations, for example.

使用样条曲线图控制拉伸几何体的衰减。这是有用的,如果你想使尖锐的变形,例如。

For all the muscles using the selected MSkin object.

对于使用选定的 MSkin 对象的所有肌肉。

Stretch

伸展运动

This section adds a smoothing stretch to the deformations performed by the muscle objects. This can help spread the changes over the mesh to remove abrupt distortions from the muscles.

这一部分增加了一个平滑拉伸的变形所执行的肌肉对象。这可以帮助扩展网格的变化,以消除突然扭曲的肌肉。

Stretch

伸展运动

Enables the smoothing stretch.

启用平滑拉伸。

Strength[0..100%]

力量[0. . 100% ]

Use this parameter to control the amount of smoothing you want to apply to the muscle deformations.

使用这个参数来控制你想应用于肌肉变形的平滑量。

Iterations[1..2147483647]

迭代[1.2147483647]

Use this parameter to change the number of smoothing passes/steps that are applied over the mesh. Higher values will smooth deformations more, but can slow playback as well because it will influence a larger area of the mesh.

使用这个参数可以改变在网格上应用的平滑通道/步骤的数量。更高的值将更平滑的变形,但可以慢播放,因为它将影响更大的面积的网格。

Stiffness[0..100%]

僵硬度[0. . 100% ]

Use this parameter to define how the smoothing will be applied. Higher values will tend to give sharper deformations, while lower ones will average peaks and recessed areas a lot more. This is a great option to use in conjunction with higher iteration values if you want to smooth over a larger area without losing too much deformation details.

使用此参数定义平滑将如何应用。较高的数值往往会产生更明显的变形,而较低的数值则会使峰值和凹陷区域平均化。这是一个伟大的选择,以配合更高的迭代值,如果你想平滑过一个更大的区域没有失去太多的变形细节。