MSkin

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Basic 基础Coord.Object 对象Muscles 肌肉

MSkin

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The MSkin object ties Muscle objects to the geometry of your character, in the same way that joints and the Skin object deform your mesh.

MSkin 对象将肌肉对象与你的角色的几何形状联系起来,就像关节和皮肤对象使你的网格变形一样。

Muscle objects can be placed anywhere in the hierarchy, but it is recommended that you place the MSkin object below any existing Skin object used on a character's geometry.

肌肉对象可以放置在层次结构中的任何位置,但是建议您将 MSkin 对象放置在角色几何体上使用的任何现有 Skin 对象之下。

This is necessary to ensure muscles deformations are applied after the joints deformations.

这是必要的,以确保肌肉变形后应用关节变形。