Advanced
高级
Trim
修剪
Use these settings to subsequently trim a Motion Source’s range, i.e., to exclude frames from the beginning or end of a Motion Clip’s animation.
使用这些设置可以随后修剪动作源的范围,例如,从动作剪辑的动画的开始或结束排除帧。
δ 开始
Defines the number of frames that should be excluded from the beginning of a Motion Clip’s animation for a given Motion Source.
定义给定运动源的运动剪辑动画开始时应该排除的帧数。
δ 结束
Defines the number of frames that should be excluded from the end a Motion Clip’s animation for a given Motion Source.
定义给定运动源的运动剪辑动画结束时应该排除的帧数。
支点
A Pivot object can be dragged into this field with which a Motion Clip can be moved, scaled or rotated interactively in the Viewport. Details about working with Pivot objects can be found here.
一个 Pivot 对象可以被拖拽到这个字段中,在 Viewport,一个运动剪辑可以被移动、缩放或交互式旋转。关于使用 Pivot 对象的详细信息可以在这里找到。
创建 Pivot
Creates a new Pivot object that will automatically be placed into the aforementioned Pivot field. The Pivot object will be created at the coordinates of the object for which the Motion Source was created.
创建一个新的 Pivot 对象,该对象将自动放入前面提到的 Pivot 字段中。Pivot 对象将在为其创建运动源的对象的坐标处创建。
创建 Keyframed Pivot
Clicking this button will create a Pivot object as well as Keyframes for that Pivot object’s position and rotation.
单击此按钮将为该 Pivot 对象的位置和旋转创建一个 Pivot 对象和关键帧。
快速启动时间
Clicking on this button will move the Pivot object defined in the Pivot field to the same location as the object for which the Motion Source was created, at frame 0 of the animation.
单击此按钮将把在 Pivot 字段中定义的 Pivot 对象移动到动画的0帧中创建运动源的对象的同一位置。
与实际时间对齐
Clicking this button will transfer the current position of the object for which the Motion Source was created to the Pivot object defined in the Pivot field. The Pivot object’s rotation and scale will be set to null.
单击此按钮将把为其创建运动源的对象的当前位置转移到在 Pivot 字段中定义的 Pivot 对象。Pivot 对象的旋转和缩放将设置为 null。
快速结束时间
Has the same effect as the Snap to Start Time function, except that the Pivot object defined in the Pivot field will be moved to the same location as the object for which the Motion Source was created, at the last frame of the animation.
具有与 Snap to Start Time 函数相同的效果,只是在 Pivot 字段中定义的 Pivot 对象将被移动到动画的最后一帧中为其创建运动源的对象的同一位置。
时机
This spline curve lets you change the timing of the recorded animation. Note that this spline curve only affects the animation temporally and will not affect any loops that have been defined. If a value greater than 0 has been set for the Loops value, the modified Timing value will change accordingly with each loop.
这条样条曲线允许您更改录制的动画的时间。请注意,这条样条曲线只是暂时影响动画,不会影响已定义的任何循环。如果已经为 Loops 值设置了大于0的值,则修改后的 Timing 值将随每个循环而相应更改。