Team Render

团队渲染

This menu contains numerous settings for Team Render (see also Team Render Machines...).

此菜单包含许多团队渲染的设置(参见团队渲染机器...)。

In the following description, numerous references are made to servers and render clients:

在下面的描述中,大量引用了服务器和呈现客户端:

Note that not all settings will be displayed for all Team Render versions. For example, the Team Render server engine will have different settings from the render client.

请注意,并非所有的设置都会显示所有的 Team Render 版本。例如,teamrender 服务器引擎将具有与呈现客户端不同的设置。

Enable Team Render

启用团队渲染

This option can be used to completely disable Team Render and make it invisible to the network.

此选项可用于完全禁用 teamrender 并使其对网络不可见。

If enabled, Cinema 4D will "eavesdrop" in on the network and make the computer visible to the network. This doesn’t mean that Team Render can automatically use this computer to render (compare the Share Machine over Network option described below).

如果启用,Cinema 4D 将“窃听”网络,并使计算机可见的网络。这并不意味着 Team Render 可以自动使用此计算机进行渲染(比较下面描述的“通过网络共享机器”选项)。

Computer Name

电脑名称

This is the name with which your computer will be listed in other computers’ Team Render Machines windows. The name defined by the operating system will be used by default. However, a different name can be entered, if desired.

这是您的计算机将在其他计算机的“团队渲染机器”窗口中列出的名称。默认情况下将使用操作系统定义的名称。但是,如果需要,可以输入不同的名称。

Security Token

保安令牌

The Security Token must be entered on computers wanting to use this computer for Team Render. Pass the Security Token to persons who have permission to use your computer’s resources for Team Render. If your computer was already verified and you subsequently changed the Security Token, your computer must be re-verified using the new code.

必须在希望使用此计算机进行团队渲染的计算机上输入安全令牌。将安全令牌传递给有权使用您的计算机资源进行团队呈现的人。如果您的计算机已经验证,并且您随后更改了“安全令牌” ,则必须使用新代码重新验证您的计算机。

Tip: 提示:
When installed, render clients will automatically be assigned the 安装后,呈现客户端将自动分配Security Token 保安令牌12345. This makes it easier to get set up. If you want a unique code, simply enter a new one in this field. .这使得设置更加容易。如果您想要一个唯一的代码,只需在这个字段中输入一个新的 Tip: 提示:
This setting can be "outsourced" using a little trick: Create a text file in the same folder as the Cinema 4D .exe file with the following name: 这种设置可以“外包”使用一个小技巧: 创建一个文本文件在相同的文件夹作为C4D。Exe 文件,名称如下:c4d_net_securitytoken.txt. Enter a Security Token (without pressing return) that consists of at least 5 characters. Cinema 4D will then use this Security Token. This way Cinema 4D render clients (incl. this file) can be quickly copied onto other computers, which will then all have the same Security Token. .输入至少包含5个字符的“安全令牌”(不按“返回”)。C4D院将使用这个安全令牌。这种方式 Cinema 4D 渲染客户端(包括。这个文件)可以快速复制到其他计算机,然后所有将有相同的安全令牌

The Security Token can consist of numbers, letters (capitalization included) and special characters.

安全令牌可以由数字、字母(包括大小写)和特殊字符组成。

Port

港口

Team Render requires a network port so Cinema 4D can contact other computers. This setting normally does not have to be changed. The only exception: You already have software installed that uses port 5400. Or you want to install a Team Render server in addition to the normal Cinema 4D installation on the same computer.

团队渲染需要一个网络端口,以便Cinema 4D 可以联系其他计算机。此设置通常不需要更改。唯一的例外: 您已经安装了使用端口5400的软件。或者您希望在同一台计算机上安装除了正常的 Cinema 4D 安装之外的 Team Render 服务器。

If you want to manually connect to your computer from another computer via Add Machine... (i.e., without using Bonjour), this port number must be added to the IP address proceeded by a colon. (e.g., 192.168.1.232:5400).

如果您想通过 Add Machine... (即,不使用 Bonjour)手动从另一台计算机连接到您的计算机,这个端口号必须通过冒号被添加到 IP 地址中。(例如,192.168.1.232:5400)。

Announce Service Via Bonjour

通过 Bonjour 发布服务

What is Bonjour? Bonjour is a software that connects devices/programs within a local (IP) network without requiring any additional network administration.

你好是什么?Bonjour 是一个在本地(IP)网络中连接设备/程序而不需要任何额外的网络管理的软件。

Even if you have Bonjour installed, you can deactivate it for Team Render. Simply disable this option to do so. If this option is enabled (and Bonjour is installed on both server and render client), the computer will be displayed in other computers’ Team Render Machines list.

即使你已经安装了 Bonjour,你也可以在 Team Render 中停用它。只需禁用此选项即可。如果启用此选项(并且 Bonjour 同时安装在服务器和呈现客户端上) ,计算机将显示在其他计算机的 Team Render Machines 列表中。

The following 4 options apply to your computer as a render client; if these settings are modified on the server, they will have no function.

以下4个选项适用于作为呈现客户端的计算机; 如果这些设置在服务器上被修改,它们将不具有任何功能。

If you’re a Windows user and you want to connect to other computers using this option, you have to first install Bonjour. This is done most easily by installing Apple iTunes because it contains the most recent version of Bonjour. If you don’t want to install iTunes, you can install Apple Bonjour (Download: http://support.apple.com/kb/DL999).

如果您是 Windows 用户,并希望使用此选项连接到其他计算机,则必须首先安装 Bonjour。安装苹果 iTunes 最容易做到这一点,因为它包含了 Bonjour 的最新版本。如果你不想安装 iTunes,你可以安装 Apple Bonjour http://support.Apple.com/kb/dl999。

Announce Service To Local Network

向本地网络发布服务

If this option is enabled, a different mechanism (for the experts among you: SSDP; referred to below as SSDP Service) is used so running Cinema 4D instances can find each other. This is an alternative to Bonjour. Nothing changes for you as a user. The SSDP Service works perfectly with Bonjour. Both options can be enabled. If both options are enabled, the respective computer will still only appear once in the list of machines.

如果启用此选项,则使用一种不同的机制(针对您中的专家: SSDP; 下面称为 SSDP Service) ,以便运行 Cinema 4D 实例可以相互查找。这是 Bonjour 之外的另一种选择。作为一个用户,什么都不会改变。SSDP 服务与 Bonjour 完美结合。这两个选项都可以启用。如果两个选项都启用,则相应的计算机仍然只在计算机列表中出现一次。

If problems occur, make sure the UDP port 1900 is not blocked by a firewall (this port is required by the SSDP Service).

如果出现问题,请确保 UDP 端口1900没有被防火墙阻塞(SSDP Service 需要此端口)。

If neither the SSDP Service nor Bonjour work, you can always connect manually (see Add Machine...) via IP.

如果 SSDP 服务和 Bonjour 都不起作用,那么您总是可以通过 IP 手动连接(请参阅添加机器...)。

Webserver Port

Webserver 端口

When the Team Render Server is started, it will require a different port from the one described in the Port setting above for the internal server. Both servers can then run parallel.

启动 teamrender 服务器时,内部服务器将需要与上面的 Port 设置中描述的端口不同的端口。然后,两个服务器都可以并行运行。

This and the following three options are only available in the Team Render Server settings menu.

此选项和以下三个选项仅在 teamrender 服务器设置菜单中可用。

Enable User Management

启用用户管理

Disable this option if you do not want to use the User Management, e.g., because you are the only one using Team Render at the moment. You will then not have to login to the browser interface and the User Page will not be displayed. You will automatically have admin status.

如果您不想使用用户管理,请禁用此选项,例如,因为您是目前唯一使用 Team Render 的用户。这样你就不必登录浏览器界面,用户页面也不会显示出来。您将自动具有管理员身份。

Keep B3D files after assembling

组装后保存 B3D 文件

When Team Render calculates a video, all frames will first be rendered as *.b3d files and subsequently be merged to create a video. If this option is enabled, all individual frames will be kept, which means that you still have all individually rendered frames (that can be loaded and converted by the Picture Viewer) in case anything goes wrong when the video is created.

当 Team Render 计算视频时,所有帧首先被渲染为 * 。B3d 文件,并随后被合并,以创建一个视频。如果启用此选项,所有单独的帧将被保留,这意味着您仍然拥有所有单独渲染的帧(可以通过图片查看器加载和转换) ,以防在创建视频时出现任何错误。

Wake-On-Lan for Offline Machines

为离线机器唤醒局域网

If this option is enabled, Team Render can wake render clients that have gone into hibernate mode and include them in the render process. These computers should also have this function activated in their operating system / BIOS.

如果启用此选项,Team Render 可以唤醒进入休眠模式的客户端,并将其包含在呈现过程中。这些计算机还应该在其操作系统/BIOS 中激活此功能。

Restart Jobs After Unexpected Server Termination

意外服务器终止后重新启动作业

This option defines the following if the Team Render Server quits unexpectedly while it’s processing jobs:

如果 Team Render Server 在处理作业时意外退出,此选项将定义以下内容:

Share Machine over Network

通过网络共享机器

If this option is enabled, other computers (those that have been correctly verified) can render using via Team Render using your computer.

如果启用此选项,其他计算机(那些已经被正确验证的)可以使用您的计算机通过 Team Render 进行渲染。

If this option is disabled, your computer will not be available to Team Render for rendering (but can still be verified).

如果禁用此选项,则您的计算机将无法使用 teamrender 进行呈现(但仍然可以验证)。

If the prompt "Bonjour is running but access was denied" appears, your computer’s firewall has blocked access. Check your firewall settings.

如果出现“ Bonjour 正在运行,但访问被拒绝”的提示,您的计算机的防火墙已经阻止了访问。检查你的防火墙设置。

Custom Number of Render Threads

自定义渲染线程数

If you do not want to make all of your computer’s resources available to Team Render (e.g., because you are using it for your own work) you can use this setting to define the number of render threads you want to allow. You will still have processing capacity for other tasks.

如果你不想让你的计算机的所有资源对 Team Render 可用(例如,因为你正在使用它来完成你自己的工作) ,你可以使用这个设置来定义你想要允许的渲染线程的数量。您仍然有处理其他任务的能力。

Abort Rendering on Client Error

客户端错误中止呈现

If this option is enabled, the Team Render rendering process will be aborted if an error is detected for Team Render (memory full, missing texture, missing plugin, etc.). If this option is disabled, the render clients will continue to render in spite of the detected error(s).

如果启用此选项,如果在团队渲染中检测到错误(内存已满、缺少纹理、缺少插件等) ,团队渲染进程将被中止。如果禁用此选项,呈现客户端将继续呈现,尽管检测到错误。

The options described below apply to the computer being used as a server. Hence, if these options are modified on a render client these modifications will have no effect.

下面描述的选项适用于作为服务器使用的计算机。因此,如果在呈现客户端上修改了这些选项,这些修改将不会产生任何效果。

Fetch Assets Always from Server

总是从服务器获取资产

This option basically does the same as the Peer-to-Peer Asset Distribution option below but is only applied to a single client. With this option you can define for each render client, whether the Project files/textures should only be obtained from the server (option enabled) or if the render clients should also exchange these files between themselves.

此选项基本上与下面的 p2p 资产分发选项相同,但只应用于单个客户端。使用这个选项,您可以为每个呈现客户端定义项目文件/纹理是否应该只从服务器获取(启用选项) ,还是呈现客户端也应该在自己之间交换这些文件。

Rendering Timeout (in Seconds)

渲染超时(以秒为单位)

If no render client responds to a render job after a certain amount of time, the render job will be aborted. Reasons for not responding include: memory error, files could not be read, connection to server was interrupted, no render clients online, etc.

如果在一定时间之后没有渲染客户端响应渲染作业,渲染作业将被中止。没有响应的原因包括: 内存错误、文件无法读取、到服务器的连接中断、没有在线呈现客户端等。

As soon as at least 1 render client has sent a finished image or Bucket to the server, this setting will no longer be in effect.

一旦至少有一个渲染客户端发送了一个完成的图像或 Bucket 到服务器,这个设置将不再有效。

The options described below apply to the current computer as a server, i.e., modifying these settings on render clients will have no effect!

下面描述的选项适用于作为服务器的当前计算机,也就是说,修改渲染客户机上的这些设置将没有任何效果!

Exclude Client From Job on Exceeded Memory

在超出内存时从作业中排除客户端

If a render client does not have enough memory for rendering, which in turn results in the slower virtual memory being used, the render client can slow to such a degree that the server will think that it is no longer able to render or is no longer accessible. This option should be enabled if this occurs. If a certain memory limit is exceeded (see next section), the render client will stop rendering the render job.

如果渲染客户端没有足够的内存用于渲染,这反过来又会导致使用较慢的虚拟内存,渲染客户端可能会慢到服务器认为它不再能够渲染或不再可访问的程度。如果发生此情况,应启用此选项。如果超过了某个内存限制(请参阅下一节) ,呈现客户端将停止呈现作业。

Note that Team Render Server may abort jobs may be aborted if certain setups are used. This can, for example, occur if only 1 render client is temporarily assigned for a follow-up job and the render client aborts the job because this option is enabled (disabling this option will prevent this from happening).

请注意,如果使用某些设置,teamrender 服务器可能会中止作业。例如,如果只为后续作业临时分配了一个呈现客户机,而呈现客户机由于启用了该选项而中止作业(禁用此选项将防止发生这种情况) ,则可能会发生这种情况。

Auto
Memory in GB[1..2147483647]

1.2147483647

Define a maximum amount of memory that the render client can use before the render job is stopped. You can select from the following options:

定义呈现客户端在停止呈现作业之前可以使用的最大内存量。你可以从以下选项中选择:

Encrypt Connections

加密连接

Enable this option if you want to provide encrypted files (Project files, textures, etc.) to computers participating in Team Render while trafficking across the network (and only for this purpose).

如果您希望在通过网络进行转移时向参与 Team Render 的计算机提供加密文件(项目文件、纹理等) ,请启用此选项。

The files will nevertheless always be temporarily saved on render clients as decrypted.

不过,文件将始终临时保存在呈现客户机上,作为解密文件。

Clients Get Assets on Demand

客户可以根据需求获得资产

Let’s assume you have an animation in which an animated material requires large textures to be switched. The following will happen:

让我们假设您有一个动画,其中一个动画材质需要大的纹理被切换。以下情况将会发生:

Overall, this option reduces the amount of memory required and speeds up the start of rendering because not all data must be loaded by the render client for rendering to begin.

总的来说,这个选项减少了所需的内存量,加快了渲染的开始,因为渲染客户端并不必须装载所有数据才能开始渲染。

This option only affects animations.

此选项仅影响动画效果。

Handle Warning As Error

处理错误警告

This option applies for Team Render via the Render Queue. If enabled, the Render Queue will abort rendering if a render client issues a warning. This can, for example, occur if a render client does not have a required plugin installed. The Render Queue will then continue with the next render job.

此选项通过渲染队列应用于团队渲染。如果启用,呈现队列将在呈现客户端发出警告时中止呈现。例如,如果渲染客户端没有安装所需的插件,就会发生这种情况。然后,渲染队列将继续执行下一个渲染作业。

If this option is disabled, the Render Queue will start rendering in spite of any warnings that are issued. This reflects the normal rendering behavior: if you disregard any warnings by clicking on OK, rendering will start.

如果禁用此选项,尽管发出了任何警告,渲染队列仍将开始渲染。这反映了正常的渲染行为: 如果您通过单击 OK 忽略任何警告,渲染将启动。

Exclude Client On Loading Error

加载错误时排除客户端

If this option is enabled, a client will be excluded from rendering if it encounters problems while loading the project. If this option is disabled, rendering will continue even if, for example, a plugin is missing.

如果启用此选项,客户端在加载项目时遇到问题,将被排除在呈现之外。如果此选项被禁用,渲染将继续,即使,例如,缺少一个插件。

Peer-To-Peer Asset Distribution

点对点资产分配

If enabled, the render clients will also supply each other with all information required for rendering such as Project data or textures. This speeds up the distribution of data.

如果启用,呈现客户端还将相互提供呈现所需的所有信息,例如项目数据或纹理。这加速了数据的分布。

If this option is disabled, the render clients will obtain their data exclusively from the server. If for whatever reason the render clients cannot connect to each other across the network and can only establish a connection to the server, this option should be disabled.

如果禁用此选项,呈现客户机将专门从服务器获取其数据。如果呈现客户端由于某种原因无法通过网络相互连接,并且只能建立到服务器的连接,则应禁用此选项。

Asset Chunk Size (in MB)[2..256]

资产块大小(以 MB 为单位)[2. . 256]

Render clients that are controlled by the Team Render Server exchange Project elements (if the Peer-to-Peer Asset Distribution option is enabled) such as textures between themselves. This setting is used to define the size of the chunks being exchanged. This value should normally not have to be modified but can be adapted to meet specific networks’ needs, if necessary.

呈现由 Team Render Server exchange Project 元素控制的客户端(如果启用了 Peer-to-Peer Asset Distribution 选项) ,例如它们之间的纹理。此设置用于定义要交换的块的大小。这个数值通常不需要修改,但是如果必要的话,可以调整以满足特定网络的需要。

Local Repository Path

本地存储库路径

A temporary directory will be created during rendering that is used by render clients (in which Project and texture files, etc. will be saved). The path can be defined here but normally this won’t have to be changed. However, if you have a particularly fast medium (e.g., a SSD hard drive) you would prefer to use you can enter its path here.

在呈现过程中将创建一个临时目录,用于呈现客户端(其中将保存 Project 和纹理文件等)。这里可以定义路径,但是通常不需要修改。然而,如果你有一个特别快的媒介(例如,SSD 硬盘驱动器) ,你可以在这里输入它的路径。

Make sure that each render client should use a single, unique directory. Otherwise too many temp files will be generated, which in turn unnecessarily take up memory.

确保每个呈现客户端应该使用单一的、唯一的目录。否则,将生成太多的临时文件,从而不必要地占用内存。

Tip: 提示:
The Team Render server will monitor the ,users/admin’ folder in the path defined here. You can copy Project files into this folder to avoid having to upload them via the web interface (see also Teamrender 服务器将在此处定义的路径中监视,个用户/管理员’文件夹。您可以复制项目文件到这个文件夹,以避免上传他们通过网络界面(也见Tip 小贴士).