Modifiers

力场

All particle modifiers (with the exception of Deflector and Destructor) can now assume diverse forms. In addition, it is now possible to decrease the Attractor’s strength (falloff), from the center point outwards, in conjunction with various functions over the course of defined radii. Falloff and shape will be visible in the editor: 所有粒子修改器(除了偏转器和毁坏器)现在可以采用不同的形式。此外,现在有可能减少吸引子的力量(衰减) ,从中心点向外,与各种功能在过程中确定的半径。下落和形状将在编辑器中可见:

Shape: Yellow

形状: 黄色

Abatement: Light green (inner radius), dark green (outer radius)

消减: 浅绿色(内半径) ,深绿色(外半径)

Modifiers also affect other elements

力场也会影响其他元素

A "Rotation Object" Modifier affects a Hair Object (HAIR), a number of Splines (spline dynamics), flags (Cloth) and a MoSpline. 一个“旋转对象”修改器影响一个毛发对象(毛发) ,一些样条(花键动态) ,旗帜(布)和一个 MoSpline

Particle modifiers not only affect particles but these elements as well:

粒子力场不仅影响粒子,也影响这些元素:

Imagine points instead of particles that are influenced by the modifiers. These points are Guide points (HAIR), Spline points (Spline Dynamics, MoSpline) or object points (Cloth). Note that not all modifiers can be used effectively outside of a particle system. For example, Deflector and Destructor objects will function only in a limited fashion if at all. However, Wind, Turbulence and Rotation objects will always work.

想象受力场影响的点而不是粒子。这些点是导向点(HAIR)、样条点(Spline Dynamics,MoSpline)或目标点(Cloth)。注意,并不是所有的力场都可以在粒子系统之外有效地使用。例如,偏导和毁灭对象只能以有限的方式工作。然而,风,湍流和旋转物体将始终工作。

Attractor Object

吸引者对象

Gravity Object

重力物体

Deflector Object

偏导物体

Field Force Object

力场物体

Friction Object

摩擦物体

Rotation Object

旋转物体

Turbulence Object

湍流物体

Destructor Object

析构函数对象

Wind Object

风向物体