Alembic Export Settings Alembic 导出设置

Alembic Export Settings

Alembic 导出设置

File Format

档案格式

With the introduction of Cinema 4D R16, the new Alembic file format Alembic Ogawa can be used, which generates smaller file sizes and can be evaluated faster. This format should always be used unless you want to export a file that should be read by older versions of Cinema 4D.

随着 Cinema 4D R16的引入,新的 Alembic 文件格式 Alembic 小川可以被使用,它可以生成更小的文件尺寸,并且可以更快地被评估。这种格式应该总是使用,除非你想导出一个文件,应该由老版本的 Cinema 4D 读取。

Start Frame[-18000..3240000]
End Frame[-18000..3240000]

开始框架[-18000. . 3240000]结束框架[-18000. . 3240000]

Use these settings to define the frame range of an animation to be exported. The animation prior to and after these frames will be omitted.

使用这些设置来定义要导出的动画的帧范围。这些帧之前和之后的动画将被省略。

Frame Step[1..100]

帧步骤[1. . 100]

This setting should be familiar to you from the Edit Render Settings menu (see Frame Step). Here it has the same effect on exported animations. Not every animation frame will be exported if a value greater than 1 is entered. For example, values of 2 or 10 will export every 2nd or 10th frame, respectively.

从编辑渲染设置菜单(参见框架步骤) ,您应该对这个设置很熟悉。在这里,它有同样的效果出口动画。如果输入一个大于1的值,并不是每个动画帧都会被导出。例如,值2或10将分别每隔2帧或10帧导出一次。

Subframes[1..100]

子帧[1. . 100]

If you want to save subframes in addition to the ,normal’ animation frames, enter the desired value here. This value defines the number of animation frames in the Alembic file per Cinema 4D animation frame.

如果你想保存子帧以外的,正常的’动画帧,输入所需的值在这里。此值定义了每个 Cinema 4D 动画帧在 Alembic 文件中的动画帧数。

Example:

例子:

Subframes are, for example, required for calculating motion blur (Cinema 4D does not have the animation information saved in its own Timeline and depends on the information from the Alembic file).

例如,计算动态模糊需要子帧(Cinema 4D 没有将动画信息保存在自己的时间轴中,并且依赖于 Alembic 文件中的信息)。

Scale

比例

This factor can be found at numerous locations throughout Cinema 4D when importing or exporting foreign formats. Therefore, don’t be surprised if the term ,export’ is used if this factor is seen in an import function (this factor is explained as a whole here).

这个因素可以发现在许多地点在整个C4D 时,导入或导出外国格式。因此,如果在导入函数中看到使用了这个因子,不要感到惊讶(这里将这个因子作为一个整体来解释)。

This factor lets you scale files upon import/export, i.e., practically all relevant numerical values saved in the file or those to be saved will be multiplied by this factor and then saved - or interpreted when loaded.

这个因子允许您在导入/导出时缩放文件,也就是说,几乎所有保存在文件中的相关数值或要保存的数值都将乘以这个因子,然后在加载时保存或解释。

The unit at the right in turn defines how upon

右边的单位依次定义了

More information about units and scaling can be found in the Project Scale section.

关于单位和缩放的更多信息可以在项目缩放部分找到。

Selection Only

仅供选择

If enabled, only the selected objects and their Child objects will be exported.

如果启用,将只导出选定的对象及其子对象。

Global Coordinates

全球坐标

Selected objects will be saved with global coordinates (instead of local or Parent object coordinates, as is common for hierarchical objects).

所选对象将使用全局坐标保存(而不是像分层对象那样使用局部或父对象坐标)。

Cameras

相机

All cameras in the Project will be exported.

项目中的所有相机将出口。

Subdivision Surface

细分曲面

If enabled, the Subdivision Surfaces will be exported as low-res SDS objects (Alembic can read these). If disabled, the Subdivision Surfaces will be exported as subdivided mesh (as if you had made it editable).

如果启用,细分曲面将导出为低分辨率 SDS 对象(Alembic 可以读取这些)。如果禁用,细分曲面将导出为细分网格(如果你已经使它可编辑)。

Subdivision Surface Weights

细分曲面

Enable this option if you want to export Subdivision Surface Weighting.

如果你想导出加权细分曲面,启用这个选项。

Splines (Curves)

样条(曲线)

If enabled, all Splines in the Project will be exported. (as described in the Alembic section’s Curves description)

如果启用,项目中的所有样条函数都将导出

Particles

粒子

If enabled, all particles (without the related geometry) will be exported as vertex objects.

如果启用,所有的粒子(没有相关的几何)将导出为顶点对象。

Note that the allocation into groups upon export will be made according to the assigned TP geometry objects.

请注意,导出时将根据分配的 TP 几何对象进行分配。

Particles (Geometry)

粒子(几何学)

Enable this option if you want to export the particles together with any related polygonal objects (only these will be rendered). When using Thinking Particles, make sure that you assign geometry using TP Geometry. This will ensure that subsequent Alembic imports will work better.

如果你想导出粒子和任何相关的多边形物体,启用这个选项(只有这些将被渲染)。使用 Thinking Particles 时,请确保使用 TP 几何布置几何体。这将确保随后的 Alembic 进口将更好地发挥作用。

Hair (Curves)

毛发(曲线)

If enabled, a Hair object’s Guides will be exported as Splines (curves). If the Hair object’s Type is set to Spline, the hairs can also be exported as curves.

如果启用,毛发对象的指南将导出为样条(曲线)。如果将 Hair 对象的 Type 设置为 Spline,则毛发也可以导出为曲线。

XRefs

Enable this option if you also want to export XRefs. If this option is disabled, the entire XRef hierarchy will be excluded (incl. all non-XRef objects in the hierarchy).

如果您还想导出 XRefs,请启用此选项。如果禁用此选项,则整个 XRef 层次结构将被排除(包括。层次结构中的所有非 xref 对象)。

Visibility

能见度

If enabled, the respective objects that are hidden for rendering will also be exported in a hidden state. Alembic only recognizes visible and hidden states for the Viewport and rendering simultaneously. Therefore, both hidden settings will be set to red in the Attribute Manager upon import.

如果启用,隐藏的呈现对象也将以隐藏状态导出。Alembic 只为 Viewport 识别可见和隐藏的状态,并同时进行渲染。因此,在导入时,这两个隐藏设置将在属性管理器中设置为红色。

Normals

正常值

Use this option to define whether or not vertex Normals should be exported (even if no Normal tags exists, these will be created internally upon export).

使用此选项来定义是否应该导出顶点法线(即使没有 Normal 标记,导出时也会在内部创建这些标记)。

UVs

无人驾驶飞机

Enable this option if UV coordinates should also be exported.

如果也应该导出 UV 坐标,则启用此选项。

Polygon Selections

多边形选择

If enabled, polygon selections will be exported via Polygon Selection tag.

如果启用,多边形选择将通过多边形选择标签导出。

Vertex Maps

顶点映射

If this option is enabled, Vertex Maps can be exported as vertex colors (Maya can, for example, import these files vis the -rcs option). Multiple Vertex Map tags can be used, which should however each have a unique name. Otherwise only the last tag will end up in the Alembic file.

如果启用此选项,则可以将顶点映射导出为顶点颜色(例如,Maya 可以通过-rcs 选项导入这些文件)。可以使用多个顶点映射标签,但是每个标签都应该有一个唯一的名称。否则,只有最后一个标记才会出现在 Alembic 文件中。

Vertex Colors

顶点颜色

Enable this option if Vertex Colors should be exported. For multiple Vertex Color tags, make sure that they have unique names (Alembic cannot handle identical names).

如果要导出顶点颜色,则启用此选项。对于多个顶点颜色标记,确保它们有唯一的名称(Alembic 不能处理相同的名称)。

Points Only (Geometry)

只有点(几何)

Enabling this option will export a mesh as a vertex cloud (without polygons).

启用此选项将导出一个网格作为顶点云(没有多边形)。

Vertex colors will also be exported (as long as the Vertex Color tag’s Vertex Color setting is set to Only Points).

顶点颜色也将被导出(只要顶点颜色标签的顶点颜色设置为只有点)。

Display Colors to Vertex Colors

向顶点颜色显示颜色

This option can be used in conjunction with the Display Color to export colored objects as vertex colors, for example, to export colored MoGraph objects.

这个选项可以和 Display Color 一起用来导出有颜色的对象作为顶点颜色,例如,导出有颜色的 MoGraph 对象。

Enable this option if Vertex Colors should be exported.

如果要导出顶点颜色,则启用此选项。

Merge Generated

合并生成

Cache objects that are, for example, created using Generators (e.g., Cloner or Symmetry objects) can be merged into a single mesh upon import (like a Cloner object that duplicates an object 10,000 times), which can be loaded into Cinema 4D much faster and be displayed more fluidly.

例如,缓存使用生成器创建的对象(例如,Cloner 或 Symmetry 对象)可以在导入时合并到单个网格中(例如一个 Cloner 对象可以将一个对象复制10,000次) ,这样可以更快地加载到 Cinema 4D 中,并且更流畅地显示。

Careful: Parametric primitives are also Generators and can be merged as well.

注意: 参数原语也是生成器,也可以合并。

Note that if this function is used with the same Generator on various types of objects (e.g., splines and geometry), only one type can be exported.

注意,如果这个函数与同一个 Generator 一起用于不同类型的对象(例如,样条和几何) ,那么只能导出一种类型。

If this option is enabled, multiple UV sets (tags) will not be supported.

如果启用此选项,将不支持多个 UV 设置(标记)。