Pivot Object
透视对象
Basic 基础Coord.Object 对象Pivot Object
透视对象
The Pivot Object was especially designed for use with the Motion System to interactively move, scale and rotate an animation within a Motion Clip interactively in the Viewport. To use the Pivot Object it must first be assigned to a Motion Clip. To do so, make sure you are in Motion Mode and activate a Motion Clip in the Timeline. Drag the Pivot Object into the "Pivot" field in the Attribute Manager’s Advanced tab. From this point on you can use the Pivot Object to modify this Clip’s position, scale and rotation. The Pivot Object can be used if, for example, you want to use several different Clips for a single object or hierarchy consecutively without causing a jump in the animation.
枢轴对象是专门为运动系统设计的,可以在 Viewport 交互式地移动、缩放和旋转动画片段。若要使用枢轴对象,必须首先将其分配给运动剪辑。要做到这一点,请确保您是在运动模式和激活动作剪辑的时间轴。拖动 Pivot 对象到属性管理器的高级选项卡中的“ Pivot”字段。从这一点上,您可以使用枢轴对象来修改此剪辑的位置,规模和旋转。例如,如果您希望为单个对象或层次结构连续使用多个不同的剪辑,而不会导致动画跳转,那么可以使用 Pivot 对象。
Let’s say you have two animations for a single character saved in separate Motion Clips, the first a walk cycle and the second a transition from walking to standing still. You want to use the walk cycle first and let it loop multiple times with the "Loop Relative" option enabled. After the walk cycle you want to apply the second Clip. Of course you will want to create a decent looking transition between these two animations. Naturally the second Clip should start where the first Clip ends, and the load-bearing foot in both animations should be at the same location during the transition. This is exactly what the Pivot Object is for.
让我们假设一个角色有两个动画保存在不同的运动剪辑中,第一个是步行循环,第二个是从步行到静止的过渡。您希望首先使用漫步循环,并在启用“ Loop Relative”选项的情况下让它循环多次。在步行循环之后,您要应用第二个剪辑。当然,你会希望在这两个动画之间创建一个体面的过渡。自然,第二个剪辑应该从第一个剪辑结束的地方开始,并且两个动画中的承载脚应该在过渡期间的同一位置。这正是枢轴对象的作用。
If the green check mark next to the Pivot Object in the Object Manager is deactivated, the Pivot Objects coordinates in relation to the Motion Clip can be modified. This way the position of the Pivot Object can be modified (or animated!) even after it has been assigned to a Clip. Once the Pivot Object is re-activated its new position will serve as the Motion Clip’s pivot point.
如果停用对象管理器中枢轴对象旁边的绿色复选标记,则可以修改枢轴对象相对于运动剪辑的坐标。这样枢轴对象的位置可以被修改(或者动画!)即使它已经被分配到一个剪辑。一旦枢轴对象被重新激活,它的新位置将作为运动剪辑的枢轴点。
An Example of How a Clip is Positioned.
剪辑如何定位的示例。
It is actually very easy to position a second Clip exactly where you want it. This is done as follows:
实际上,将第二个剪辑放置在你想要的位置是非常容易的: