Preset Management

预设管理

Elements can be saved as presets at several locations within Cinema 4D:

元素可以保存为预置在几个地点在Cinema 4D:

Tip: 提示:
BodyPaint 3D brushes and 3D 笔刷Colors 颜色 adhere to their own preset systems. See also 坚持自己的预设系统。参见Color Presets 色彩预设 and Preset Manager 预设管理器.

By default, presets created by the user will be placed into the Presets / User directory, in an appropriately named folder. From here, you can relocate them as you see fit by simply creating new preset libraries (File / New Preset Library) and dragging the shader presets there.

默认情况下,用户创建的预设将被放置到 preset/User 目录中的一个适当命名的文件夹中。从这里,您可以重新定位他们,因为您认为合适的只是创建新的预设置库(文件/新建预设库)和拖动着色器预置到那里。

Most presets can - as long as they can be clearly asigned - be loaded from the Content Browser via drag & drop or double-click. If multiple presets are selected, the Open command in the context menu must be used.

大多数预设可以-只要他们可以明确协议-从内容浏览器加载通过拖放或双击。如果选择了多个预设,则必须使用上下文菜单中的 Open 命令。

Presets that cannot be clearly assigned (e.g., color gradien tor spline presets) will be loaded directly from the Attribute Manager (e.g., via Load Preset).

不能被清楚地分配的预设(例如,颜色渐变或样条预设)将直接从属性管理器加载(例如,通过加载预设)。

Special instructions can be found at the bottom of this page.

特殊说明可以在本页的底部找到。

Preset libraries can be write-protected by activating the Read Only option (right-click on library). If this option is active, items in the library cannot be deleted, renamed or added. If a library is locked, it will be marked with a lock icon. Select the option again to restore the library to an unlocked state.

通过激活“只读”选项(右键单击“库”) ,可以对预设库进行写保护。如果此选项处于活动状态,则无法删除、重命名或添加库中的项。如果一个库被锁定,它将被标记为锁图标。再次选择该选项,将库还原到未锁定的状态。

If you open preset libraries via double-click or by dragging them into the Content Browser they will be write protected. If, on the other hand, you place these in the library / browser user directory this write protection will be omitted.

如果您通过双击打开预设库或者将它们拖动到 Content Browser 中,它们将受到写保护。另一方面,如果您将它们放在库/浏览器用户目录中,则此写保护将被省略。

Under Presets you will also find special presets that, for example, were included in the software package you ordered from . If you want to permanently integrate these preset libraries into Cinema 4D, copy them to your Cinema 4D user library/browser directory. If on the other hand, you only wish to open these other preset libraries temporarily, use the Content Browser navigate to the folder where the libraries are located and double-click on the libraries.

在预设你也会发现特殊的预设,例如,包括在软件包你订购。如果你想永久地将这些预设的库集成到 Cinema 4D 中,将它们复制到 Cinema 4D 用户库/浏览器目录中。另一方面,如果您只希望临时打开这些其他预设库,那么使用 Content Browser 导航到库所在的文件夹,并双击库。

Furthermore, you will find a folder named Defaults in which all preset elements (objects, shaders, materials, tags) are saved. They define the properties of each newly created element, respectively.

此外,您还会发现一个名为 Defaults 的文件夹,其中保存了所有预设元素(对象、着色器、材质、标签)。它们分别定义每个新创建的元素的属性。

Multilingual Presets

多语言预设

Proceed as follows if you want to create presets that should be renamed into the corresponding accordingly if Cinema 4D is opened in another language:

如果你想创建预设置,并且如果 Cinema 4D 是用另一种语言打开的,那么按照下面的步骤进行:

  1. If Cinema 4D is running in English, switch to, for example, German and close Cinema 4D. 如果 Cinema 4D 是用英语播放的,那就切换到德语,关闭 Cinema 4D
  2. Start Cinema 4D again. It will run in the German-language version. Now change the preset names in the Content Browser to German. Once Cinema 4D is closed again the elements will be localized. Depending on the language version in which Cinema 4D is subsequently run the preset element names will be displayed accordingly. 重新启动C4D。它将以德语版本发行。现在将内容浏览器中的预设名称更改为德文。一旦Cinema 4D 再次关闭,元素将被本地化。根据 Cinema 4D 随后运行的语言版本,预设元素名称将相应地显示出来
Tip: 提示:
If textured objects from a particular library will be used, make sure that the corresponding textures are linked correctly. This is done as follows: Simply drag then from their preset directory onto the material channel’s texture area. 如果使用特定库的纹理对象,请确保相应的纹理链接正确。这是做如下: 只需拖动然后从他们的预设目录到材质通道的纹理区域

Additional information for certain presets

某些预设的附加信息

Material presets

材质预置

The following applies when creating presets via drag & drop:

当通过拖放创建预设置时,下面的应用程序可以使用:

Textures will also be copied into the library (into a "tex" folder) and the paths in the material channels will be modified accordingly. If you press the Alt key while copying via drag & drop no textures will be copied and no paths will be modified. This eliminates the need to save scenes or materials if you only want to save a particular shader’s settings. Such presets will be saved internally with the help of the Content Browser and can be accessed again at any time. Note that the files you create will be saved to a library. Depending on the number and size of the scenes they contain, Preset Libraries can take up quite a bit of memory on your hard drive! Alternatively, you can Drag & drop any preset into a corresponding Manager.

纹理也会被复制到库中(放入“ tex”文件夹) ,材质通道中的路径也会相应地被修改。如果你在拖放复制的时候按 Alt 键,就不会复制纹理,也不会修改路径。这就消除了保存场景或材质的需要,如果你只想保存一个特定的着色器的设置。这样的预设将保存在内部的帮助下的内容浏览器,可以在任何时候再次访问。请注意,您创建的文件将被保存到库中。根据场景的数量和大小,预置图书馆可以占用硬盘上相当多的内存!或者,您可以拖放任何预设置到相应的管理器。

Color field presets

色域预设

If you press the Ctrl/Cmd key when loading presets from the Content Browser, all selected Farbfelder presets will be added to the existing ones in the Project; if this key is not pressed, the existing presets will be replaced (in the case of drag & drop with all selected presets).

如果在内容浏览器中加载预设置时按下 Ctrl/Cmd 键,所有选定的 Farbfelder 预设置将被添加到项目中的现有预设置中; 如果没有按下这个键,现有的预设置将被替换(在使用所有选定预设置拖放的情况下)。