Boole Object
Boole Object
You will find the Boole object on the Create / Modeling sub-menu. It performs real-time Boolean operations on primitives or polygons. This means that you can see the result in the viewport as soon as you make the two objects children of the Boole object (try two spheres for testing). The default Boolean mode is A subtract B.
您将在 Create/Modeling 子菜单中找到 Boole 对象。它对原语或多边形执行实时布尔操作。这意味着,只要您使 Boole 对象的两个子对象(为了测试,尝试使用两个球体)成为子对象,就可以在 viewport 中看到结果。默认的布尔模式是 a 减 b。
The Boole object also works with hierarchies. This means you can, for example, cut not only one but two or more holes in an object using Boole 对象还可以处理层次结构。这意味着,例如,你可以在一个物体上使用A subtract B A 减 b. Each further cut object must to be located in a hierarchy under the first cut object. If any cut object in the hierarchy overlaps with a cut object higher in the hierarchy, the Boolean operation will not work for the area of cut object overlap. .每个进一步的切割对象必须位于第一个切割对象下的层次结构中。如果层次结构中的任何切割对象与层次结构中更高的切割对象重叠,布尔操作将不适用于切割对象重叠的区域Disadvantage of the new boolean algorithms:
新布尔算法的缺点:
The following applies if Create Single Object and Select Intersections are enabled:
如果启用了创建单个对象和选择十字路口,则应用以下内容:
The Boole object will create an (internal, which is made visible for objects that are made editable) Intersection tag named ,I’ (as in Intersection). If the Boole object is made polygonal, the tag will be made visible. Even when hidden, the tag can be used wherever Intersection tags are evaluated (e.g., when Selection the Bevel Deformer). Simply enter the letter I in the corresponding field.
Boole 对象将创建一个名为“ i”的 Intersection 标记(在 Intersection 中是这样的)。如果 Boole 对象是多边形的,那么标记就是可见的。即使在隐藏的情况下,标记也可以在计算 Intersection 标记的任何地方使用(例如,在选择斜角变换器时)。只需在相应的字段中输入字母 i。
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