Dynamics
动力学
This tab is dedicated to dynamic controls for the Muscle object. This controls is a simple jiggle effect, based on the Jiggle deformer options.
此选项卡专门用于 Muscle 对象的动态控件。这个控件是一个基于 Jiggle 变形器选项的简单的 Jiggle 效果。
动力学
Use this option to enable or disable Dynamics for the selected Muscle object.
使用此选项可以为选定的 Muscle 对象启用或禁用 Dynamics。
关于 Frame
Use this option to define if you want the dynamics to stop on the exact frame your timeline is stopped or if
you would like to calculate the dynamics on each refresh. You need to disable this option if you wish to use
Auto
Redraw...
使用此选项可以定义是否希望动态在时间线停止的确切帧上停止,或者是否希望计算每次刷新时的动态。你需要禁用这个选项,如果你希望使用自动重绘... 看到的影响,一旦时间轴已经停止后,你通过它擦洗动态。
强度[0. . + ∞% ]
Use this parameter to control the amount of influence the dynamics have on the muscle. This is extremely useful if you wish to dampen the effect when you animate a sudden, strong movement that would cause the muscle to overly jiggle, for example.
用这个参数来控制动力学对肌肉的影响程度。这是非常有用的,如果你希望抑制效果时,你动画突然,强烈的运动,会导致肌肉过度摇晃,例如。
僵硬度[0. . 100% ]
Use this option to define how quickly the muscle should return to its state of rest. Higher values will cause this to happen quicker.
使用这个选项来定义肌肉应该以多快的速度恢复到休息状态。更高的价值会导致这种情况更快地发生。
结构[0. . 100% ]
Use this option to control how much non-uniform stretching (Polygons fold together) each polygon is allowed to have. The lower the value, the more prone to non-uniform deformation the muscle will be.
使用此选项可以控制每个多边形允许有多少非均匀拉伸(多边形折叠在一起)。值越低,肌肉就越容易发生不均匀变形。
体积刚度[0. . 100% ]
Use this option to define how many volumes should be preserved. The higher the value, the less likely it will be that the muscle will collapse on itself when animated.
使用此选项可以定义应该保留多少体积。数值越高,肌肉在活动时塌陷的可能性就越小。
拖动[0. . 100% ]
Use this parameter to define how much energy is lost when the jiggle effect affects the muscle. Higher values will tend to slow the jiggle effect and produce fewer rebounds since the muscle will lose much of its energy faster. Keep in mind that even if Drag is set to 0%, the dynamics will still come to a rest.
使用这个参数来定义当微动效果影响肌肉时损失了多少能量。更高的数值会减缓摇晃效果,产生更少的篮板球,因为肌肉会失去更多的能量更快。请记住,即使将阻力设置为0% ,动态仍然会得到休息。
僵硬
This spline controls the amount of stiffness along the muscle. By default, stiffness is applied in full on the whole shape, but you can restrict it to specific parts of the muscle shape using this Spline Graph.
这条样条控制着沿着肌肉的刚度。默认情况下,刚度是完全适用于整个形状,但你可以限制它的具体部分的肌肉形状使用这样的样条图。
Forces
力量
Use this section to use external forces to impact your muscle.
使用这个部分来使用外力来影响你的肌肉。
重力[-∞ . . + ∞ m ]
You can define a specific gravity using this parameter. Real world gravity is -9.81m/s^2 (hence, use the value -9.81 if you work in meters (s. Project Scale)), which you can use here, but feel free to use whatever fits your needs.
你可以用这个参数来定义一个比重。真实世界的重力是 -9.81 m/s ^ 2(因此,如果你在米(s 项目标度)工作,就使用 -9.81) ,你可以在这里使用,但是你可以随意使用任何适合你需要的东西。
力量
Here you can use CINEMAD 4D particle system modifiers to affect secondary motions of the muscle. Just Drag & drop the modifier in the list.
在这里你可以使用 CINEMAD 4D 粒子系统调节器来影响肌肉的二次运动。只需在列表中拖放力场即可。