CATIA V5 Import Settings
5 Import Settings
Tip: 提示:
General
常规
原始单位
If this option is enabled, the parts’ original scale defined in the file will be used (mostly millimeters). If this is not desired, simply disable this option and scale the file using the following Factor setting.
如果启用此选项,则将使用文件中定义的零件的原始比例(大部分为毫米)。如果不希望这样,只需禁用此选项并使用下面的 Factor 设置缩放文件。
比例
This factor can be found at numerous locations throughout Cinema 4D when importing or exporting foreign formats. Therefore, don’t be surprised if the term ,export’ is used if this factor is seen in an import function (this factor is explained as a whole here).
这个因素可以发现在许多地点在整个C4D 时,导入或导出外国格式。因此,如果在导入函数中看到使用了这个因子,不要感到惊讶(这里将这个因子作为一个整体来解释)。
This factor lets you scale files upon import/export, i.e., practically all relevant numerical values saved in the file or those to be saved will be multiplied by this factor and then saved - or interpreted when loaded.
这个因子允许您在导入/导出时缩放文件,也就是说,几乎所有保存在文件中的相关数值或要保存的数值都将乘以这个因子,然后在加载时保存或解释。
The unit at the right in turn defines how upon
右边的单位依次定义了
More information about units and scaling can be found in the Project Scale section.
关于单位和缩放的更多信息可以在项目缩放部分找到。
几何学
A file elements that can be imported as geometry will be loaded if this option is enabled.
如果启用此选项,则可以作为几何图形导入的文件元素将被加载。
样条
CAD files also contain splines. Enable this option if you want to import splines.
CAD 文件还包含样条。如果要导入样条,请启用此选项。
实例
CAD files often contain countless numbers of identical objects (e.g., a machine with 1000 identical screws) as instances. If these instances should also be loaded in Cinema 4D as such, you can select from the following selection options (see also Instance Mode):
CAD 文件通常包含无数相同的对象(例如,一台有1000个相同螺丝的机器)作为实例。如果这些实例也应该加载到 Cinema 4D 中,您可以从以下选择选项中进行选择(参见实例模式) :
助手
CAD files have helper objects that define a point in space or a point with an orientation. These are designed to help orient objects (e.g., during construction) but are of no use in Cinema 4D. Disabling this option will omit them from import. Otherwise they will be imported as Null objects.
CAD 文件具有辅助对象,这些辅助对象定义空间中的一个点或一个有方向的点。这些都是为了帮助东方的对象(例如,在建设过程中) ,但没有用于C4D。禁用此选项将在导入时省略它们。否则,它们将作为 Null 对象导入。
隐藏对象
If hidden objects are defined in the CAD file, enabling this option will display these in the Object Manager with the suffix _hidden. If this option is disabled, such objects will not be imported.
如果在 CAD 文件中定义了隐藏对象,启用此选项将在后缀为 _hidden 的对象管理器中显示这些对象。如果禁用此选项,则不会导入此类对象。
Optional
可选的
正常值
Use this setting to define if and how Normals should be imported.
使用此设置定义是否以及如何导入法线。
You have the following options:
你有以下选择:
显示颜色
Each object in Cinema 4D can have a color without having a material. These colors can be accessed in the Basic tab: Display Color. Each imported object can be assigned a color using this selection menu:
C4D院中的每个物体都可以有一种颜色,而不需要任何材质。这些颜色可以在基本标签: 显示颜色中访问。每个导入的对象可以使用下面的选择菜单分配一个颜色:
If you prefer to assign colors using a material, this can be done using the Material menu below.
如果您喜欢使用材质来分配颜色,可以使用下面的材质菜单来完成。
图层
Here you can define how the layers in the CAD file or those created by Cinema 4D will be handled.
在这里你可以定义如何在 CAD 文件或那些创建的Cinema 4D 层将被处理。
You have the following options:
你有以下选择:
材质
If you want to assign a material to the imported objects, this can be done here.
如果要为导入的对象分配材质,可以在这里完成。
You have the following options:
你有以下选择:
无人驾驶飞机
If the CAD file contains UV files, these can be assumed in Cinema 4D via UVW tags. However, these will most often be of poor quality, which means that they will have to be edited accordingly.
如果 CAD 文件包含 UV 文件,这些可以假定在C4D 通过 UVW 标签。然而,这些通常质量很差,这意味着它们必须相应地进行编辑。
能见度
Similar to Cinema 4D, elements in CAD files can be hidden. If this property is assigned in the file and this option is enabled, Cinema 4D will assume the object’s visibility using its own switches (visible in Viewport/ for rendering) in the Object Manager.
类似于Cinema 4D,CAD 文件中的元素可以隐藏。如果在文件中分配了这个属性并且启用了这个选项,Cinema 4D 将使用 Object Manager 中自己的开关(在 Viewport 可见/用于渲染)来假定对象的可见性。
Modifications
修改
联合
These settings can be used to define how CAD elements in Cinema 4D should be structures. It’s generally not very useful if 2,000 CAD entities (that may comprise only a single object) are imported as 2,000 objects into Cinema 4D. Here you can select from different criteria for combining these objects. You can, for example, combine surfaces to objects or all objects that lie on the same layer can be arranged to a single object. You can test the various options to see what works best for your purposes.
这些设置可以用来定义Cinema 4D 中的 CAD 元素应该是什么样的结构。如果2,000个 CAD 实体(可能只包含一个对象)作为2,000个对象导入到 Cinema 4D 中,这通常不是很有用。在这里,您可以从不同的标准中选择组合这些对象。例如,你可以把物体的表面组合起来,或者把同一层上的所有物体组合成一个单一的物体。您可以测试各种选项,看看哪些选项最适合您的目的。
The following options are available:
以下方案可供选择:
Note that combining - in particular with larger models - after they are loaded can take quite some time to complete.
请注意,组合——特别是与更大的模型——在它们被加载之后可能需要相当长的时间才能完成。
This setting does not work in conjunction with splines.
此设置不与样条一起使用。
交换 y 轴和 z 轴
Enable this option if objects are rotated by 90° when imported (compared to the CAD software). The table you imported will then stand on its legs and not on its side …
如果物体在导入时旋转90度(与 CAD 软件相比) ,则启用此选项。然后,你进口的桌子将站在它的腿上,而不是在它的侧面..。
治愈
When constructing and exchanging CAD files between systems and programs, imprecisions and minor faults can occur in the geometry, e.g., tiny gaps on surfaces that are actually closed, points that don’t lie exactly on top of one another, etc. The result would be a mesh that is not watertight. This is what the Heal and Stitch functions aim to prevent.
当在系统和程序之间构造和交换 CAD 文件时,几何图形中可能会出现不精确和轻微错误,例如,实际上已经闭合的表面上的微小间隙,不完全位于彼此之上的点,等等。其结果将是一个不水密的网格。这就是治疗和缝合功能的目的是防止。
Heal can remove gaps between surfaces whose edges should meet. If Heal doesn’t do the trick you can also add Stitch to the equation.
愈合可以去除边缘应该相交的表面之间的间隙。如果治疗不起作用,你也可以添加缝合到方程。
史迪奇[0. . 100]
Stitch attempts to close gaps between surfaces even if they don’t overlap (e.g., slightly parallel offset edges). Points will be moved in the process, i.e., the surface geometry will be modified.
针尝试关闭之间的差距,即使他们不重叠(例如,轻微平行偏移的边缘)。点将在这个过程中被移动,也就是说,曲面的几何形状将被修改。
Use this setting if Heal doesn’t produce the desired result.
如果治疗不能产生期望的结果,则使用此设置。
The value entered here refers to the number of (internal) repetitions of the function. Larger values can close larger gaps.
这里输入的值指的是函数的(内部)重复次数。较大的值可以缩小较大的间隙。
A value of 0 will disable the Stitch function.
值0将禁用 Stitch 函数。
优化层次结构
Enable this option to omit hierarchies that are unecessary for Cinema 4D and would only be imported as Null objects.
启用此选项可省略对 Cinema 4D 不必要且只能作为 Null 对象导入的层次结构。
Tessellation
镶嵌
Scale Based Tessellation
Scale Range
基于尺度的转换尺度范围
A CAD file contains tiny objects as well as a huge structure, which are all essential for the project. In a visualization, tiny objects like nuts and bolts don’t play a major role and don’t need to be imported with the same resolution as the larger objects.
一个 CAD 文件包含微小的对象和一个巨大的结构,这些都是项目必不可少的。在可视化中,像螺母和螺栓这样的微小物体不起主要作用,也不需要以与较大物体相同的分辨率导入。
Scale-Based Tessellation can be used to arrange objects in 3 scale categories for separate tessellation (described above):
基于尺度的镶嵌可以用来安排对象在3个尺度类别为单独的镶嵌(上面描述) :
The bounding box sizes (more precisely: the largest diagonal) are ascertained for the objects to be imported and grouped relative to the largest bounding box. Percent values will be produced that are shown in color in the image above with increasing values from 0% to 100% from left to right. The sliders can be moved as desired. The selected slider’s value will be displayed if you click on the small arrow to the right of Scale Range.
确定要导入的对象的包围盒尺寸(更准确地说,是最大的对角线) ,并相对于最大的包围盒进行分组。将产生的百分比值显示在上面的图像中的颜色与增加值从0% 到100% 从左到右。滑块可以根据需要移动。如果单击缩放范围右侧的小箭头,将显示所选滑块的值。
线性插值
This option belongs to the Scale-Based Tessellation settings. If enabled, it will disable the middle range and interpolation will only take place between minimum (S) and maximum (L).
此选项属于基于尺度的镶嵌设置。如果启用,它将禁用中间范围和插值将只发生在最小(s)和最大(l)之间。
Sag . S[0..999999]
Sag . M[0..999999]
Sag . L[0..999999]
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Defines the Distance (see below) for the 3 large regions.
定义3个大区域的距离(见下文)。
Angle . S[0..180°]
Angle . M[0..180°]
Angle . L[0..180°]
角度。 s [0.180 ° ]角度。 m [0.180 ° ]角度。 l [0.180 ° ]
Defines the Angle (see below) for the 3 large regions.
定义3个大区域的角度(见下文)。
Length . S[0..999999]
Length . M[0..999999]
Length . L[0..999999]
长度。 s [0.999999]长度。 m [0.999999]长度。 l [0.999999]
Defines the Length (see below) for the 3 large regions.
定义3个大区域的长度(见下文)。
详细说明
When importing a NURBS surface, these three-sided polygons have to be reproduced. This process is called tessellation.
当导入一个 NURBS 曲面时,这些三边形必须被复制,这个过程称为镶嵌。
The Detailing settings can be used to define how precisely the polygon mesh that is generated should follow the NURBS surfaces.
详细设置可以用来定义如何精确地多边形网格生成应遵循的 NURBS 表面。
Detailing offers the following options:
详细说明提供了以下选项:
Note that the tessellation process takes into account all 3Defined maximum values for Max Length (mm), Max Angle and Max Sag (mm). The maximum resolution will be calculated within these limits. Generally speaking, the smaller the values, the higher the resolution. If 0 is defined, the respective criteria will be ignored.
注意,镶嵌过程考虑到所有3个定义的最大值为最大长度(毫米) ,最大角度和最大垂度(毫米)。最大分辨率将计算在这些限制。一般来说,值越小,分辨率越高。如果定义了0,则将忽略相应的条件。
Max Sag (毫米)[0.999999]
This value defines the maximum distance the polygon surface can have from the NURBS curve. Define smaller values for correspondingly higher polygon mesh resolutions.
这个值定义了多边形曲面到 NURBS 曲线的最大距离。为相应较高的多边形网格分辨率定义较小的值。
最大角度[0. . 180 ° ]
Max Angle defines the maximum angle between adjacent polygon surfaces that cannot by exceeded (see image for Max Sag (mm).
最大角度定义了不能超过的相邻多边形表面之间的最大角度(最大凹陷(毫米)参见图像。
最大长度(毫米)[0.999999]
Length Max. (mm) defeines a triangle’s maximum side length. Lower values make it possible to avoid the often problematic, very long triangles. But be careful: values that are too low will generate an unnecessarily high number of triangles.
最大长度。打败三角形的最大边长。较低的值可以避免经常出现问题的、非常长的三角形。但是要小心: 太低的值会产生大量不必要的三角形。