Joint
关节
Basic 基础Coord.Object 对象Falloff 女名女子名Kinematics 运动学Symmetry 对称性Joint
关节
In the current system, bones are no longer objects in their own right but are now simply the gaps between joints used as a visual aid belonging to the joints.
在目前的系统中,骨骼本身不再是物体,而是关节之间的间隙,作为属于关节的视觉帮助。
The new approach has many advantages. For example, character rigs are now fully scalable yet the joints are very flexible.
这种新方法有很多优点,例如,角色钻机现在是完全可扩展的,但关节非常灵活。
The character is deformed by a single deformer, the skin object. Joint object hierarchies can be placed completely independently in the scene hierarchy. In addition, you can use any type of Cinema 4D object, not just joints, to deform the mesh provided you assign a Weight tag to the object. Keep in mind, however, that only the joint object has special options for displaying bones and solving IK chains.
这个角色被一个皮肤物体变形了。联合对象层次结构可以完全独立地放置在场景层次结构中。另外,你可以使用任何类型的 Cinema 4D 对象,而不仅仅是关节,来变形网格,只要你给对象分配一个 Weight 标签。然而,请记住,只有关节对象有特殊的选择显示骨骼和解决 IK 链。