Boole ObjectBasic 基础Coord.Object 对象

Object Properties

对象属性

Most of these settings are available in High Quality mode only.

大多数这些设置只能在高质量模式下使用。

Boolean Type

布尔类型

Four Boolean modes are available: A Union B, A Subtract B, A Intersect B and A Without B.

有四种布尔模式: a 联合 b、 a 减 b、 a 相交 b 和 a 不含 b。

A union B

工会 b

A Union B: Object A is merged with object B. 联盟 b: 物体 a 与物体 b 合并

A subtract B

A 减 b

A Subtract B: Object B is subtracted from object A. A 减 b: 物体 b 减去物体 a

A intersect B

一个互联系统

A Intersect B: The volume of intersection is shown. 相交 b: 相交的体积显示出来

A without B

A 没有 b

A Without B: This is similar to A subtract B, but it is not a genuine Boolean operation. It cuts holes in object A without capping the holes. 这类似于 a 减 b,但不是真正的布尔运算。它在物体 a 上凿洞而不封上洞

The Boole object incorporates a high quality Boolean algorithm known as Better Boole. Enable the High Quality option to use the Better Boole algorithm, which generates a cleaner mesh with fewer polygons (triangles). Disable the option to use the standard Boolean mode.

Boole 对象合并了一个高质量的布尔运算法则,称为 Better Boole。启用高质量选项,以使用更好的 Boole 算法,这将生成一个更清洁的网格与更少的多边形(三角形)。禁用使用标准布尔模式的选项。

There is, however, a disadvantage to the High Quality mode: when applied to complex objects, it may take longer to generate the result.

然而,高质量模式有一个缺点: 当应用于复杂对象时,生成结果可能需要更长的时间。

Create single object

创建单个对象

If you convert the Boole object to polygons (Mesh / Conversion / Current State To Object), this option controls whether a single object is created or multiple objects (one for each object involved in the Boolean).

如果将 Boole 对象转换为多边形(Mesh/Conversion/Current State To Object) ,则此选项控制是创建单个对象还是创建多个对象(布尔值中涉及的每个对象都有一个对象)。

If the option is enabled, the Boole object’s Phong tag will be evaluated if present.

如果启用该选项,则将评估 Boole 对象的 Phong 标记是否存在。

Hide new edges

隐藏新的边缘

This command can be used to hide any additional edges created by the Boolean algorithm (above and beyond the object’s cut edges). This can serve a cosmetic purpose but can also generate a completely different subdivision in conjunctin with SDS.

这个命令可以用来隐藏任何额外的边缘创建的布尔算法(以上和以外的对象的削减边缘)。这可以达到美容的目的,但也可以产生一个完全不同的细分与 SDS 连接。

Create Phong breaks at intersections

在十字路口创建 Phong 休息

This option breaks Phong shading at the cut edges of the newly created object. Note that the breaks will only be visible if Create Single Object is also enabled.

这个选项打破了 Phong 阴影在新创建对象的切口边缘。请注意,只有在同时启用 Create Single Object 时,中断才是可见的。

Select intersections

选择交叉点

If you convert the Boole object to polygons (Mesh / Conversion / Current State To Object ) and this option is enabled, the object’s cut edges will be selected (edge mode!).

如果您将 Boole 对象转换为多边形(Mesh/Conversion/Current State To Object) ,并且启用此选项,则将选择对象的切边(edge mode!).

Optimize Points[0..+∞m]

优化点[0. . + ∞ m ]

This parameter is only available if Create Single Object is enabled. If the Boole object is converted to polygons (Mesh / Conversion / Current State To Object ), points within a set distance of each other are merged to a single point.

此参数仅在启用“创建单个对象”时可用。如果 Boole 对象被转换为多边形(Mesh/Conversion/Current State To Object) ,则彼此之间设定距离内的点将合并为单个点。

Enter the desired distance into the box. In the example, the Boole has been applied to the top-right and bottom-right objects.

在框中输入所需的距离。在这个示例中,Boole 应用于右上角和右下角的对象。

Example

例子

The following settings were used.

使用了以下设置。

Left: Create Single Object disabled.

左: 创建单一对象禁用。

Center: Create Single Object enabled.

中心: 创建单个对象启用。

Right: Create Single Object and Create Phong Breaks At Intersections enabled.

右图: 创建单个对象,并在交叉路口创建 Phong 休息点。