Boole Object

Basic 基础Coord.Object 对象

Boole Object

You will find the Boole object on the Create / Modeling sub-menu. It performs real-time Boolean operations on primitives or polygons. This means that you can see the result in the viewport as soon as you make the two objects children of the Boole object (try two spheres for testing). The default Boolean mode is A subtract B.

您将在 Create/Modeling 子菜单中找到 Boole 对象。它对原语或多边形执行实时布尔操作。这意味着,只要您使 Boole 对象的两个子对象(为了测试,尝试使用两个球体)成为子对象,就可以在 viewport 中看到结果。默认的布尔模式是 a 减 b。

The Boole object also works with hierarchies. This means you can, for example, cut not only one but two or more holes in an object using Boole 对象还可以处理层次结构。这意味着,例如,你可以在一个物体上使用A subtract B A 减 b. Each further cut object must to be located in a hierarchy under the first cut object. If any cut object in the hierarchy overlaps with a cut object higher in the hierarchy, the Boolean operation will not work for the area of cut object overlap. .每个进一步的切割对象必须位于第一个切割对象下的层次结构中。如果层次结构中的任何切割对象与层次结构中更高的切割对象重叠,布尔操作将不适用于切割对象重叠的区域

Disadvantage of the new boolean algorithms:

新布尔算法的缺点:

The following applies if Create Single Object and Select Intersections are enabled:

如果启用了创建单个对象和选择十字路口,则应用以下内容:

The Boole object will create an (internal, which is made visible for objects that are made editable) Intersection tag named ,I’ (as in Intersection). If the Boole object is made polygonal, the tag will be made visible. Even when hidden, the tag can be used wherever Intersection tags are evaluated (e.g., when Selection the Bevel Deformer). Simply enter the letter I in the corresponding field.

Boole 对象将创建一个名为“ i”的 Intersection 标记(在 Intersection 中是这样的)。如果 Boole 对象是多边形的,那么标记就是可见的。即使在隐藏的情况下,标记也可以在计算 Intersection 标记的任何地方使用(例如,在选择斜角变换器时)。只需在相应的字段中输入字母 i。

Tip 小贴士
Make sure that the object to which you want to apply a Boolean function is a closed volume. Otherwise unwanted results can be produced. 确保你要应用布尔函数的对象是一个封闭的体积。否则可能产生不必要的结果 Tip 2 技巧2
Make sure that objects that are part of the boole operation are closed volumetric bodies. Otherwise unwanted results may occur. 确保对象是启动操作的一部分是封闭的体积主体。否则可能会出现不希望出现的结果 Tip 3 小贴士3
The higher the subdivision of the objects the cleaner the cut will be. If you experience artefacting at the edges after performing a boole operation, increase the objects’ subdivision and perform the operation again. 对象的细分越高,切口就越干净。如果您在执行 boole 操作之后在边缘遇到交付品,请增加对象的细分并再次执行该操作 Tip 4 小贴士4
Make sure the objects to be booled have been cleanly constructed. Problems may occur when using objects that consist of intersecting volumetric bodies. 确保要发射的对象已经被清晰地构建好。当使用由相交的体积物体组成的物体时,可能会发生问题