UV Transformation
紫外线的转化
紫外线转换
This tool replaces most functions of the old, separate UV tool such as Move, Scale, Rotate and horizontal/vertical distortion (however, it only works in the texture view) and also supports snapping and quantizing.
这个工具替换了大多数的功能,比如移动,缩放,旋转和水平/垂直变形(然而,它只在纹理视图中工作) ,也支持拍照和量化。
The UV transformation is a type of universal tool with powerful functions.
紫外变换是一种功能强大的通用工具。
使用
Before the UV Transformation tool can be called up, a UV component selection has to be made. A rectangular interactive frame with several transformation Transform Controls will be displayed around the selection, with which you can use to transform the selected UV elements.
在紫外线转换工具可以调用之前,必须进行紫外线成分的选择。一个带有几个转换变换控件的矩形交互式框架将围绕选定区域显示,您可以使用它来转换选定的 UV 元素。
In the image you can see the various regions of the frame marked with gray scales, which can be manipulated with the mouse (the cursor will change correspondingly):
在图像中,你可以看到画面中标有灰度的各个区域,这些区域可以用鼠标操作(光标将相应地改变) :
The following keyboard shortcuts apply:
应用以下键盘快捷键:
The anchor point (center point for scaling, shearing or rotating) can be positioned freely and it will snap to the Transform Controls (it also obeys the UV Snapping command). Alternatively, you can press the alt key when positioning the anchor point.
锚点(用于缩放、剪切或旋转的中心点)可以自由定位,并与变换控件对齐(它也遵循 UV 抢拍命令)。或者,你可以在定位锚点时按 alt 键。
Both arrows at the center top and right restrict the movement to the respective axis (mostly X or Y;
corresponding axis for a sheared frame). The same happens with the Move function if the
中间顶部和右边的箭头都将移动限制在相应的轴上(主要是 x 或 y; 对应的轴是剪切的框架)。如果按下 shift 键,Move 函数也会发生同样的情况,但是只能水平或垂直按下。
If you’ve selected a single UV point, only 2 arrows will be displayed with which you can move it horizontally/vertically or freely if the Transform Control is grabbed directly. For a series of points that lie in a straight horizontal/vertical row, a Transform Control will be displayed at the ends with which you can scale the row.
如果您选择了一个紫外线点,只有2个箭头将显示,您可以水平/垂直或自由移动它,如果变换控制是直接抓取。对于位于直线水平/垂直行中的一系列点,将在可缩放该行的末尾显示一个 Transform Control。
拍照和量化
UV Transformation works with the known Snap function. Enable the Vertex
Snap
Edge Snap
Enable
Snap
紫外线变换使用已知的管理单元功能。启用顶点管理单元和/或边缘管理单元或启用管理单元本身。
The anchor point that needs to be adjusted can also be snapped to the Transform Controls (corner or center points) of the UV Transformation (note that you can set the anchor point to the cursor position using alt + click).
需要调整的锚点也可以快照到 UV 变换的变换控制(角或中心点)(注意,你可以使用 alt + click 将锚点设置为光标位置)。
When manipulating the UV Transformation within the texture view, this anchor point, or the Transform Control moved with the mouse - depending on the operation - will snap to other UV points or edges together with the transformed UV elements.
当在纹理视图中操作 UV 变换时,这个定位点或者变换控件会随着鼠标移动——这取决于操作——将与变换后的 UV 元素一起与其他 UV 点或边缘对齐。
The Quantizing settings can be enabled and will then affect the manipulation accordingly.
可以启用量化设置,然后相应地影响操作。
The
移位键可以按下缩放或旋转通过箭头暂时实现量化。
隐藏变换控件
If the Transform Controls are in the way and cover UV elements, the frame and Transform Controls can be hidden using this option. The previously selected UV elements can then only be moved and no longer scaled, rotated, etc.
如果变换控件是在方式和覆盖 UV 元素,框架和变换控件可以隐藏使用此选项。之前选择的紫外线元素只能被移动,不再缩放,旋转等。
保持组件邻居
If Mode is set to UV Polygons, the transformed UV polygons will remain connected to their neighbors if this option is enabled (see image 3 on the left); if this option is disabled, the behavior will be as in image 2 on the left: the connection to neighboring polygons will be removed and a UV island will ensue.
如果模式设置为紫外多边形,如果启用此选项,变换后的紫外多边形将保持与邻近多边形的连接(见左边的图3) ; 如果禁用此选项,行为将与左边的图2相同: 与邻近多边形的连接将被移除,接着将出现一个紫外岛。
软选择/半径
Here you can activate a soft selection with a definable radius. What does this soft selection include? A soft selection also includes UV elements outside of the selection, the strength of which abates the farther the cursor is from the selection. Larger values expand the effect (at the right of the image). Note that a Radius of 0 for UV polygons has the same effect as a disabled soft selection.
在这里你可以激活一个软选择与可定义的半径。这种软选择包括什么?软选区还包括选区外的紫外线元素,光标距离选区越远,紫外线元素的强度就越弱。较大的值会扩大效果(在图片的右边)。注意,紫外线多边形的半径为0与禁用软选区的效果相同。